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README.md

Camp2015

Landry game programming camp for 2015

Homework [Tuesday]

  1. Add attack #2 when player presses Y button
  2. Add jump attack when player Location.Z > 0 and player presses B (attack) button

Brainstorm some ideas for powerups, characters, and obstacles for the game.

Features

  • Controller Mappings
    • Thumsticks.Left = move player (Location.X, Location.Y)
    • A = jump
    • B = attack #1
    • Y = attack #2
    • X = charge! (run, then hit opponent)
    • For attack buttons (B & Y), press and hold for more damage.
  • Player Actions
    • Idle
    • Walk
    • Run
    • Jump
    • Attack 1
    • Attack 2?
    • Attack 3?
    • Jump & Attack
    • Knocked Out
  • Player Stats
    • ShadowColor
    • PlayerIndex
    • Location (x,y,z - Z is jump height)
    • Health (< 1 = death)
    • AttackDamage (-N Health from opponent)
    • AttackBonus (from powerups)
    • AttackBonusTime
    • InvincibleTime (after getting hit, or via powerup)
    • AttackBoostTime (press and hold before attacking)
  • Player Effects
    • Glowing Column (for AttackBoostTime)
    • Sparks (for hits)
    • Flash Transparent (after getting hit)
  • Obstacles
    • Sink Hole (immediate death)
    • Spikes (-N Health)
    • Falling Rocks (-N Health)
  • Screens
    • Title
    • Game
    • Credits

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Landry game programming camp for 2015

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