Landry game programming camp for 2015
- Add attack #2 when player presses
- Add jump attack when player
Location.Z > 0and player presses
Brainstorm some ideas for powerups, characters, and obstacles for the game.
- Controller Mappings
Thumsticks.Left= move player (
B= attack #1
Y= attack #2
X= charge! (run, then hit opponent)
- For attack buttons (
Y), press and hold for more damage.
- Player Actions
- Attack 1
- Attack 2?
- Attack 3?
- Jump & Attack
- Knocked Out
- Player Stats
- Location (x,y,z - Z is jump height)
- Health (< 1 = death)
- AttackDamage (-N Health from opponent)
- AttackBonus (from powerups)
- InvincibleTime (after getting hit, or via powerup)
- AttackBoostTime (press and hold before attacking)
- Player Effects
- Glowing Column (for AttackBoostTime)
- Sparks (for hits)
- Flash Transparent (after getting hit)
Sink Hole (immediate death)
- Spikes (-N Health)
- Falling Rocks (-N Health)