Frank-1
Point release Frank-1 includes following bugfixes backported to original Frank release:
- #49538 Fix welding requirement on some recipes
- #50534 Fix overmap NPC names showing for NPCs out of range
- #50173 Fix manually assigned item letter being removed on unwield
- #49396 Fix classic zombies map extras chance values which could cause debugmsg
- #49537 Fix incorrect conditional name of smoked wasteland sausage
- #49543 Only apply disabled effect for main bodyparts
- #48607 Mapgen road connections improved in the absence of overmap cities
- #49211 Add lesser magic items to pawn and hunting itemgroups
- #49565 Add version to debugmsg
- #49568 Add back legacy wheel definitions
- #48882 Fix magiclysm 1L V-Twin Engine has infinite fuel
- #49589 Migrate legacy wheels and fix memory corruption in vehicle deserialization
- #49401 Chitin Leg Guards and Tails
- #49631 Add the missing door in private resort
- #49597 Allow a region overlay to set all weights to zero
- #49715 Update monster_attacks.json
- #49628 Update keg description to no longer errorneously suggest they can be used for fermenting
- #49741 Fix:Ninjutsu martial art does incorrect damage due to multiplicative …
- #49690 Fix typo in stone.json
- #49421 Change time to install oars from 60 m to 60 s
- #49599 Prophylactic antivenom pills rename
- #49622 Make Tallon Mutation allow fingerless gloves
- #49577 Fix orc village's name
- #45787 Lowered encumbrance and tweaked belts
- #49559 Add belt clip ability to webbing belt
- #49534 Made Tea batch crafting mod equal to boiling plain water
- #49513 Fix Cut Logs faction camp mission difficulty disp.
- #49318 Ignore pocket settings when manually inserting stackable items
- #49550 Colt Delta Damage
- #49734 Reduce solder in electronics control unit from 150 to 40
- #49303 Adjust Burrowing mutation's description/effects
- #48637 Fix fur/scales loop in Chimera
- #49596 Roof and general improvements for orchard_apple
- #48827 Replace MREs with itemgroups
- #49512 Reworked brewing, now with merge conflicts resolved
- #48960 Fix various meaty comestibles' vitamin values
- #49760 Improve error message re armor portions
- #49380 10mm adheres to GAME_BALANCE.md
- #49109 fix feints and lightly clean up some miss recovery and grab break code;
- #47986 Populated Bone Skewers into recipes, made Skewers millable
- #49762 Change recipe sort to difficulty, name, crafting time
- #49279 Remove additional spawns from Wander Hordes
- #45584 Balance tactical helmets
- #49759 Fix CBM install data retrieval when installing CBM on NPC
- #49778 Force place_special_forced to place special in forced mode
- #49799 Fix healthy rounding bug
- #49758 Make cooking oil unhealthy
- #49794 Move workshop toolbox recipe to containers tab
- #49751 Correct monster_size_capacity to creature_size_capacity
- #48651 [Magiclysm] Can't cast if Stunned
- #48078 [Magiclysm] Add mutations to manatouched
- #49844 Correct the plural name of 'mana infused blood'
- #48746 [Magiclysm] Leprechaun adjustments
- #49217 [Magiclysm] More magical loot in wizard towers
- #49729 Sword cane should fit in the hollow cane
- #49764 Reordered magazine type for M17/M18
- #49613 Changed time and energy to create a washboard.
- #49871 Makes flammable arrow components reflect the damage.
- #49883 Increased volume and length of western holster to accommodate other revolvers (#48532)
- #49861 fix meatarian/vegetarian text
- #49805 Fix weight of wild yeast
- #49904 Fix weapons dropping without message on reload
- #49934 Allow MISSION_FREE_MERCHANTS_HUB_DELIVERY_1 to complete after player has already met HUB-01
- #49946 Remove TRADER_AVOID flag from mre containers
- #49931 Hide vehicle UI when pouring on the ground
- #49962 fixed reload times of guns
- #49442 Change Hobo Stove to deployable furniture
- #49997 Use positional arguments for 'It should take %d minutes to finish washing items in the %s.'
- #50003 Chainlink fence posts now require pipe fittings to build
- #48662 When telling NPCs to read something, include all columns in the 'choose a book' popup
- #50032 Changed Humvee jerrycans to use JP8 fuel (#50008)
- #49995 Fix ammo capitalization
- #49919 [Dinomod] Duplicate entry caused CTD
- #49879 Dogs zombify
- #49957 Improve chance to find hidden lab in MISSION_SCIENCE_REP_3
- #48930 Butchering use best tool in crafting radius
- #49377 Prevent overmap mongroups from spawning on top of faction bases
- #50043 Hatchets aren't melee durable
- #49949 Prevent UB passing 0 to LIGHT_RANGE
- #50044 Change stone chopper requirement from fab (3) to fab (2) to resolve crafting bottleneck.
- #50061 Changed morphine description to naturally occurring drug (#48710)
- #50053 Require hemostatic powder to require powdered chitin only.
- #50006 vehicles: helicopters do not have 100% load in idle()
- #50086 Update cordage and cordage ropes crafting time.
- #50096 Added batch cook times to Granola and Cookies (#50089)
- #50046 Recompute overmap::safe_at_worldgen during unserialize()
- #50114 Fix disappearance of CRIT vest on activation
- #48462 Colorize spells in spellbooks
- #47257 Stand up peek
- #48794 Ability to configure user-defined map extra symbols
- #50074 Check skill requirements for vehicle most_repairable_part
- #50165 Added condom to item restriction on travel wallet (#49932)
- #50182 Fix wind not updating
- #50134 Modified mass ratio of sheep wool on harvest to give similar to shearing returns (#48962)
- #50180 Fix multitile variations
- #50132 Fix armor pen from martial arts buffs not working
- #49595 Target to Mac OS X 10.12+ in release build workflow
- #49593 Raise the proportional AP value of handloaded 5.7mm
- #50107 [Aftershock] Increase volume/weight of lichen, fix processing not neutralizing toxins
- #50170 Add permeable flag to appropriate windows
- #50243 Add Boxing to Self-Defense Classes
- #49769 Remove CROWS turrets from irradiator overmap special
- #50184 [DinoMod] wilderness spawn counts and fixes
- #50230 Bondage mask layer mismatch
- #50272 Display kicking monster name
- #50222 Fix layer ordering of demon skin
- #50216 ASCII tileset QoL changes
- #49953 Serialize moves_total
- #48864 Don't add magazines to all guns, don't show '(empty)' on unreloadable guns.
- #50100 Fix resuming mass disassembly not working
- #50403 fix strong stomach granting nausea immunity
- #50172 Reduce River weight to under 1k
- #50251 Fix NPC claiming to eat FROZEN food without EDIBLE_FROZEN flag
- #50381 Prevent stacking AIM windows when moving NO_UNWIELD flagged items
- #50401 Change armored car to use JP8 (#50252)
- #50309 Added barred window with no glass (#48453)
- #50174 Modified stained glass description to reflect the fact it is a wall with a high window, changed all external walls to stone walls for cathedral (#49440)
- #50353 Fixed safe spawning on top of shrub in one of the houses
- #50416 set number to 1 if no charges
- #50240 Fix inconsistencies on all sleeveless dusters
- #50371 Update Crowbars with DURABLE_MELEE
- #50443 [DinoMod] dinos don't hear great
- #50000 Bugfixes 'Port fix for 'phantom fuel' from Cataclysm-BN'
- #50460 Modified the Batwing Zombie Description (#50383)
- #50536 Fishing spears can be stored in spear strap
- #50543 Avoid division-by-zero in lerped_multiplier
- #50525 Fixes crash during save due to invalid ammo_location
- #50508 Balance 'Rebar cage breaks into concrete floor, not pit'
- #50471 Atomic headlamp should not have DURABLE_MELEE
- #50556 Make ironshod quarterstaff looks like quarterstaff
- #50555 Add missing dot and the end of the sencence
- #50487 Audit lawn mower length
- #50448 Prevent display of martial arts traits as traits
- #50550 Avoid placing hospitals in the woods during MISSION_SCIENCE_REP_1
- #50564 cmake: don't use PREFIX variable
- #50562 cmake: install core and help directories
- #50528 random cosmetic traits respect scenario (#50224)
- #50385 Spawn correct underwear for female True Foodperson
- #50494 Fix the mission 'Visit the Isherwoods' that was impossible to complete
- #50478 Clarify the mission descriptions in the pizzaiolo quest line
- #50588 Fix the wooden privacy gate name
- #50581 cmake: set RELEASE variable to generate install target
- #50546 Avoid crashing when the player's gun is destroyed while firing.
- #50607 Fixed density of legume products
- #50598 Camp NPCs will refuse to eat inedible animal food
- #50602 Add a crafting recipe for skirts
- #50601 Fix Bathroom scale symbol
- #50620 iwyu cuboid_rectangle.h
- #50616 Add repairs_like to runner pack
- #50618 Billous Soldier Zombie acid-attack description fix
- #50610 Fix duplicate unitfont.ttf in config/fonts.json
- #50609 Disable Terminus.ttf on Mac
- #50606 Backport BN's MSVC sound fix
- #50547 Do not remove vehicle label when canceling input
- #50646 Recolor the blackjack oak
- #50577 Fixed unpack leaving containers invalid
See differences between current point release and original release here - 0.F...0.F-1