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Implemented rotation

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1 parent e16c528 commit 45d8537547027210e12ce133b18ee80f38695213 @CodeHunger committed Jun 8, 2013
Showing with 313 additions and 45 deletions.
  1. +0 −45 grunt.js
  2. +313 −0 import/jquery-rotate/jquery-rotate.js
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@@ -1,45 +0,0 @@
-module.exports = function(grunt) {
- var files = ['<banner:meta.banner>',
- 'source/jarallax.js',
- 'source/jarallax_tools.js',
- 'source/jarallax_controller.js',
- 'source/jarallax_counter.js',
- 'source/jarallax_object.js',
- 'source/jarallax_animation.js',
- 'source/controllers/*.js',
- 'import/*/*.js']
-
- grunt.initConfig({
- pkg: '<json:package.json>',
- meta: {
- banner: '/*!\n' +
- ' * <%= pkg.name %>\n' +
- ' * Version: <%= pkg.version %>\n' +
- ' * website: <%= pkg.website %>\n' +
- ' *\n' +
- ' * Copyright <%= grunt.template.today("yyyy") %>, <%= pkg.author %>\n' +
- ' * <%= pkg.license.type%>\n' +
- ' * <%= pkg.license.url%>\n' +
- ' * \n' +
- ' * Date: <%= grunt.template.today("dd mmm yyyy") %>\n' +
- ' */'
- },
- lint: {
- files: ['source/*.js', 'source/controllers/*.js']
- },
- concat: {
- dist: {
- src: files,
- dest: '<%= pkg.destination %><%= pkg.file_name %>-<%= pkg.version %>.js'
- }
- },
- min: {
- dist: {
- src: files,
- dest: '<%= pkg.destination %><%= pkg.file_name %>-<%= pkg.version %>.min.js'
- }
- }
- });
-
- grunt.registerTask('default', 'lint concat min');
-};
@@ -0,0 +1,313 @@
+// VERSION: 2.2 LAST UPDATE: 13.03.2012
+/*
+ * Licensed under the MIT license: http://www.opensource.org/licenses/mit-license.php
+ *
+ * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009
+ * Website: http://code.google.com/p/jqueryrotate/
+ */
+
+// Documentation removed from script file (was kinda useless and outdated)
+
+(function($) {
+var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
+for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
+// Bad eval to preven google closure to remove it from code o_O
+// After compresion replace it back to var IE = 'v' == '\v'
+var IE = eval('"v"=="\v"');
+
+jQuery.fn.extend({
+ rotate:function(parameters)
+ {
+ if (this.length===0||typeof parameters=="undefined") return;
+ if (typeof parameters=="number") parameters={angle:parameters};
+ var returned=[];
+ for (var i=0,i0=this.length;i<i0;i++)
+ {
+ var element=this.get(i);
+ if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {
+
+ var paramClone = $.extend(true, {}, parameters);
+ var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;
+
+ returned.push($(newRotObject));
+ }
+ else {
+ element.Wilq32.PhotoEffect._handleRotation(parameters);
+ }
+ }
+ return returned;
+ },
+ getRotateAngle: function(){
+ var ret = [];
+ for (var i=0,i0=this.length;i<i0;i++)
+ {
+ var element=this.get(i);
+ if (element.Wilq32 && element.Wilq32.PhotoEffect) {
+ ret[i] = element.Wilq32.PhotoEffect._angle;
+ }
+ }
+ return ret;
+ },
+ stopRotate: function(){
+ for (var i=0,i0=this.length;i<i0;i++)
+ {
+ var element=this.get(i);
+ if (element.Wilq32 && element.Wilq32.PhotoEffect) {
+ clearTimeout(element.Wilq32.PhotoEffect._timer);
+ }
+ }
+ }
+});
+
+// Library agnostic interface
+
+Wilq32=window.Wilq32||{};
+Wilq32.PhotoEffect=(function(){
+
+ if (supportedCSS) {
+ return function(img,parameters){
+ img.Wilq32 = {
+ PhotoEffect: this
+ };
+
+ this._img = this._rootObj = this._eventObj = img;
+ this._handleRotation(parameters);
+ }
+ } else {
+ return function(img,parameters) {
+ // Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
+ this._img = img;
+
+ this._rootObj=document.createElement('span');
+ this._rootObj.style.display="inline-block";
+ this._rootObj.Wilq32 =
+ {
+ PhotoEffect: this
+ };
+ img.parentNode.insertBefore(this._rootObj,img);
+
+ if (img.complete) {
+ this._Loader(parameters);
+ } else {
+ var self=this;
+ // TODO: Remove jQuery dependency
+ jQuery(this._img).bind("load", function()
+ {
+ self._Loader(parameters);
+ });
+ }
+ }
+ }
+})();
+
+Wilq32.PhotoEffect.prototype={
+ _setupParameters : function (parameters){
+ this._parameters = this._parameters || {};
+ if (typeof this._angle !== "number") this._angle = 0 ;
+ if (typeof parameters.angle==="number") this._angle = parameters.angle;
+ this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle);
+
+ this._parameters.step = parameters.step || this._parameters.step || null;
+ this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
+ this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
+ this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
+ if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind);
+ },
+ _handleRotation : function(parameters){
+ this._setupParameters(parameters);
+ if (this._angle==this._parameters.animateTo) {
+ this._rotate(this._angle);
+ }
+ else {
+ this._animateStart();
+ }
+ },
+
+ _BindEvents:function(events){
+ if (events && this._eventObj)
+ {
+ // Unbinding previous Events
+ if (this._parameters.bind){
+ var oldEvents = this._parameters.bind;
+ for (var a in oldEvents) if (oldEvents.hasOwnProperty(a))
+ // TODO: Remove jQuery dependency
+ jQuery(this._eventObj).unbind(a,oldEvents[a]);
+ }
+
+ this._parameters.bind = events;
+ for (var a in events) if (events.hasOwnProperty(a))
+ // TODO: Remove jQuery dependency
+ jQuery(this._eventObj).bind(a,events[a]);
+ }
+ },
+
+ _Loader:(function()
+ {
+ if (IE)
+ return function(parameters)
+ {
+ var width=this._img.width;
+ var height=this._img.height;
+ this._img.parentNode.removeChild(this._img);
+
+ this._vimage = this.createVMLNode('image');
+ this._vimage.src=this._img.src;
+ this._vimage.style.height=height+"px";
+ this._vimage.style.width=width+"px";
+ this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
+ this._vimage.style.top = "0px";
+ this._vimage.style.left = "0px";
+
+ /* Group minifying a small 1px precision problem when rotating object */
+ this._container = this.createVMLNode('group');
+ this._container.style.width=width;
+ this._container.style.height=height;
+ this._container.style.position="absolute";
+ this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
+ this._container.appendChild(this._vimage);
+
+ this._rootObj.appendChild(this._container);
+ this._rootObj.style.position="relative"; // FIXES IE PROBLEM
+ this._rootObj.style.width=width+"px";
+ this._rootObj.style.height=height+"px";
+ this._rootObj.setAttribute('id',this._img.getAttribute('id'));
+ this._rootObj.className=this._img.className;
+ this._eventObj = this._rootObj;
+ this._handleRotation(parameters);
+ }
+ else
+ return function (parameters)
+ {
+ this._rootObj.setAttribute('id',this._img.getAttribute('id'));
+ this._rootObj.className=this._img.className;
+
+ this._width=this._img.width;
+ this._height=this._img.height;
+ this._widthHalf=this._width/2; // used for optimisation
+ this._heightHalf=this._height/2;// used for optimisation
+
+ var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));
+
+ this._widthAdd = _widthMax - this._width;
+ this._heightAdd = _widthMax - this._height; // widthMax because maxWidth=maxHeight
+ this._widthAddHalf=this._widthAdd/2; // used for optimisation
+ this._heightAddHalf=this._heightAdd/2;// used for optimisation
+
+ this._img.parentNode.removeChild(this._img);
+
+ this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
+ this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;
+
+ this._canvas=document.createElement('canvas');
+ this._canvas.setAttribute('width',this._width);
+ this._canvas.style.position="relative";
+ this._canvas.style.left = -this._widthAddHalf + "px";
+ this._canvas.style.top = -this._heightAddHalf + "px";
+ this._canvas.Wilq32 = this._rootObj.Wilq32;
+
+ this._rootObj.appendChild(this._canvas);
+ this._rootObj.style.width=this._width+"px";
+ this._rootObj.style.height=this._height+"px";
+ this._eventObj = this._canvas;
+
+ this._cnv=this._canvas.getContext('2d');
+ this._handleRotation(parameters);
+ }
+ })(),
+
+ _animateStart:function()
+ {
+ if (this._timer) {
+ clearTimeout(this._timer);
+ }
+ this._animateStartTime = +new Date;
+ this._animateStartAngle = this._angle;
+ this._animate();
+ },
+ _animate:function()
+ {
+ var actualTime = +new Date;
+ var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;
+
+ // TODO: Bug for animatedGif for static rotation ? (to test)
+ if (checkEnd && !this._parameters.animatedGif)
+ {
+ clearTimeout(this._timer);
+ }
+ else
+ {
+ if (this._canvas||this._vimage||this._img) {
+ var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
+ this._rotate((~~(angle*10))/10);
+ }
+ if (this._parameters.step) {
+ this._parameters.step(this._angle);
+ }
+ var self = this;
+ this._timer = setTimeout(function()
+ {
+ self._animate.call(self);
+ }, 10);
+ }
+
+ // To fix Bug that prevents using recursive function in callback I moved this function to back
+ if (this._parameters.callback && checkEnd){
+ this._angle = this._parameters.animateTo;
+ this._rotate(this._angle);
+ this._parameters.callback.call(this._rootObj);
+ }
+ },
+
+ _rotate : (function()
+ {
+ var rad = Math.PI/180;
+ if (IE)
+ return function(angle)
+ {
+ this._angle = angle;
+ this._container.style.rotation=(angle%360)+"deg";
+ }
+ else if (supportedCSS)
+ return function(angle){
+ this._angle = angle;
+ this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
+ }
+ else
+ return function(angle)
+ {
+ this._angle = angle;
+ angle=(angle%360)* rad;
+ // clear canvas
+ this._canvas.width = this._width+this._widthAdd;
+ this._canvas.height = this._height+this._heightAdd;
+
+ // REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
+ this._cnv.translate(this._widthAddHalf,this._heightAddHalf); // at least center image on screen
+ this._cnv.translate(this._widthHalf,this._heightHalf); // we move image back to its orginal
+ this._cnv.rotate(angle); // rotate image
+ this._cnv.translate(-this._widthHalf,-this._heightHalf); // move image to its center, so we can rotate around its center
+ this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
+ this._cnv.drawImage(this._img, 0, 0); // First - we draw image
+ }
+
+ })()
+}
+
+if (IE)
+{
+Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
+document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
+ try {
+ !document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
+ return function (tagName) {
+ return document.createElement('<rvml:' + tagName + ' class="rvml">');
+ };
+ } catch (e) {
+ return function (tagName) {
+ return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
+ };
+ }
+})();
+}
+
+})(jQuery);

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