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Sign up[WIP] Fire nerf #9016
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kevingranade
added some commits
Dec 12, 2013
kevingranade
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Sep 15, 2014
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Nice! |
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Also, stepping onto a small fire should probably have a relatively high chance of putting it out. |
narc0tiq
reviewed
Sep 15, 2014
| @@ -285,6 +285,12 @@ void game::init_fields() | |||
| {_("hazy cloud"),_("fungal haze"),_("thick fungal haze")}, '.', 8, | |||
| { c_white, c_cyan, c_cyan }, { true, true, false }, { true, true, true }, 40, | |||
| {0,0,0} | |||
| }, | |||
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| { // A small, incipient fire. | |||
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kevingranade
Sep 16, 2014
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Gah, did a rebase just before pushing, thanks for catching that.
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yup nice. also, yes to the "hot air" mechanic, either here or in another PR. |
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Oh my god, that last point about having an invisible field be a source of heat is genius. I had something similar to that in my ice content PR with "ice fog", so I will look at that and see if I can't make that PR happen! Also, this invisible field could also directly add to temperature (instead of increasing body heat) and reduce humidity in the room! |
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You can check off the last point, making this 1/5 complete! |
KA101
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CleverRaven:master
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Oct 30, 2014
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No progress for over a year, closing. |
kevingranade commentedSep 15, 2014
The basic idea here is to add a small, non-hazardous fire to model the very first stages of lighting a fire.
These fields might even be relatively long-lived if the fuel being consumed isn't particularly volatile.
Things like molotovs and flamethrowers would still create full-size fire fields immediately, mut matches and lighters would now make these little flames, which would need to be nurtured into a full-sized fire.
I started on this a while back and got distracted from it, posting in case someone wants to follow up.
Possibly related, possibly belongs in its own PR: