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Changes to reloaded and handcrafted ammo #8317

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merged 1 commit into from Jul 25, 2014

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commented Jul 24, 2014

Reasons and discussion here: http://smf.cataclysmdda.com/index.php?topic=5822.0

Differences of reloaded vs. factory ammo:

  • only these parameters can be different: Damage, Armor Penetration, Dispersion and Recoil
  • if parameter in question is <= 5, it has same value anyway
  • Damage and AP value changes by -1
  • Dispersion and Recoil value changes by +1

Examples:
.223 Remington
Damage: 36 -> 35
AP: 2 -> 2
Dispersion: 7 -> 8
Recoil: 30 -> 31

.30-06 AP
Damage: 50 -> 49
AP: 30 -> 29
Dispersion: 1 -> 1
Recoil: 36 -> 37

Exception:
handmade 8x40mm caseless JSP - it does not have factory counterpart, I made numbers up arbitrarily

Descriptions:
in some cases I changed descriptions of reloaded ammo to be consistent (orig. desc. + suffix: This one has been hand-reloaded.)

also, what is "RECYCLED" effect for? my guess is it should be on every reloaded ammo, but I didn't added missing ones...

@KA101 KA101 self-assigned this Jul 25, 2014

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commented Jul 25, 2014

We'll eventually want some way to make Better handloaded rounds (likely a high-skill set of recipes) but this is an improvement.

KA101 added a commit that referenced this pull request Jul 25, 2014

Merge pull request #8317 from Robik81/ReloadedAmmo
Changes to reloaded and handcrafted ammo

@KA101 KA101 merged commit 76018ee into CleverRaven:master Jul 25, 2014

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@Robik81 Robik81 deleted the Robik81:ReloadedAmmo branch Jul 25, 2014

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