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[Fix] More fixed for long summaries.

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commit 57cbe140f416122f012fa7e9f0a079945a83f41f 1 parent dc64e39
@fabiopelosin fabiopelosin authored
View
23 BJRangeSliderWithProgress/0.0.1/BJRangeSliderWithProgress.podspec
@@ -1,13 +1,14 @@
Pod::Spec.new do |s|
- s.name = "BJRangeSliderWithProgress"
- s.version = "0.0.1"
- s.summary = "A \"progress bar\" that also allows you to select a range. I use it to indicate progress of recording audio, represent trimming it, and then playing back only the selected range."
- s.homepage = "https://github.com/barrettj/BJRangeSliderWithProgress"
- s.license = 'MIT'
- s.author = { "Barrett Jacobsen" => "admin@barrettj.com" }
- s.source = { :git => "https://github.com/barrettj/BJRangeSliderWithProgress.git", :tag => "1.0.0"}
- s.platform = :ios, '4.3'
- s.source_files = 'BJRangeSliderWithProgress/BJRangeSliderWithProgress'
- s.resources = "BJRangeSliderWithProgress/BJRangeSliderWithProgress/*.png"
- s.requires_arc = true
+ s.name = "BJRangeSliderWithProgress"
+ s.version = "0.0.1"
+ s.summary = '"Progress bar" that also allows to select a range.'
+ s.description = '"Progress bar" that also allows to select a range. Can be used to indicate the progress of recording audio, represent trimming it, and then playing back only the selected range.'
+ s.homepage = "https://github.com/barrettj/BJRangeSliderWithProgress"
+ s.license = 'MIT'
+ s.author = { "Barrett Jacobsen" => "admin@barrettj.com" }
+ s.source = { :git => "https://github.com/barrettj/BJRangeSliderWithProgress.git", :tag => "1.0.0"}
+ s.platform = :ios, '4.3'
+ s.source_files = 'BJRangeSliderWithProgress/BJRangeSliderWithProgress'
+ s.resources = "BJRangeSliderWithProgress/BJRangeSliderWithProgress/*.png"
+ s.requires_arc = true
end
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10 BaseModel/2.3.1/BaseModel.podspec
@@ -1,7 +1,7 @@
Pod::Spec.new do |s|
s.name = "BaseModel"
s.version = "2.3.1"
- s.summary = "BaseModel provides a base class for building model objects for your iOS or Mac OS projects. It saves you the hassle of writing boilerplate code, and encourages good practices by reducing the incentive to cut corners in your model implementation."
+ s.summary = "BaseModel provides a base class for building model objects for your iOS or Mac OS projects."
s.description = <<-DESC
BaseModel provides a base class for building model objects for your iOS or Mac OS projects. It saves you the hassle of writing boilerplate code, and encourages good practices by reducing the incentive to cut corners in your model implementation.
@@ -11,10 +11,10 @@ Pod::Spec.new do |s|
BaseModel is designed to work with the AutoCoding and HRCoder libraries.
DESC
- s.homepage = "http://charcoaldesign.co.uk/source/cocoa#basemodel"
- s.license = 'zlib'
- s.author = { "Nick Lockwood" => "email@address.com" }
- s.source = { :git => "https://github.com/nicklockwood/BaseModel.git", :tag => "2.3.1" }
+ s.homepage = "http://charcoaldesign.co.uk/source/cocoa#basemodel"
+ s.license = 'zlib'
+ s.author = { "Nick Lockwood" => "email@address.com" }
+ s.source = { :git => "https://github.com/nicklockwood/BaseModel.git", :tag => "2.3.1" }
s.ios.deployment_target = '4.0'
s.osx.deployment_target = '10.6'
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14 CHDataStructures/0.0.1/CHDataStructures.podspec
@@ -1,12 +1,16 @@
Pod::Spec.new do |s|
s.name = 'CHDataStructures'
- s.license = {:type => 'ISC Variant', :text => 'Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.
-
-The software is provided "as is", without warranty of any kind, including all implied warranties of merchantability and fitness. In no event shall the authors or copyright holders be liable for any claim, damages, or other liability, whether in an action of contract, tort, or otherwise, arising from, out of, or in connection with the software or the use or other dealings in the software.'}
s.version = '0.0.1'
s.homepage = 'http://cocoaheads.byu.edu/code/chdatastructures'
- s.summary = 'Have you ever lamented the absence of queues, stacks, and trees from the Cocoa API? How many times have you considered writing your own, or scoured the web to see if someone else had? Well, look no further, the work has been done for you!CHDataStructures is a library of standard data structures which can be used in any Objective-C program, for educational purposes, or as a foundation for other data structures to build on. Data structures in this library adopt Objective-C protocols that define the functionality of and API for interacting with any implementation thereof, regardless of its internals.'
+ s.summary = 'Library of standard data structures like (queues, stacks, and trees) based on protocols.'
+ s.description = 'Have you ever lamented the absence of queues, stacks, and trees from the Cocoa API? How many times have you considered writing your own, or scoured the web to see if someone else had? Well, look no further, the work has been done for you! CHDataStructures is a library of standard data structures which can be used in any Objective-C program, for educational purposes, or as a foundation for other data structures to build on. Data structures in this library adopt Objective-C protocols that define the functionality of and API for interacting with any implementation thereof, regardless of its internals.'
s.author = { 'Dave Delong' => '@davedelong'}
s.source = { :git => 'https://github.com/davedelong/CHDataStructures.git', :commit => 'e2321caf29b897ed4df4dd4b86e4189ce6e55375'}
s.source_files = 'source'
-end
+ s.license = {:type => 'ISC Variant', :text => <<-LICENSE
+ Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.
+
+ The software is provided "as is", without warranty of any kind, including all implied warranties of merchantability and fitness. In no event shall the authors or copyright holders be liable for any claim, damages, or other liability, whether in an action of contract, tort, or otherwise, arising from, out of, or in connection with the software or the use or other dealings in the software.
+ LICENSE
+ }
+end
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24 DejalActivityView/1.0/DejalActivityView.podspec
@@ -1,14 +1,14 @@
Pod::Spec.new do |s|
- s.name = 'DejalActivityView'
- s.version = '1.0'
- s.license = 'BSD 2-clause'
- s.summary = 'DejalActivityView conveniently displays a horizontal, bezel-style, or keyboard-covering view with a spinning activity indicator and adjustable text.'
- s.homepage = 'http://www.dejal.com/developer/#dejalactivityview'
- s.author = { 'David Sinclair' => 'dev@dejal.com' }
- s.source = { :git => 'https://github.com/Dejal/DejalActivityView.git', :tag => '1.0' }
- s.platform = :ios
- s.source_files = 'DejalActivityView.{h,m}'
-
- s.framework = 'UIKit'
- s.requires_arc = true
+ s.name = 'DejalActivityView'
+ s.version = '1.0'
+ s.license = 'BSD 2-clause'
+ s.summary = 'Spinning activity indicator with horizontal, bezel, or keyboard-covering styles and adjustable text.'
+ s.description = 'DejalActivityView conveniently displays a horizontal, bezel-style, or keyboard-covering view with a spinning activity indicator and adjustable text.'
+ s.homepage = 'http://www.dejal.com/developer/#dejalactivityview'
+ s.author = { 'David Sinclair' => 'dev@dejal.com' }
+ s.source = { :git => 'https://github.com/Dejal/DejalActivityView.git', :tag => '1.0' }
+ s.platform = :ios
+ s.source_files = 'DejalActivityView.{h,m}'
+ s.framework = 'UIKit'
+ s.requires_arc = true
end
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22 ECSlidingViewController/0.9.0/ECSlidingViewController.podspec
@@ -1,13 +1,13 @@
Pod::Spec.new do |s|
- s.name = 'ECSlidingViewController'
- s.version = '0.9.0'
- s.license = 'MIT'
- s.summary = 'ECSlidingViewController is a view controller container that presents its child view controllers in two layers. It provides functionality for sliding the top view to reveal the views underneath it. This functionality is inspired by the Path 2.0 and Facebook iPhone apps.'
- s.homepage = 'https://github.com/edgecase/ecslidingviewcontroller'
- s.author = { 'Mike Enriquez' => 'mike@edgecase.com' }
- s.source = { :git => 'https://github.com/edgecase/ECSlidingViewController.git', :tag => '0.9.0' }
- s.platform = :ios
- s.source_files = 'ECSlidingViewController/Vendor/ECSlidingViewController/'
-
- s.requires_arc = true
+ s.name = 'ECSlidingViewController'
+ s.version = '0.9.0'
+ s.license = 'MIT'
+ s.summary = 'View controller container that presents its child view controllers in two sliding layers. Inspired by the Path 2.0 and Facebook iPhone apps.'
+ s.description = 'ECSlidingViewController is a view controller container that presents its child view controllers in two layers. It provides functionality for sliding the top view to reveal the views underneath it. This functionality is inspired by the Path 2.0 and Facebook iPhone apps.'
+ s.homepage = 'https://github.com/edgecase/ecslidingviewcontroller'
+ s.author = { 'Mike Enriquez' => 'mike@edgecase.com' }
+ s.source = { :git => 'https://github.com/edgecase/ECSlidingViewController.git', :tag => '0.9.0' }
+ s.platform = :ios
+ s.source_files = 'ECSlidingViewController/Vendor/ECSlidingViewController/'
+ s.requires_arc = true
end
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24 FPPopover/1.1/FPPopover.podspec
@@ -1,15 +1,13 @@
Pod::Spec.new do |s|
- s.name = 'FPPopover'
- s.version = '1.1'
- s.license = 'MIT'
- s.platform = :ios
-
- s.summary = 'Provides an alternative to the native iOS UIPopoverController, adding support for iPhone and additional opportunities to customize the look and feel of the popovers.'
- s.homepage = 'https://github.com/50pixels/FPPopover'
- s.author = { 'Alvise Susmel' => 'alvise@50pixels.com' }
- s.source = { :git => 'https://github.com/50pixels/FPPopover.git', :tag => '1.1' }
-
- s.source_files = '*.{h,m}'
-
- s.frameworks = 'QuartzCore', 'UIKit'
+ s.name = 'FPPopover'
+ s.version = '1.1'
+ s.license = 'MIT'
+ s.platform = :ios
+ s.summary = 'Alternative to the native iOS UIPopoverController, with iPhone support and look and feel customization.'
+ s.description = 'Provides an alternative to the native iOS UIPopoverController, adding support for iPhone and additional opportunities to customize the look and feel of the popovers.'
+ s.homepage = 'https://github.com/50pixels/FPPopover'
+ s.author = { 'Alvise Susmel' => 'alvise@50pixels.com' }
+ s.source = { :git => 'https://github.com/50pixels/FPPopover.git', :tag => '1.1' }
+ s.source_files = '*.{h,m}'
+ s.frameworks = 'QuartzCore', 'UIKit'
end
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22 FXLabel/1.3.1/FXLabel.podspec
@@ -1,13 +1,13 @@
Pod::Spec.new do |s|
- s.name = 'FXLabel'
- s.version = '1.3.1'
- s.license = 'zlib'
- s.summary = 'FXLabel improves upon the standard UILabel by providing a subclass that supports soft shadows, inner shadow and gradient fill, and which can easily be used in place of any standard UILabel.'
- s.homepage = 'http://charcoaldesign.co.uk/source/cocoa#fxlabel'
- s.author = { 'Nick Lockwood' => 'http://charcoaldesign.co.uk/' }
- s.source = { :git => 'https://github.com/nicklockwood/FXLabel.git', :tag => '1.3.1' }
- s.platform = :ios
- s.source_files = 'FXLabel'
-
- s.requires_arc = true
+ s.name = 'FXLabel'
+ s.version = '1.3.1'
+ s.license = 'zlib'
+ s.summary = 'UILabel subclass that supports soft shadows, inner shadow and gradient fill, and which can easily be used in place of any standard UILabel.'
+ s.description = 'FXLabel improves upon the standard UILabel by providing a subclass that supports soft shadows, inner shadow and gradient fill, and which can easily be used in place of any standard UILabel.'
+ s.homepage = 'http://charcoaldesign.co.uk/source/cocoa#fxlabel'
+ s.author = { 'Nick Lockwood' => 'http://charcoaldesign.co.uk/' }
+ s.source = { :git => 'https://github.com/nicklockwood/FXLabel.git', :tag => '1.3.1' }
+ s.platform = :ios
+ s.source_files = 'FXLabel'
+ s.requires_arc = true
end
View
36 GKImagePicker/0.0.1/GKImagePicker.podspec
@@ -1,22 +1,22 @@
Pod::Spec.new do |s|
- s.name = 'GKImagePicker'
- s.version = '0.0.1'
- s.license = 'MIT'
- s.platform = :ios, '5.0'
- s.summary = 'Ever wanted a custom crop area for the UIImagePickerController?' \
- 'Now you can have it with GKImagePicker. Just set your custom' \
- 'crop area and thats it. Just 4 lines of code. If you dont' \
- 'set it it uses the same crop area as the default' \
- 'UIImagePickerController.'
- s.homepage = 'https://github.com/gekitz/GKImagePicker'
- s.author = { 'Georg Kitz' => 'info@aurora-apps.com' }
- s.source = { :git => 'https://github.com/gekitz/GKImagePicker.git',
- :commit => '6cdf06ccd2d25f2dce68981334355ccc605012c0' }
- s.resources = 'GKImages/*.png'
- s.source_files = 'GKClasses/*.{h,m}'
- s.preserve_paths = 'GKClasses', 'GKImages'
+ s.name = 'GKImagePicker'
+ s.version = '0.0.1'
+ s.license = 'MIT'
+ s.platform = :ios, '5.0'
+ s.summary = 'Image Picker with support for custom crop areas.'
+ s.description = 'Ever wanted a custom crop area for the UIImagePickerController?' \
+ 'Now you can have it with GKImagePicker. Just set your custom' \
+ 'crop area and thats it. Just 4 lines of code. If you dont' \
+ 'set it it uses the same crop area as the default' \
+ 'UIImagePickerController.'
+ s.homepage = 'https://github.com/gekitz/GKImagePicker'
+ s.author = { 'Georg Kitz' => 'info@aurora-apps.com' }
+ s.source = { :git => 'https://github.com/gekitz/GKImagePicker.git', :commit => '6cdf06ccd2d25f2dce68981334355ccc605012c0' }
+ s.resources = 'GKImages/*.png'
+ s.source_files = 'GKClasses/*.{h,m}'
+ s.preserve_paths = 'GKClasses', 'GKImages'
+ s.frameworks = 'UIKit'
+ s.requires_arc = true
# s.ios.deployment_target = '4.3'
- s.frameworks = 'UIKit'
- s.requires_arc = true
end
View
33 GMGridView/0.0.1/GMGridView.podspec
@@ -1,19 +1,18 @@
Pod::Spec.new do |s|
- s.name = 'GMGridView'
- s.version = '0.0.1'
- s.platform = :ios
- s.license = 'MIT'
- s.summary = 'A performant Grid-View for iOS (iPhone/iPad) that allows ' \
- 'sorting of views with gestures (the user can move the items ' \
- 'with his finger to sort them) and pinching/rotating/panning ' \
- 'gestures allow the user to play with the view and toggle from ' \
- 'the cellview to a fullsize display.'
- s.homepage = 'https://github.com/gmoledina/GMGridView'
- s.author = { 'Gulam Moledina' => 'http://www.gmoledina.ca/' }
- s.source = { :git => 'https://github.com/gmoledina/GMGridView.git',
- :commit => '215900fa5468992e0a2e86054f0fa53235dff726' }
- s.source_files = 'GMGridView/API'
- s.requires_arc = true
- s.frameworks = 'QuartzCore'
-
+ s.name = 'GMGridView'
+ s.version = '0.0.1'
+ s.platform = :ios
+ s.license = 'MIT'
+ s.summary = 'A performant Grid-View for iOS (iPhone/iPad) that allows sorting of views with gestures and pinching/rotating/panning.'
+ s.description = 'A performant Grid-View for iOS (iPhone/iPad) that allows ' \
+ 'sorting of views with gestures (the user can move the items ' \
+ 'with his finger to sort them) and pinching/rotating/panning ' \
+ 'gestures allow the user to play with the view and toggle from ' \
+ 'the cellview to a fullsize display.'
+ s.homepage = 'https://github.com/gmoledina/GMGridView'
+ s.author = { 'Gulam Moledina' => 'http://www.gmoledina.ca/' }
+ s.source = { :git => 'https://github.com/gmoledina/GMGridView.git', :commit => '215900fa5468992e0a2e86054f0fa53235dff726' }
+ s.source_files = 'GMGridView/API'
+ s.requires_arc = true
+ s.frameworks = 'QuartzCore'
end
View
17 box2d/2.3.0/box2d.podspec
@@ -1,12 +1,13 @@
Pod::Spec.new do |s|
- s.name = 'box2d'
- s.license = { :type => 'zlib', :file => 'License.txt' }
- s.version = '2.3.0'
- s.summary = 'Box2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product.'
- s.homepage = 'http://www.cocos2d-iphone.org'
- s.author = 'Erin Catto'
- s.source = {:svn => 'http://box2d.googlecode.com/svn/trunk/Box2D', :revision => '249' }
- s.source_files = 'Box2D/**/*.{h,cpp}'
+ s.name = 'box2d'
+ s.license = { :type => 'zlib', :file => 'License.txt' }
+ s.version = '2.3.0'
+ s.summary = 'Box2D is an open source C++ engine for simulating rigid bodies in 2D.'
+ s.summary = 'Box2D is an open source C++ engine for simulating rigid bodies in 2D. Box2D is developed by Erin Catto and has the zlib license. While the zlib license does not require acknowledgement, we encourage you to give credit to Box2D in your product.'
+ s.homepage = 'http://www.cocos2d-iphone.org'
+ s.author = 'Erin Catto'
+ s.source = {:svn => 'http://box2d.googlecode.com/svn/trunk/Box2D', :revision => '249' }
+ s.source_files = 'Box2D/**/*.{h,cpp}'
def s.copy_header_mapping(from)
from.relative_path_from(Pathname.new('Box2D'))
end
View
26 cocos2d/1.1.rc0/cocos2d.podspec
@@ -1,18 +1,16 @@
Pod::Spec.new do |s|
- s.name = 'cocos2d'
- s.license = { :type => 'MIT', :file => 'LICENSE_cocos2d.txt' }
- s.version = '1.1.rc0'
- s.summary = 'cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c.'
- s.homepage = 'http://www.cocos2d-iphone.org'
- s.author = {
- 'Ricardo Quesada' => 'ricardoquesada@gmail.com',
- 'Zynga Inc.' => 'https://zynga.com/'
- }
- s.source = {:git => 'https://github.com/cocos2d/cocos2d-iphone.git', :commit => '7ee5b9abf645c32379a45317986a308204277bb1'}
- s.source_files = 'cocos2d/**/*.{h,m,c}'
- s.frameworks = ["CoreGraphics", "OpenGLES", "QuartzCore"]
- s.library = 'z'
- s.resources = "Resources/Fonts/fps_images*.png"
+ s.name = 'cocos2d'
+ s.license = { :type => 'MIT', :file => 'LICENSE_cocos2d.txt' }
+ s.version = '1.1.rc0'
+ s.summary = 'cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications.'
+ s.description = 'cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c.'
+ s.homepage = 'http://www.cocos2d-iphone.org'
+ s.author = { 'Ricardo Quesada' => 'ricardoquesada@gmail.com', 'Zynga Inc.' => 'https://zynga.com/' }
+ s.source = {:git => 'https://github.com/cocos2d/cocos2d-iphone.git', :commit => '7ee5b9abf645c32379a45317986a308204277bb1'}
+ s.source_files = 'cocos2d/**/*.{h,m,c}'
+ s.frameworks = ["CoreGraphics", "OpenGLES", "QuartzCore"]
+ s.library = 'z'
+ s.resources = "Resources/Fonts/fps_images*.png"
def s.copy_header_mapping(from)
from.relative_path_from(Pathname.new('cocos2d'))
View
45 cocos2d/2.0.0/cocos2d.podspec
@@ -1,30 +1,29 @@
Pod::Spec.new do |s|
- s.name = 'cocos2d'
- s.license = 'MIT'
- s.version = '2.0.0'
- s.summary = 'cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c.'
- s.homepage = 'http://www.cocos2d-iphone.org'
- s.author = {
- 'Ricardo Quesada' => 'ricardoquesada@gmail.com',
- 'Zynga Inc.' => 'https://zynga.com/'
- }
- s.source = {:git => 'https://github.com/cocos2d/cocos2d-iphone.git', :tag => 'release-2.0'}
- s.source_files = ['cocos2d/**/*.{h,m,c}',
- 'external/kazmath/src/**/*.{c,h}',
- 'external/kazmath/include/**/*.{c,h}'] +
- FileList['external/libpng/*.{h,c}'].exclude(/pngtest/)
- s.xcconfig = {
- 'HEADER_SEARCH_PATHS' => '"${PODS_ROOT}/cocos2d/external/kazmath/include"'
- }
- s.frameworks = ["OpenGLES", "QuartzCore", "GameKit"]
- s.library = 'z'
+ s.name = 'cocos2d'
+ s.license = 'MIT'
+ s.version = '2.0.0'
+ s.summary = 'cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications.'
+ s.description = 'cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c.'
+ s.homepage = 'http://www.cocos2d-iphone.org'
+ s.author = { 'Ricardo Quesada' => 'ricardoquesada@gmail.com', 'Zynga Inc.' => 'https://zynga.com/' }
+ s.source = {:git => 'https://github.com/cocos2d/cocos2d-iphone.git', :tag => 'release-2.0'}
+
+ s.source_files = ['cocos2d/**/*.{h,m,c}',
+ 'external/kazmath/src/**/*.{c,h}',
+ 'external/kazmath/include/**/*.{c,h}'] +
+ FileList['external/libpng/*.{h,c}'].exclude(/pngtest/)
+ s.xcconfig = { 'HEADER_SEARCH_PATHS' => '"${PODS_ROOT}/cocos2d/external/kazmath/include"' }
+ s.frameworks = ["OpenGLES", "QuartzCore", "GameKit"]
+ s.library = 'z'
+
+ s.subspec 'CocosDenshion' do |p|
+ p.source_files = 'CocosDenshion/CocosDenshion/*.{h,m}'
+ p.frameworks = ["OpenAL", "AVFoundation", "AudioToolbox"]
+ end
+
s.prefix_header_contents = '''
#define CC_ENABLE_GL_STATE_CACHE 1
'''
- s.subspec 'CocosDenshion' do |p|
- p.source_files = 'CocosDenshion/CocosDenshion/*.{h,m}'
- p.frameworks = ["OpenAL", "AVFoundation", "AudioToolbox"]
- end
def s.copy_header_mapping(from)
from.relative_path_from(Pathname.new('cocos2d'))
View
28 cocos2d/2.0.rc1/cocos2d.podspec
@@ -1,21 +1,21 @@
Pod::Spec.new do |s|
- s.name = 'cocos2d'
- s.license = 'MIT'
- s.version = '2.0.rc1'
- s.summary = 'cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c.'
- s.homepage = 'http://www.cocos2d-iphone.org'
- s.author = {
- 'Ricardo Quesada' => 'ricardoquesada@gmail.com',
- 'Zynga Inc.' => 'https://zynga.com/'
- }
- s.source = {:git => 'https://github.com/cocos2d/cocos2d-iphone.git', :tag => 'release-2.0-rc1'}
- s.source_files = 'cocos2d/**/*.{h,m,c}', 'CocosDenshion/CocosDenshion/*.{h,m}',
+ s.name = 'cocos2d'
+ s.license = 'MIT'
+ s.version = '2.0.rc1'
+ s.summary = 'cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications.'
+ s.description = 'cocos2d for iPhone is a framework for building 2D games, demos, and other graphical/interactive applications for iPod Touch, iPhone, iPad and Mac. It is based on the cocos2d design but instead of using python it, uses objective-c.'
+ s.homepage = 'http://www.cocos2d-iphone.org'
+ s.author = { 'Ricardo Quesada' => 'ricardoquesada@gmail.com', 'Zynga Inc.' => 'https://zynga.com/' }
+ s.source = {:git => 'https://github.com/cocos2d/cocos2d-iphone.git', :tag => 'release-2.0-rc1'}
+
+ s.source_files = 'cocos2d/**/*.{h,m,c}', 'CocosDenshion/CocosDenshion/*.{h,m}',
'external/libpng/*.{h,c}', 'external/kazmath/src/**/*.{c,h}', 'external/kazmath/include/**/*.{c,h}'
- s.xcconfig = {
+
+ s.xcconfig = {
'HEADER_SEARCH_PATHS' => '"${PODS_ROOT}/cocos2d/external/kazmath/include"'
}
- s.frameworks = ["OpenGLES", "OpenAL", "AVFoundation", "AudioToolbox", "QuartzCore", "GameKit"]
- s.library = 'z'
+ s.frameworks = ["OpenGLES", "OpenAL", "AVFoundation", "AudioToolbox", "QuartzCore", "GameKit"]
+ s.library = 'z'
def s.copy_header_mapping(from)
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