Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Decaying RTGs Patch #973

Merged
merged 2 commits into from Oct 20, 2020
Merged

Decaying RTGs Patch #973

merged 2 commits into from Oct 20, 2020

Conversation

Clamp-o-Tron
Copy link
Contributor

Based on the optional NF Electrical patch, requires NF Electrical to work

Based on the optional NF Electrical patch, requires NF Electrical to work
@biohazard15
Copy link

You forgot the brackets - {} - after !MODULE[ModuleGenerator]. This leads to RTGs having both stock and NFE generators.

@Clamp-o-Tron
Copy link
Contributor Author

Oops, my bad. I basically threw this together the instant I saw the RTGs.

@zorg2044
Copy link
Collaborator

zorg2044 commented Oct 20, 2020

@Clamp-o-Tron does this make the RTGs decay by default (when NFE is detected?). Asking because decaying RTGs in NFE itself is an optional extra.

Also curious what Easymode = True signifies

@Clamp-o-Tron
Copy link
Contributor Author

It's in extras, so it only should do that if intentionally installed. The folder name and comments are pretty clear as to what it does.

IDK for EasyMode, but every single RTG patched by DecayingRTGs has that = True. Probably prevents power outputs from going beneath 10% or something.

@zorg2044
Copy link
Collaborator

It's in extras, so it only should do that if intentionally installed. The folder name and comments are pretty clear as to what it does.

IDK for EasyMode, but every single RTG patched by DecayingRTGs has that = True. Probably prevents power outputs from going beneath 10% or something.

Oh I totally missed that it was in extras :P

@zorg2044 zorg2044 merged commit 1b15d43 into CobaltWolf:master Oct 20, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

3 participants