@dkeetonx dkeetonx released this Dec 29, 2018 · 2 commits to master since this release

Assets 4

Usage: Download ddraw.dll and place it inside of your Red Alert 2/Tiberian Sun folder.

Changelog:

  • Set FPS to the display mode refresh rate by default

@dkeetonx dkeetonx released this Dec 28, 2018 · 3 commits to master since this release

Assets 4

Usage: Download ddraw.dll and place it inside of your Red Alert 2/Tiberian Sun folder.

Changelog:

  • Fixes color problem if their are 16 bit display modes
  • GDI Renderer works again
  • Reduced tearing in non-vsync modes
  • Fixed some problems with Yuri's Revenge single player.

@dkeetonx dkeetonx released this Dec 11, 2018 · 10 commits to master since this release

Assets 4

Usage: Download ddraw.dll and place it inside of your Red Alert 2/Tiberian Sun folder.

Changelog:

  • Fixes Fog of War crash in the TS engine.
Pre-release

@dkeetonx dkeetonx released this Dec 11, 2018 · 11 commits to master since this release

Assets 4

Usage: Download ddraw.dll and place it inside of your Red Alert 2/Tiberian Sun folder.

Changelog:

  • Changed SingleProcAffinity so that the default is to allow only the rendering thread to run in on all Cores
  • Fixed some bugs with alt+tab
Pre-release

@dkeetonx dkeetonx released this Sep 30, 2018 · 14 commits to master since this release

Assets 5

Usage: Download ddraw.dll and place it inside of your Red Alert 2/Tiberian Sun folder.

Changelog:

  • Better compatibility for older graphics cards by using power of 2 textures.
  • Adds texture round-trip test to verify graphics card compatibility.
  • Adds a test to make sure the conversion shader produces the correct color
  • No longer minimize the game when the mouse is in a different window.
Sep 27, 2018
1.4.4.8 - Bug fixes for old graphics cards and for corner case shader…
… problems.

@dkeetonx dkeetonx released this Aug 15, 2018 · 27 commits to master since this release

Assets 5

Usage: Download ddraw.dll and place it inside of your Red Alert 2/Tiberian Sun folder.

Changelog:

  • Fullscreen and alt+tab has been fixed for nix gnome, unity and mate window managers.

@dkeetonx dkeetonx released this Jul 27, 2018 · 37 commits to master since this release

Assets 5

Usage: Download ddraw.dll and place it inside of your Red Alert 2/Tiberian Sun folder.

Changelog:

  • New ddraw.ini configuration options. See attached ddraw.ini
  • Removed bottlenecks in the OpenGL renderer.
Jul 23, 2018
Don't use glFinish by default.
Pre-release

@dkeetonx dkeetonx released this Jul 2, 2018 · 40 commits to master since this release

Assets 5

Usage: Download ddraw.dll and place it inside of your Red Alert 2/Tiberian Sun folder.
.

Changelog:

  • Support for OpenGL and GDI renderers in the same dll.
  • The renderer will default to OpenGL and fallback to GDI on failure
  • New options in ddraw.ini - Vsync=(yes|no) and Render=(auto|opengl|gdi)
  • Fixes more freezing bugs
  • Fixes wrong pixel format that made colors appear wrong in some cases
  • The FPS overlay now reports the current renderer (RCtrl+R)
  • The FPS overlay prints the render time
  • OpenGL renderer uses 2 textures in rotating fashion to reduce rendering latency. (Can be disabled in ddraw.ini)