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Sign up[Good to go] We are the Mycus #9211
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KA101
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Sep 23, 2014
kevingranade
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Sep 24, 2014
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Sep 24, 2014
| "prereqs2" : ["LEAVES"], | ||
| "cancels" : ["SMELLY", "SMELLY2"], | ||
| "threshreq" : ["THRESH_PLANT"], | ||
| "category" : ["MUTCAT_PLANT"] |
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KA101
Sep 24, 2014
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Yeah, this is a duplicate. Lemme nuke it whilst I'm thinking of it. >_<
KA101
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Sep 24, 2014
KA101
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Sep 24, 2014
| pick_plant(p, m, examx, examy, "marloss_berry", t_shrub_fungal); | ||
| if (p->has_trait("THRESH_MYCUS")) { | ||
| pick_plant(p, m, examx, examy, "mycus_fruit", t_shrub_fungal); | ||
| } else if (p->has_trait("THRESH_MYCUS")) { |
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Hooray for more fungal mutations! |
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Awesome! |
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So Fungus goes the hivemind/mindhive route? Cool. |
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liking it! |
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All mutations are goo driven. Alpha, medical, and chimera are just |
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That's sad, but I guess I can't have my cake and eat it too. Do you, by fluff, become one with the blob at 100% slime? |
KA101
reviewed
Sep 25, 2014
| int dogfood (player*, item*, bool); | ||
| int catfood (player*, item*, bool); | ||
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| // TOOLS | ||
| int lighter (player *, item *, bool); | ||
| int primitive_fire (player *, item *, bool); | ||
| int ref_lit (player *, item *, bool); | ||
| int ref_lit (player *, item *, bool); |
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KA101
Sep 25, 2014
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OK, there's gotta be tabs in that somewhere. Looked off in mine so I moved it over. -_-
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MUTCAT_MYCUS is most certainly NOT goo-driven! blows a cloud of spores at Kevin ;-) THRESH_SLIME isn't precisely the same as XE037, but they're comparable. Omnicellular folks are very vulnerable in melee and if I had more time I'd give them further mutations to basically be a better-off brain blob. (Activate your Shared Neurology to send slimesprings to attack, call them back to defend/heal/be healed, etc.) |
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There's been a mishap with the Find & Replace. N++ helpfully thought I meant to find all instances of "return" rather than "has_mutation". I'm putting the repo back together again. Fortunately it's only this PR, rather than master. But I may be a while. >_< My apologies, all. |
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Mishap appears sorted on my end. Ugh. Lost over an hour there. >_< |
KA101
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Sep 26, 2014
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Jaso11111
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Sep 26, 2014
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I want this. I want this so much. LET THE FUNGUS SPREAD! |
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Do chitin mutations count as mycoid? I've read that RL shrooms are basically plants built with materials from animals - chitin instead of cellulose for cell walls, et cetera. |
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No, though that's an interesting thought. Thanks. |
KA101
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Sep 28, 2014
KA101
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[WIP] We are the Mycus
[CR] We are the Mycus
Sep 29, 2014
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There's more I could do with this (Mycus Ambassador, Mycus Cultivator, and Mycus Gardener are planned, and a tendril attack would be worth considering) but at this point I think it should get some commentary and exposure. Yours if you want it, folks. |
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Sep 29, 2014
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Casts tendrils, has a hedgerow blocking not-fast-enough ranged attacks and nearly all melee attacks, immune to fire due to being made of stone, and now has higher dodge and HARDTOSHOOT as well. |
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Currently fungal towers don't spread, FWIW. You can just leave it be without ill effects. |
KA101
reviewed
Sep 30, 2014
| } else if (tid == "mon_zombie_necro" || tid == "mon_zombie_master" || tid == "mon_zombie_firefighter" || | ||
| tid == "mon_zombie_hazmat" || tid == "mon_beekeeper") { | ||
| return true; | ||
| } else if (tid == "mon_boomer" || tid == "mon_zombie_gasbag" || tid == "mon_zombie_smoker") { |
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KA101
Sep 30, 2014
Author
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Just wanna point out the updates here:
smokers fungalize to fungal boomers (gasbag and boomer already did)
Necro, Master are full of Goo and can resist make_fungus attacks altogether
Firefighters, hazmats, and "beekeeper" scarred zeds have enough Personal Protective Equipment that most spores get slowed or blocked, so the Goo can fight off make_fungus
And as of this PR, every other zed in the game will get fungal-zombie'd.
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infectedmochi was persuasive. Marloss Trees are gonna happen. |
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OK, whenever you're ready. |
KA101
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[CR] We are the Mycus
[Ready] We are the Mycus
Sep 30, 2014
KA101
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Sep 30, 2014
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Mixing mutagens and marloss is now a Questionable idea. |
KA101
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[Ready] We are the Mycus
[last-minute fix] We are the Mycus
Sep 30, 2014
KA101
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[last-minute fix] We are the Mycus
[Good to go] We are the Mycus
Sep 30, 2014
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Awesome work you've done there! Looking forward to playing this! |
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A little feedback after getting some sleep ;) The transition across the threshold seems a little abrupt, what do you If I hadn't looked at the code beforehand I'm not sure I would have Another more indirect option is to force a mycoid dream during your sleep An idea I had to give some subtle pressure to continue the quest line is to |
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Yes, but as far as I'm aware [QUEEN] tag means that if that thing dies, local population (aka potentially carpet-covering horde of fungaloids and spores) either starts to deplete, or begins to tick down by itself without player involvement. |
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OK, after I do the daily merge I'll see about factoring in some more flavor. Good to have the perspective--I know what's intended, so it kinda comes naturally. Others don't have that knowledge, so yeah. |
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Installed some dreams and am working on the addictions now. |
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OK, this has been ready. Sorry for the lack of post. |
kevingranade
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Oct 3, 2014
kevingranade
reviewed
Oct 3, 2014
| p->add_memorial_log(pgettext("memorial_male", "Consumed mutagen."), | ||
| pgettext("memorial_female", "Consumed mutagen.")); | ||
| } | ||
| if (p->has_trait("THRESH_MARLOSS")) { |
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kevingranade
Oct 3, 2014
Member
whoops, this triggers when you eat the apple, if I don't see other issues I'll fixup in the merge.
KA101 commentedSep 24, 2014
Should be one or two more nights, and our fungal folks can reap their just rewards. Let me know what you think!