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(CR) Buffs the siege crossbow #8667

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merged 1 commit into from Aug 24, 2014

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@KA101
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commented Aug 23, 2014

Re http://smf.cataclysmdda.com/index.php?topic=14.msg174847#msg174847

Still nontrivial amounts of recoil & dispersion, but at high skill you can now one-shot zeds using metal bolts. Would be interested in thoughts on how to make this worthwhile under the new aiming system (or that it won't be worthwhile, and should be considered a museum piece).

Buffs the siege crossbow
Still nontrivial amounts of recoil & dispersion, but at high skill you
can now one-shot zeds using metal bolts.
@Rivet-the-Zombie

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commented Aug 23, 2014

I like it. The siege crossbow is a huge nasty thing, and its damage output should properly reflect that.

Rivet-the-Zombie added a commit that referenced this pull request Aug 24, 2014

Merge pull request #8667 from KA101/FullArmor
(CR) Buffs the siege crossbow

@Rivet-the-Zombie Rivet-the-Zombie merged commit 4921941 into CleverRaven:master Aug 24, 2014

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@KA101 KA101 deleted the KA101:FullArmor branch Aug 24, 2014

@kevingranade

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commented Aug 24, 2014

The main way that the siege xbow will be useful IMO is after we add
size-based mods to hit chance, you should be able to hit hulks and
jabberwocks with ease with one of these and inflict significant damage.
The phrase 'broad side of a barn' comes to mind.

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commented Aug 24, 2014

Pretty confident we already have size-based modifiers to hit.

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commented Aug 24, 2014

We might have small size contributing to dodge, but large size doesn't make
it easier to hit.

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