Skip to content
master
Switch branches/tags
Code

Latest commit

 

Git stats

Files

Permalink
Failed to load latest commit information.
Type
Name
Latest commit message
Commit time
 
 
 
 
 
 
 
 
 
 

Cthugha-Engine-Demos

Cthugha_engine is a small engine implemented in C++ and based on "Game Coding Complete" by Mike McShaffry and David Graham.

Implemented techniques:

  • Tiled deferred shading and tiled forward rendering for translucent objects.

  • Physically based rendering. Cook-Torrance Model.

  • Voxel cone tracing global illumination (two bounces). Interactive Indirect Illumination Using Voxel Cone Tracing. Cyril Crassin, Fabrice Neyret, Miguel Sainz, Simon Green, Elmar Eisemann (2011).

  • Signed Distance Field Soft Shadows. Dynamic occlusion with signed distance field. Epic Games. Siggraph 2015.

  • Volumetric Scattering. Volumetric Fog: Unified compute shader based solution to atmospheric scattering. Ubisoft Montreal. Siggraph 2014.

  • Temporal Screen Space Ambient Occlusion.

Build code

Open "Cthugha-Engine-Demos/ACDemo/Dev/source/ACDemo/Msvc/ACDemo.sln" with Visual Studio 2013 and build project release. Binaries are created in "Cthugha-Engine-Demos/ACDemo/Dev/bin/release/"

Binaries

https://www.dropbox.com/sh/6tr8c0v0zycv1pb/AADgu7SP3FpHbN1nIHSevDKda?dl=0

Author: David Ordóñez

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published