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Butchering quality un-powercreeped #9185

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merged 5 commits into from Sep 24, 2014

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@Barhandar
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commented Sep 22, 2014

Please make switchblades not have atrociously high butchering even if you don't merge this. Any knife with a non-fixed blade is terrible at anything but cutting sausage on picnic and cutting thread when sewing.

@Mshock777

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commented Sep 22, 2014

I am not a hunter, but think I can butcher stuff even with glass shiv, if I take my time.
So I would appreciate if you add quality to it and also to blade.

Added butcher quality to blade and glass shiv
You're still going to have a lot of trouble butchering with these.
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commented Sep 22, 2014

Makeshift machete has -38 and blade -27, maybe up machete.
Also shouldn't "shishkebab" type weapons have at least some quality?

@KA101

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commented Sep 22, 2014

Same problem as the item_groups PRs. Would appreciate a list of what you changed and the changes, not a diff with the item names (in)conveniently each an individual click away.

Makeshift machete is a lawnmower blade with duct tape on one end.

Heatblades have a gasoline spray to light the blade. As such they might sear the flesh but seem more likely to gas up your meat than to effectively butcher it. (Some things are simply weapons, and not butchering implements.)

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commented Sep 22, 2014

But when heatblades are turned off?

@KA101

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commented Sep 22, 2014

That's what I was thinking of. Gas valve being likely to drip or otherwise contaminate the meat.

If the heatblade's lit when you try to butcher, you either set fire to the carcass or extinguished the heatblade and pumped gasoline into the meat. Either way, no butchering for lit, and I'd suggest none for unlit either.

@Barhandar

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commented Sep 23, 2014

Would appreciate a list of what you changed and the changes

Butchering quality levels and added a comment or two.

  • Glass shiv: added butchering -18.
  • Added butchering quality to blade, then exchanged it with makeshift machete: resulting in -38 and -27 respectively.
  • Reduced honey scraper's butchering to 3 from 20. Should've made it negative, even, google pictures show it's basically a knife-wide trowel and not a knife.
  • Increased active electric carver's butchering to 25 from 18.
  • Reduced active hedge trimmer's butchering to 40 from 60.
  • Reduced active circular saw's butchering to 60 from 74.
  • Increased machete's butchering to 15 from 14.
  • Increased diamond knife's butchering to 24 from 14.
  • Increased diamond machete's butchering to 20 from 14.
  • Decreased diamond katana's butchering to 16 from 20.
  • Increased tanto's butchering to 18 from 16.
  • Increased wakizashi's butchering to 13 from 9.
  • Decreased katana's butchering to 9 from 13.
  • Decreased rapier's butchering to 9 from 12.
  • Decreased broadsword's butchering to 9 from 15.
  • Increased steak knife's butchering to 20 from 16.
  • Increased butcher knife's butchering to 25 from 18.
  • Decreased combat knife's butchering to 19 from 30.
  • Decreased pocket knife's butchering to 12 from 16.
  • Decreased makeshift knife's butchering to 11 from 14.
  • Decreased primitive knife's butchering to 11 from 12.
  • Decreased trench knife's butchering to 19 from 24.
  • Decreased switchblade's butchering to 8 from 44 - come on, how is inherently weaker switchblade has had higher butchering than proper knives?
  • Decreased kukri's butchering to 18 from 22.
  • Decreased hunting knife's butchering to 30 from 50 and added comment stating that it's reasonably highest non-powertool can go due to design.
  • Increased survival knife's butchering to 7 from 6.
  • Decreased swiss army knife's butchering to 11 from 14. Should've dropped it much further, honestly.
  • Decreased multitool's butchering to 9 from 10.
  • Increased RM42 fighting knife's butchering to 19 from 18.
  • Decreased sickle's butchering to 7 from 20.
  • Decreased dive knife's butchering to 15 from 30 and added a comment about it being too small, but still somewhat effective due to serrated edge.
Folding knives changed.
* Decreased Swiss Army knife's butchering to 8 from 11.
* Decreased multitool's butchering to 7 from 9.
* Increased switchblade's butchering to 14 from 8, because while weaker than proper blades, it's still better than tiny full-of-tools appendages for everyday utility like opening sausage bags.
@KA101

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commented Sep 23, 2014

Thanks. My only problem there is that the hedge trimmers I'm familiar with have a "blade" that's essentially a lot of scissors parallel to each other and perpendicular to the main axis of the blade. I think that would shred the meat rather than cut it, so would deny butchering altogether for hedge trimmers.

(Circular saw, maybe, but I've heard of butcher saws before so I'm inclined to grant that.)

@Barhandar

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commented Sep 23, 2014

(Circular saw, maybe, but I've heard of butcher saws before so I'm inclined to grant that.)

Depends on what kind of circular saw it is. They shear flesh rather well in any case, but woodworking ones are unwieldy for the purpose.

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commented Sep 23, 2014

OK. Unless someone objects in the hour or so I'll probably take to merge, I'll remove the hedge trimmer altogether and merge the rest. If you believe hedge trimmers should be able to butcher, please make that known!

@KA101 KA101 self-assigned this Sep 23, 2014

@KA101 KA101 merged commit dd10ecf into CleverRaven:master Sep 24, 2014

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@Barhandar Barhandar deleted the Barhandar:butcher-power-creep branch Aug 17, 2016

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