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Exclude 64-bit from ARCHS in a pod push #2012
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Update: tried setting ARCHS and VALID_ARCHS to 32-bit in xcconfig (below), but still getting the arm64 compiles at the bottom: s.xcconfig = { 'ARCHS' => '${ARCHS_STANDARD_32_BIT}', 'VALID_ARCHS' => '${ARCHS_STANDARD_32_BIT}','HEADER_SEARCH_PATHS' => '"${PODS_ROOT}/cocos2d/external/kazmath/include" "$(PODS_ROOT)/HockeySDK/Vendor/CrashReporter.framework/Headers"',
'GCC_PREPROCESSOR_DEFINITIONS_NOT_USED_IN_PRECOMPS' => 'PRO_VERSION' } (Note, these aren't one-after-the-other in the log, they just indicate 64-bit compiling)
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Curious if you were able to resolve this issue. I have a similar problem with a private pod that cannot be updated to support arm64 at this time. |
Hi Bennett, Yes - this was fixed when we upgraded recently to the latest version of Best, http://www.motionmathgames.com On Mon, Jul 7, 2014 at 4:55 PM, Bennett Smith notifications@github.com
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This is related to issue #1875, but relates to a pod push instead of a pod update.
We have a private Cocoapods repo for some of our libraries, and right now I'm prevented from updating one of the libraries due to arm64 incompatibilities. Although I've set every ARCHS to ARM in my build settings, both in the apps and in cocoapods via http://cameronspickert.com/2014/01/20/remove-the-arm64-architecture-from-cocoapods-targets.html, I'm still seeing that the Libtool, CompileC, and xcodebuild commands in cocoapods are all using standard architectures that include arm64. Is there some argument (or maybe via xcconfig?) that I could use to temporarily use to get this working while we upgrade the codebase to arm64?
Thanks!
Gabriel
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Tried to run a pod push to a private cocoapods repository with app configured to STANDARD_ARCHS_32_BIT
Was hoping that xcodebuild, CompileC, and Libtool would all recognize the 32-bit only settings.
All our pods get compiled in arm64 which currently breaks them.
Stack
Podfile
Podspec
Error
Images of arm64 calls below:
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