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Some problems with cash and language. #389

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Zerossim opened this issue Dec 1, 2017 · 2 comments
Closed

Some problems with cash and language. #389

Zerossim opened this issue Dec 1, 2017 · 2 comments

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@Zerossim
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@Zerossim Zerossim commented Dec 1, 2017

When you don't have much money to pay to salesman.

[ERROR] gamemodes/clockwork/plugins/salesmen/plugin/sv_plugin.lua:76: calling 'FormatCash' on bad self (string expected, got table)

  1. FormatCash - [C]:-1
  2. unknown - gamemodes/clockwork/plugins/salesmen/plugin/sv_plugin.lua:76
    3. func - gamemodes/clockwork/framework/libraries/sh_datastream.lua:127
    4. unknown - lua/includes/extensions/net.lua:32
    ///
    Appears when player trying to pick up money from ground.

[Clockwork:Kernel]
The 'EntityHandleMenuOption' Clockwork hook has failed to run.
gamemodes/clockwork/framework/libraries/sh_lang.lua:179: attempt to index a string value with bad key ('GetInfo' is not part of the string library)
///

@ghost

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@ghost ghost commented May 18, 2018

Can confirm this still occurs. Picking up money from the ground seems impossible.

@sanny-io

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@sanny-io sanny-io commented Jun 6, 2018

This was fixed in the aforementioned commits.

@sanny-io sanny-io closed this Jun 6, 2018
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