A set of Nodes to add to the Animation nodes Add-on to cover MIDI Sync, Bones Functions and others.
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CODE_OF_CONDUCT.md
LICENSE
README.md
bone.py
bone_input.py
bone_trans.py
bones_copyoffset.py
bones_locate.py
bones_rotate.py
bones_scale.py
bounce.py
copy_location.py
copy_rot_bones.py
copy_rotation.py
cube_sphere.py
fluid.py
frame_ramp.py
frame_range.py
geometry.py
get_bone.py
get_bones.py
materials_input.py
materials_output.py
midi_indices.py
midi_input.py
midi_write.py
node_menu.py
object_trans.py
sequence.py
speed_acc.py
speed_curves.py
suspension.py
tank_tracks.py
ticking.py

README.md

My-AN-Nodes

Copyright (C) 2017 Alan Odom clockmender@icloud.com

Created by Alan Odom

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.

These nodes are to add to Version 2.0 or Animation Nodes, which requires official releases from Blender, i.e. NOT Buildbot versions!

They come with no warranty, but have been extensively tested. I will produce a help file later, as time permits.

The bone.py file should go in this directory:

.../Blender/[version number]/scripts/addons/animation_nodes/sockets

The node_menu.py should go in this directory:

.../Blender/[version number]/scripts/addons/animation_nodes/ui

to replace the one that is already there - keep a backup copy of the original in a safe place somewhere else.

The other files should go into a new folder in this directory:

.../Blender/[version number]/scripts/addons/animation_nodes/nodes

That new directory should contain an empty file named _init_.py - create this with any text editor or copy one from another AN directory.

Have fun and mail me clockmender@icloud.com with any questions. Operation is fairly intuitive, but be aware that the MIDI nodes require MIDI files in CSV format, not generic MIDI - search the web for a good converter - there are several out there, but this is the one I use:

http://www.fourmilab.ch/webtools/midicsv/

Comments will be gratefully received, along with improvement/enhancement suggestions.

EDIT 12 Feb 2018:

I have added the Materials nodes, Input and Output, don't forget that if you only want one or two of these, just load these into an empty folder in animation_nodes/nodes directory and don't forget the empty _init_.py file in the folder, or they won't work.

Some updates may not be included in the latest release, the code can be obtained from the idividual files if required. All updates have a date when they were uploaded.

Cheers, Clock.

PS. I am rebuilding my website: https://clockmender.uk but it will take some time. There will be a set of pages explaining how to use these nodes, I have started though!

PPS, there are examples of the use of these nodes in my Youtube:

https://www.youtube.com/channel/UCfOCIvThm1sCoG0NqZkgaAg/videos?shelf_id=0&view=0&sort=dd

Or look on https://blenderartists.org/forum/forumdisplay.php?16-Works-in-Progress - just search for me by name: "clockmender"