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Commits on May 21, 2014
Commits on Jun 29, 2013
  1. Renamed SpatialPruneSweep to SpatialSweepAndPrune, refactored using n…

    …ew internal structure. Finished implementing it.
    Added isInert() checks to collision, containment, intersection, and knn algorithms of each implementation.
Commits on Jun 27, 2013
  1. Updated knn searches to return actual distance between point and edge…

    unknown authored
    … of sphere.
    Updated overlap to return a non-squared number that represents the actual insertion distance between two spheres. If they aren't intersecting, 0.0 is returned.
    Fixed SpatialQuadNode.contains(...).
    Added intersection and containment measuring and drawing as well as accuracy compared to brute-force method.
  2. SpatialQuadTree has been tested, and in real world tests is 60 times …

    unknown authored
    …faster than bruteforce.
    Updated SpatialDatabaseExample to include SpatialQuadTree.
    Added handleCollision(...) to SpatialUtility.
  3. Fixed SpatialArray.clear()

    unknown authored
Commits on Jun 26, 2013
  1. Added SpatialDatabasePerformance and Timer classes.

    unknown authored
    Added clear() to SpatialDatabase interface.
  2. Updated SpatialArray & Grid.

    Added SpatialDatabaseExample.
Commits on Jun 25, 2013
  1. Added CollisionCallback to SpatialDatabase.

    unknown authored
    Added getSpatialCollisionGroups() to SpatialEntity
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