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Example for CoronaSDK using TexturePacker and PhysicsEditor
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LICENSE.txt
README.md
SpriteGrabber.lua
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shapedefs.lua
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spritesheet.lua
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README.md

CoronaSDK-TexturePacker-PhysicsEditor

This example shows you how to combine TexturePacker and PhysicsEditor(http://physicseditor.de) in a CoronaSDK project.

It uses SpriteGrabber.lua from the CoronaSDK forum to import the textures.

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