Skip to content
Sign up
Why GitHub?
Features
→
Code review
Project management
Integrations
Actions
Packages
Security
Team management
Hosting
Mobile
Customer stories
→
Security
→
Team
Enterprise
Explore
Explore GitHub
→
Learn & contribute
Topics
Collections
Trending
Learning Lab
Open source guides
Connect with others
Events
Community forum
GitHub Education
GitHub Stars program
Marketplace
Pricing
Plans
→
Compare plans
Contact Sales
Nonprofit
→
Education
→
In this repository
All GitHub
↵
Jump to
↵
No suggested jump to results
In this repository
All GitHub
↵
Jump to
↵
In this repository
All GitHub
↵
Jump to
↵
Sign in
Sign up
{{ message }}
CleverRaven
/
Cataclysm-DDA
Watch
301
Star
4.5k
Fork
2.5k
Code
Issues
1.3k
Pull requests
75
Actions
Projects
33
Wiki
Security
Insights
More
Code
Issues
Pull requests
Actions
Projects
Wiki
Security
Insights
master
Cataclysm-DDA
/
src
/
Go to file
Cataclysm-DDA
/
src
/
Latest commit
Git stats
History
Files
Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
. .
chkjson
CMakeLists.txt
achievement.cpp
achievement.h
action.cpp
action.h
active_item_cache.cpp
active_item_cache.h
activity_actor.cpp
activity_actor.h
activity_handlers.cpp
activity_handlers.h
activity_item_handling.cpp
activity_type.cpp
activity_type.h
addiction.cpp
addiction.h
advanced_inv.cpp
advanced_inv.h
advanced_inv_area.cpp
advanced_inv_area.h
advanced_inv_listitem.cpp
advanced_inv_listitem.h
advanced_inv_pagination.cpp
advanced_inv_pagination.h
advanced_inv_pane.cpp
advanced_inv_pane.h
ammo.cpp
ammo.h
ammo_effect.cpp
ammo_effect.h
anatomy.cpp
anatomy.h
animation.cpp
animation.h
armor_layers.cpp
ascii_art.cpp
ascii_art.h
assign.h
auto_note.cpp
auto_note.h
auto_pickup.cpp
auto_pickup.h
avatar.cpp
avatar.h
avatar_action.cpp
avatar_action.h
ballistics.cpp
ballistics.h
basecamp.cpp
basecamp.h
behavior.cpp
behavior.h
behavior_oracle.cpp
behavior_oracle.h
behavior_strategy.cpp
behavior_strategy.h
bionics.cpp
bionics.h
bionics_ui.cpp
bodypart.cpp
bodypart.h
bonuses.cpp
bonuses.h
build_reqs.h
butchery_requirements.cpp
butchery_requirements.h
cached_options.cpp
cached_options.h
calendar.cpp
calendar.h
cata_algo.h
cata_assert.h
cata_io.h
cata_tiles.cpp
cata_tiles.h
cata_utility.cpp
cata_utility.h
cata_variant.cpp
cata_variant.h
catacharset.cpp
catacharset.h
cellular_automata.h
char_validity_check.cpp
char_validity_check.h
character.cpp
character.h
character_crafting.cpp
character_id.cpp
character_id.h
character_martial_arts.cpp
character_martial_arts.h
character_oracle.cpp
character_oracle.h
clone_ptr.h
clothing_mod.cpp
clothing_mod.h
clzones.cpp
clzones.h
colony.h
color.cpp
color.h
color_loader.h
common_types.h
compatibility.h
computer.cpp
computer.h
computer_session.cpp
computer_session.h
condition.cpp
condition.h
construction.cpp
construction.h
construction_category.cpp
construction_category.h
consumption.cpp
coordinate_conversions.cpp
coordinate_conversions.h
coordinates.h
craft_command.cpp
craft_command.h
crafting.cpp
crafting.h
crafting_gui.cpp
crafting_gui.h
crash.cpp
crash.h
creature.cpp
creature.h
creature_tracker.cpp
creature_tracker.h
cuboid_rectangle.h
cursesdef.h
cursesport.cpp
cursesport.h
damage.cpp
damage.h
debug.cpp
debug.h
debug_menu.cpp
debug_menu.h
dependency_tree.cpp
dependency_tree.h
descriptions.cpp
dialogue.h
dialogue_chatbin.cpp
dialogue_chatbin.h
dialogue_win.cpp
dialogue_win.h
disease.cpp
disease.h
dispersion.cpp
dispersion.h
drawing_primitives.cpp
drawing_primitives.h
dump.cpp
editmap.cpp
editmap.h
effect.cpp
effect.h
emit.cpp
emit.h
enum_bitset.h
enum_conversions.h
enum_traits.h
enums.h
event.cpp
event.h
event_bus.cpp
event_bus.h
event_field_transformations.cpp
event_field_transformations.h
event_statistics.cpp
event_statistics.h
event_subscriber.h
explosion.cpp
explosion.h
faction.cpp
faction.h
faction_camp.cpp
faction_camp.h
fault.cpp
fault.h
field.cpp
field.h
field_type.cpp
field_type.h
filesystem.cpp
filesystem.h
fire.h
flag.cpp
flag.h
flat_set.h
flood_fill.h
font_loader.h
fragment_cloud.h
fungal_effects.cpp
fungal_effects.h
game.cpp
game.h
game_constants.h
game_inventory.cpp
game_inventory.h
game_ui.cpp
game_ui.h
gamemode.cpp
gamemode.h
gamemode_defense.cpp
gamemode_defense.h
gamemode_tutorial.cpp
gamemode_tutorial.h
gates.cpp
gates.h
generic_factory.h
get_version.h
grab.cpp
gun_mode.h
handle_action.cpp
handle_liquid.cpp
handle_liquid.h
harvest.cpp
harvest.h
hash_utils.h
help.cpp
help.h
iexamine.cpp
iexamine.h
init.cpp
init.h
input.cpp
input.h
int_id.h
inventory.cpp
inventory.h
inventory_ui.cpp
inventory_ui.h
io_tags.h
item.cpp
item.h
item_action.cpp
item_action.h
item_category.cpp
item_category.h
item_contents.cpp
item_contents.h
item_factory.cpp
item_factory.h
item_group.cpp
item_group.h
item_location.cpp
item_location.h
item_pocket.cpp
item_pocket.h
item_search.cpp
item_search.h
item_stack.cpp
item_stack.h
iteminfo_query.cpp
iteminfo_query.h
itype.cpp
itype.h
iuse.cpp
iuse.h
iuse_actor.cpp
iuse_actor.h
iuse_software.cpp
iuse_software.h
iuse_software_kitten.cpp
iuse_software_kitten.h
iuse_software_lightson.cpp
iuse_software_lightson.h
iuse_software_minesweeper.cpp
iuse_software_minesweeper.h
iuse_software_snake.cpp
iuse_software_snake.h
iuse_software_sokoban.cpp
iuse_software_sokoban.h
json.cpp
json.h
kill_tracker.cpp
kill_tracker.h
lightmap.cpp
lightmap.h
line.cpp
line.h
list.h
live_view.cpp
live_view.h
loading_ui.cpp
loading_ui.h
location.h
lru_cache.cpp
lru_cache.h
magic.cpp
magic.h
magic_enchantment.cpp
magic_enchantment.h
magic_spell_effect.cpp
magic_spell_effect_helpers.h
magic_teleporter_list.cpp
magic_teleporter_list.h
magic_ter_fur_transform.cpp
magic_ter_furn_transform.h
main.cpp
main_menu.cpp
main_menu.h
map.cpp
map.h
map_extras.cpp
map_extras.h
map_field.cpp
map_item_stack.cpp
map_item_stack.h
map_iterator.h
map_memory.cpp
map_memory.h
map_selector.cpp
map_selector.h
mapbuffer.cpp
mapbuffer.h
mapdata.cpp
mapdata.h
mapgen.cpp
mapgen.h
mapgen_functions.cpp
mapgen_functions.h
mapgendata.cpp
mapgendata.h
mapgenformat.cpp
mapgenformat.h
mapsharing.cpp
mapsharing.h
martialarts.cpp
martialarts.h
material.cpp
material.h
math_defines.h
mattack_actors.cpp
mattack_actors.h
mattack_common.h
melee.cpp
melee.h
memorial_logger.cpp
memorial_logger.h
memory_fast.h
messages.cpp
messages.h
mingw.thread.h
mission.cpp
mission.h
mission_companion.cpp
mission_companion.h
mission_end.cpp
mission_place.cpp
mission_start.cpp
mission_ui.cpp
mission_util.cpp
missiondef.cpp
mod_manager.cpp
mod_manager.h
mod_manager_ui.cpp
mod_tileset.cpp
mod_tileset.h
monattack.cpp
monattack.h
mondeath.cpp
mondeath.h
mondefense.cpp
mondefense.h
monexamine.cpp
monexamine.h
monfaction.cpp
monfaction.h
mongroup.cpp
mongroup.h
monmove.cpp
monster.cpp
monster.h
monster_oracle.cpp
monster_oracle.h
monstergenerator.cpp
monstergenerator.h
morale.cpp
morale.h
morale_types.cpp
morale_types.h
move_mode.cpp
move_mode.h
mtype.cpp
mtype.h
mutation.cpp
mutation.h
mutation_data.cpp
mutation_type.cpp
mutation_ui.cpp
name.cpp
name.h
ncurses_def.cpp
newcharacter.cpp
npc.cpp
npc.h
npc_class.cpp
npc_class.h
npc_favor.h
npcmove.cpp
npctalk.cpp
npctalk.h
npctalk_funcs.cpp
npctrade.cpp
npctrade.h
ofstream_wrapper.h
omdata.h
optional.h
options.cpp
options.h
output.cpp
output.h
overlay_ordering.cpp
overlay_ordering.h
overmap.cpp
overmap.h
overmap_connection.cpp
overmap_connection.h
overmap_location.cpp
overmap_location.h
overmap_noise.cpp
overmap_noise.h
overmap_types.h
overmap_ui.cpp
overmap_ui.h
overmapbuffer.cpp
overmapbuffer.h
panels.cpp
panels.h
past_games_info.cpp
past_games_info.h
path_info.cpp
path_info.h
pathfinding.cpp
pathfinding.h
pickup.cpp
pickup.h
pimpl.h
pixel_minimap.cpp
pixel_minimap.h
pixel_minimap_projectors.cpp
pixel_minimap_projectors.h
platform_win.h
player.cpp
player.h
player_activity.cpp
player_activity.h
player_display.cpp
player_hardcoded_effects.cpp
pldata.h
point.cpp
point.h
point_traits.h
popup.cpp
popup.h
posix_time.cpp
posix_time.h
profession.cpp
profession.h
proficiency.cpp
proficiency.h
projectile.cpp
projectile.h
ranged.cpp
ranged.h
recipe.cpp
recipe.h
recipe_dictionary.cpp
recipe_dictionary.h
recipe_groups.cpp
recipe_groups.h
rect_range.h
regional_settings.cpp
regional_settings.h
relic.cpp
relic.h
requirements.cpp
requirements.h
resource.rc
ret_val.h
rng.cpp
rng.h
rotatable_symbols.cpp
rotatable_symbols.h
safe_reference.cpp
safe_reference.h
safemode_ui.cpp
safemode_ui.h
savegame.cpp
savegame_json.cpp
savegame_legacy.cpp
scenario.cpp
scenario.h
scent_block.h
scent_map.cpp
scent_map.h
scores_ui.cpp
scores_ui.h
sdl_font.cpp
sdl_font.h
sdl_geometry.cpp
sdl_geometry.h
sdl_utils.cpp
sdl_utils.h
sdl_wrappers.cpp
sdl_wrappers.h
sdlsound.cpp
sdlsound.h
sdltiles.cpp
sdltiles.h
shadowcasting.h
simple_pathfinding.h
simplexnoise.cpp
simplexnoise.h
skill.cpp
skill.h
skill_boost.cpp
skill_boost.h
smart_controller_ui.cpp
smart_controller_ui.h
sounds.cpp
sounds.h
speech.cpp
speech.h
start_location.cpp
start_location.h
stats_tracker.cpp
stats_tracker.h
stomach.cpp
stomach.h
string_formatter.cpp
string_formatter.h
string_id.h
string_id_null_ids.cpp
string_input_popup.cpp
string_input_popup.h
submap.cpp
submap.h
suffer.cpp
talker.h
talker_avatar.cpp
talker_avatar.h
talker_character.cpp
talker_character.h
talker_npc.cpp
talker_npc.h
teleport.cpp
teleport.h
text_snippets.cpp
text_snippets.h
text_style_check.h
tileray.cpp
tileray.h
timed_event.cpp
timed_event.h
to_string_id.h
trait_group.cpp
trait_group.h
translations.cpp
translations.h
trap.cpp
trap.h
trapfunc.cpp
turret.cpp
type_id.h
ui.cpp
ui.h
ui_manager.cpp
ui_manager.h
uistate.h
units.cpp
units.h
units_fwd.h
units_utility.cpp
units_utility.h
value_ptr.h
veh_interact.cpp
veh_interact.h
veh_type.cpp
veh_type.h
veh_utils.cpp
veh_utils.h
vehicle.cpp
vehicle.h
vehicle_display.cpp
vehicle_group.cpp
vehicle_group.h
vehicle_move.cpp
vehicle_part.cpp
vehicle_selector.cpp
vehicle_selector.h
vehicle_use.cpp
version.cmake
version.cpp
version.h.in
viewer.h
visitable.cpp
visitable.h
vitamin.cpp
vitamin.h
vpart_position.h
vpart_range.h
wcwidth.cpp
wcwidth.h
wdirent.h
weather.cpp
weather.h
weather_gen.cpp
weather_gen.h
weather_type.cpp
weather_type.h
weighted_list.h
wincurse.cpp
wish.cpp
worldfactory.cpp
worldfactory.h
You can’t perform that action at this time.
You signed in with another tab or window.
Reload
to refresh your session.
You signed out in another tab or window.
Reload
to refresh your session.