diff --git a/src/Directory.Packages.props b/src/Directory.Packages.props
index 5b12bc8..8013b13 100644
--- a/src/Directory.Packages.props
+++ b/src/Directory.Packages.props
@@ -29,6 +29,7 @@
+
diff --git a/src/services/bot/CodeBreaker.Bot.Benchmarks/AlgorithmBenchmarks.cs b/src/services/bot/CodeBreaker.Bot.Benchmarks/AlgorithmBenchmarks.cs
new file mode 100644
index 0000000..440f22a
--- /dev/null
+++ b/src/services/bot/CodeBreaker.Bot.Benchmarks/AlgorithmBenchmarks.cs
@@ -0,0 +1,217 @@
+using BenchmarkDotNet.Attributes;
+using BenchmarkDotNet.Diagnosers;
+using Codebreaker.GameAPIs.Client.Models;
+
+namespace CodeBreaker.Bot.Benchmarks;
+
+///
+/// Benchmarks for the core CodeBreaker algorithm methods
+/// Measures execution time and memory consumption for filtering and matching operations
+///
+[MemoryDiagnoser]
+[SimpleJob]
+[RankColumn]
+public class AlgorithmBenchmarks
+{
+ private List _fullGame6x4Values = null!;
+ private List _fullGame8x5Values = null!;
+ private List _reducedGame6x4Values = null!;
+ private List _reducedGame8x5Values = null!;
+ private List _smallGame6x4Values = null!;
+
+ private int _testSelection6x4;
+ private int _testSelection8x5;
+ private int _testSelection5x5x4;
+
+ private Dictionary _colorNames6x4 = null!;
+ private Dictionary _colorNames8x5 = null!;
+ private Dictionary _colorNames5x5x4 = null!;
+
+ [GlobalSetup]
+ public void Setup()
+ {
+ // Initialize full possible values for different game types
+ _fullGame6x4Values = BenchmarkTestData.CreateGame6x4PossibleValues();
+ _fullGame8x5Values = BenchmarkTestData.CreateGame8x5PossibleValues();
+
+ // Create reduced lists simulating games in progress
+ _reducedGame6x4Values = BenchmarkTestData.CreateReducedPossibleValues(_fullGame6x4Values, 100);
+ _reducedGame8x5Values = BenchmarkTestData.CreateReducedPossibleValues(_fullGame8x5Values, 200);
+ _smallGame6x4Values = BenchmarkTestData.CreateReducedPossibleValues(_fullGame6x4Values, 20);
+
+ // Create test selections
+ _testSelection6x4 = BenchmarkTestData.CreateTestSelection(GameType.Game6x4);
+ _testSelection8x5 = BenchmarkTestData.CreateTestSelection(GameType.Game8x5);
+ _testSelection5x5x4 = BenchmarkTestData.CreateTestSelection(GameType.Game5x5x4);
+
+ // Create color name mappings
+ _colorNames6x4 = BenchmarkTestData.CreateColorNames(GameType.Game6x4);
+ _colorNames8x5 = BenchmarkTestData.CreateColorNames(GameType.Game8x5);
+ _colorNames5x5x4 = BenchmarkTestData.CreateColorNames(GameType.Game5x5x4);
+ }
+
+ #region Black Matches Benchmarks
+
+ [Benchmark]
+ [BenchmarkCategory("BlackMatches", "Game6x4", "FullList")]
+ public List HandleBlackMatches_Game6x4_FullList()
+ {
+ return _fullGame6x4Values.HandleBlackMatches(GameType.Game6x4, 2, _testSelection6x4);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("BlackMatches", "Game6x4", "ReducedList")]
+ public List HandleBlackMatches_Game6x4_ReducedList()
+ {
+ return _reducedGame6x4Values.HandleBlackMatches(GameType.Game6x4, 2, _testSelection6x4);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("BlackMatches", "Game6x4", "SmallList")]
+ public List HandleBlackMatches_Game6x4_SmallList()
+ {
+ return _smallGame6x4Values.HandleBlackMatches(GameType.Game6x4, 1, _testSelection6x4);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("BlackMatches", "Game8x5", "FullList")]
+ public List HandleBlackMatches_Game8x5_FullList()
+ {
+ return _fullGame8x5Values.HandleBlackMatches(GameType.Game8x5, 3, _testSelection8x5);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("BlackMatches", "Game8x5", "ReducedList")]
+ public List HandleBlackMatches_Game8x5_ReducedList()
+ {
+ return _reducedGame8x5Values.HandleBlackMatches(GameType.Game8x5, 2, _testSelection8x5);
+ }
+
+ #endregion
+
+ #region White Matches Benchmarks
+
+ [Benchmark]
+ [BenchmarkCategory("WhiteMatches", "Game6x4", "FullList")]
+ public List HandleWhiteMatches_Game6x4_FullList()
+ {
+ return _fullGame6x4Values.HandleWhiteMatches(GameType.Game6x4, 3, _testSelection6x4);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("WhiteMatches", "Game6x4", "ReducedList")]
+ public List HandleWhiteMatches_Game6x4_ReducedList()
+ {
+ return _reducedGame6x4Values.HandleWhiteMatches(GameType.Game6x4, 2, _testSelection6x4);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("WhiteMatches", "Game8x5", "ReducedList")]
+ public List HandleWhiteMatches_Game8x5_ReducedList()
+ {
+ return _reducedGame8x5Values.HandleWhiteMatches(GameType.Game8x5, 4, _testSelection8x5);
+ }
+
+ #endregion
+
+ #region Blue Matches Benchmarks
+
+ [Benchmark]
+ [BenchmarkCategory("BlueMatches", "Game5x5x4", "ReducedList")]
+ public List HandleBlueMatches_Game5x5x4_ReducedList()
+ {
+ return _reducedGame6x4Values.HandleBlueMatches(GameType.Game5x5x4, 2, _testSelection5x5x4);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("BlueMatches", "Game6x4", "ReducedList")]
+ public List HandleBlueMatches_Game6x4_ReducedList()
+ {
+ // For non-Game5x5x4, this should return the list unchanged
+ return _reducedGame6x4Values.HandleBlueMatches(GameType.Game6x4, 2, _testSelection6x4);
+ }
+
+ #endregion
+
+ #region No Matches Benchmarks
+
+ [Benchmark]
+ [BenchmarkCategory("NoMatches", "Game6x4", "FullList")]
+ public List HandleNoMatches_Game6x4_FullList()
+ {
+ return _fullGame6x4Values.HandleNoMatches(GameType.Game6x4, _testSelection6x4);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("NoMatches", "Game6x4", "ReducedList")]
+ public List HandleNoMatches_Game6x4_ReducedList()
+ {
+ return _reducedGame6x4Values.HandleNoMatches(GameType.Game6x4, _testSelection6x4);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("NoMatches", "Game8x5", "ReducedList")]
+ public List HandleNoMatches_Game8x5_ReducedList()
+ {
+ return _reducedGame8x5Values.HandleNoMatches(GameType.Game8x5, _testSelection8x5);
+ }
+
+ #endregion
+
+ #region Peg Selection Benchmarks
+
+ [Benchmark]
+ [BenchmarkCategory("PegSelection", "Game6x4")]
+ public int SelectPeg_Game6x4_Position0()
+ {
+ return _testSelection6x4.SelectPeg(GameType.Game6x4, 0);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("PegSelection", "Game6x4")]
+ public int SelectPeg_Game6x4_Position3()
+ {
+ return _testSelection6x4.SelectPeg(GameType.Game6x4, 3);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("PegSelection", "Game8x5")]
+ public int SelectPeg_Game8x5_Position0()
+ {
+ return _testSelection8x5.SelectPeg(GameType.Game8x5, 0);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("PegSelection", "Game8x5")]
+ public int SelectPeg_Game8x5_Position4()
+ {
+ return _testSelection8x5.SelectPeg(GameType.Game8x5, 4);
+ }
+
+ #endregion
+
+ #region Color Conversion Benchmarks
+
+ [Benchmark]
+ [BenchmarkCategory("ColorConversion", "Game6x4")]
+ public string[] IntToColors_Game6x4()
+ {
+ return _testSelection6x4.IntToColors(GameType.Game6x4, _colorNames6x4);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("ColorConversion", "Game8x5")]
+ public string[] IntToColors_Game8x5()
+ {
+ return _testSelection8x5.IntToColors(GameType.Game8x5, _colorNames8x5);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("ColorConversion", "Game5x5x4")]
+ public string[] IntToColors_Game5x5x4()
+ {
+ return _testSelection5x5x4.IntToColors(GameType.Game5x5x4, _colorNames5x5x4);
+ }
+
+ #endregion
+}
\ No newline at end of file
diff --git a/src/services/bot/CodeBreaker.Bot.Benchmarks/BenchmarkTestData.cs b/src/services/bot/CodeBreaker.Bot.Benchmarks/BenchmarkTestData.cs
new file mode 100644
index 0000000..f193df6
--- /dev/null
+++ b/src/services/bot/CodeBreaker.Bot.Benchmarks/BenchmarkTestData.cs
@@ -0,0 +1,167 @@
+using Codebreaker.GameAPIs.Client.Models;
+
+namespace CodeBreaker.Bot.Benchmarks;
+
+///
+/// Helper class to generate test data for benchmarks
+///
+public static class BenchmarkTestData
+{
+ ///
+ /// Creates a list of possible values for Game6x4 (similar to InitializePossibleValues6x4)
+ ///
+ public static List CreateGame6x4PossibleValues()
+ {
+ static List CreateColors(int colorCount, int shift)
+ {
+ List pin = [];
+ for (int i = 0; i < colorCount; i++)
+ {
+ int x = 1 << i + shift;
+ pin.Add(x);
+ }
+ return pin;
+ }
+
+ static List AddColorsToList(List list1, List list2)
+ {
+ List result = new(capacity: 1300);
+ for (int i = 0; i < list1.Count; i++)
+ {
+ for (int j = 0; j < list2.Count; j++)
+ {
+ int x = list1[i] ^ list2[j];
+ result.Add(x);
+ }
+ }
+ return result;
+ }
+
+ var digits1 = CreateColors(6, 0);
+ var digits2 = CreateColors(6, 6);
+ var list2 = AddColorsToList(digits1, digits2);
+ var digits3 = CreateColors(6, 12);
+ var list3 = AddColorsToList(list2, digits3);
+ var digits4 = CreateColors(6, 18);
+ var list4 = AddColorsToList(list3, digits4);
+ list4.Sort();
+ return list4;
+ }
+
+ ///
+ /// Creates a list of possible values for Game8x5
+ ///
+ public static List CreateGame8x5PossibleValues()
+ {
+ static List Create8Colors(int shift)
+ {
+ List pin = [];
+ for (int i = 0; i < 8; i++)
+ {
+ int x = 1 << (i + shift);
+ pin.Add(x);
+ }
+ return pin;
+ }
+
+ static List AddColorsToList(List list1, List list2)
+ {
+ List result = new(capacity: list1.Count * list2.Count);
+ for (int i = 0; i < list1.Count; i++)
+ {
+ for (int j = 0; j < list2.Count; j++)
+ {
+ int x = list1[i] ^ list2[j];
+ result.Add(x);
+ }
+ }
+ return result;
+ }
+
+ var digits1 = Create8Colors(0);
+ var digits2 = Create8Colors(6);
+ var list2 = AddColorsToList(digits1, digits2);
+ var digits3 = Create8Colors(12);
+ var list3 = AddColorsToList(list2, digits3);
+ var digits4 = Create8Colors(18);
+ var list4 = AddColorsToList(list3, digits4);
+ var digits5 = Create8Colors(24);
+ var list5 = AddColorsToList(list4, digits5);
+ list5.Sort();
+ return list5;
+ }
+
+ ///
+ /// Creates a reduced list simulating a game in progress
+ ///
+ public static List CreateReducedPossibleValues(List fullList, int targetSize)
+ {
+ if (fullList.Count <= targetSize)
+ return fullList;
+
+ // Create a reduced list by taking every nth element
+ var step = fullList.Count / targetSize;
+ var reducedList = new List(targetSize);
+
+ for (int i = 0; i < fullList.Count && reducedList.Count < targetSize; i += step)
+ {
+ reducedList.Add(fullList[i]);
+ }
+
+ return reducedList;
+ }
+
+ ///
+ /// Creates typical selection values for testing
+ ///
+ public static int CreateTestSelection(GameType gameType)
+ {
+ return gameType switch
+ {
+ GameType.Game6x4 => 0b_000100_000100_000100_000100, // Same color in all positions for 6x4
+ GameType.Game8x5 => 0b_000100_000100_000100_000100_000100, // Same color in all positions for 8x5
+ GameType.Game5x5x4 => 0b_000100_000100_000100_000100, // Same combination in all positions for 5x5x4
+ _ => 0b_000100_000100_000100_000100
+ };
+ }
+
+ ///
+ /// Creates color name mappings for testing
+ ///
+ public static Dictionary CreateColorNames(GameType gameType)
+ {
+ var colorNames = new Dictionary();
+ int key = 1;
+
+ if (gameType == GameType.Game5x5x4)
+ {
+ // Create shape+color combinations
+ var colors = new[] { "Red", "Green", "Blue", "Yellow", "Orange" };
+ var shapes = new[] { "Circle", "Square", "Triangle", "Diamond", "Star" };
+
+ foreach (var shape in shapes)
+ {
+ foreach (var color in colors)
+ {
+ colorNames[key] = $"{shape};{color}";
+ key <<= 1;
+ }
+ }
+ }
+ else
+ {
+ // Color-only games
+ var colors = gameType == GameType.Game8x5
+ ? new[] { "Red", "Green", "Blue", "Yellow", "Orange", "Purple", "Pink", "White" }
+ : new[] { "Red", "Green", "Blue", "Yellow", "Orange", "Purple" };
+
+ foreach (var color in colors)
+ {
+ colorNames[key] = color;
+ key <<= 1;
+ }
+ }
+
+ return colorNames;
+ }
+}
\ No newline at end of file
diff --git a/src/services/bot/CodeBreaker.Bot.Benchmarks/CodeBreaker.Bot.Benchmarks.csproj b/src/services/bot/CodeBreaker.Bot.Benchmarks/CodeBreaker.Bot.Benchmarks.csproj
new file mode 100644
index 0000000..3a08c22
--- /dev/null
+++ b/src/services/bot/CodeBreaker.Bot.Benchmarks/CodeBreaker.Bot.Benchmarks.csproj
@@ -0,0 +1,15 @@
+
+
+ net9.0
+ enable
+ enable
+ false
+ Exe
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/src/services/bot/CodeBreaker.Bot.Benchmarks/GameScenarioBenchmarks.cs b/src/services/bot/CodeBreaker.Bot.Benchmarks/GameScenarioBenchmarks.cs
new file mode 100644
index 0000000..ec6a332
--- /dev/null
+++ b/src/services/bot/CodeBreaker.Bot.Benchmarks/GameScenarioBenchmarks.cs
@@ -0,0 +1,176 @@
+using BenchmarkDotNet.Attributes;
+using BenchmarkDotNet.Diagnosers;
+using Codebreaker.GameAPIs.Client.Models;
+
+namespace CodeBreaker.Bot.Benchmarks;
+
+///
+/// Benchmarks that simulate realistic game scenarios
+/// These test combinations of operations as they would occur during actual gameplay
+///
+[MemoryDiagnoser]
+[SimpleJob]
+[RankColumn]
+public class GameScenarioBenchmarks
+{
+ private List _initialValues6x4 = null!;
+ private List _initialValues8x5 = null!;
+
+ [GlobalSetup]
+ public void Setup()
+ {
+ _initialValues6x4 = BenchmarkTestData.CreateGame6x4PossibleValues();
+ _initialValues8x5 = BenchmarkTestData.CreateGame8x5PossibleValues();
+ }
+
+ #region Typical Game Progression Scenarios
+
+ [Benchmark]
+ [BenchmarkCategory("GameScenario", "Game6x4", "EarlyGame")]
+ public List SimulateEarlyGame6x4_Move1()
+ {
+ // Simulate first move with no matches
+ var selection = BenchmarkTestData.CreateTestSelection(GameType.Game6x4);
+ return _initialValues6x4.HandleNoMatches(GameType.Game6x4, selection);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("GameScenario", "Game6x4", "MidGame")]
+ public List SimulateMidGame6x4_Move3()
+ {
+ // Simulate mid-game with some black matches
+ var values = _initialValues6x4.ToList();
+ var selection1 = BenchmarkTestData.CreateTestSelection(GameType.Game6x4);
+
+ // First move: no matches
+ values = values.HandleNoMatches(GameType.Game6x4, selection1);
+
+ // Second move: 1 black match
+ var selection2 = 0b_001000_000100_000100_000100; // Different first position
+ values = values.HandleBlackMatches(GameType.Game6x4, 1, selection2);
+
+ // Third move: 2 white matches
+ var selection3 = 0b_000100_001000_000100_000100; // Rearranged colors
+ return values.HandleWhiteMatches(GameType.Game6x4, 2, selection3);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("GameScenario", "Game6x4", "LateGame")]
+ public List SimulateLateGame6x4_Move5()
+ {
+ // Simulate late game with high precision
+ var values = _initialValues6x4.ToList();
+ var baseSelection = BenchmarkTestData.CreateTestSelection(GameType.Game6x4);
+
+ // Apply multiple filtering operations
+ values = values.HandleNoMatches(GameType.Game6x4, baseSelection);
+ values = values.HandleBlackMatches(GameType.Game6x4, 2, 0b_001000_000100_000100_000100);
+ values = values.HandleWhiteMatches(GameType.Game6x4, 3, 0b_000100_001000_010000_000100);
+
+ // Final precise move
+ return values.HandleBlackMatches(GameType.Game6x4, 3, 0b_001000_010000_000100_100000);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("GameScenario", "Game8x5", "EarlyGame")]
+ public List SimulateEarlyGame8x5_Move1()
+ {
+ // Simulate first move for 8x5 game
+ var selection = BenchmarkTestData.CreateTestSelection(GameType.Game8x5);
+ return _initialValues8x5.HandleNoMatches(GameType.Game8x5, selection);
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("GameScenario", "Game8x5", "MidGame")]
+ public List SimulateMidGame8x5_Move3()
+ {
+ // Simulate more complex 8x5 game progression
+ var values = _initialValues8x5.ToList();
+
+ // Move 1: Some white matches
+ values = values.HandleWhiteMatches(GameType.Game8x5, 3, 0b_000100_001000_010000_100000_000010);
+
+ // Move 2: Black matches
+ values = values.HandleBlackMatches(GameType.Game8x5, 2, 0b_001000_000100_010000_000010_100000);
+
+ // Move 3: More precise filtering
+ return values.HandleBlackMatches(GameType.Game8x5, 4, 0b_000100_001000_000010_010000_100000);
+ }
+
+ #endregion
+
+ #region Memory-Intensive Scenarios
+
+ [Benchmark]
+ [BenchmarkCategory("GameScenario", "Memory", "WorstCase")]
+ public List SimulateWorstCaseFiltering()
+ {
+ // Scenario where filtering operations don't reduce the list much
+ var values = _initialValues6x4.ToList();
+
+ // Multiple operations that don't filter much
+ for (int i = 0; i < 5; i++)
+ {
+ var selection = 0b_000001_000001_000001_000001 << i; // Different selections
+ values = values.HandleWhiteMatches(GameType.Game6x4, 1, selection);
+ }
+
+ return values;
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("GameScenario", "Memory", "BestCase")]
+ public List SimulateBestCaseFiltering()
+ {
+ // Scenario where filtering operations reduce the list significantly
+ var values = _initialValues6x4.ToList();
+
+ // Operations that should filter aggressively
+ values = values.HandleBlackMatches(GameType.Game6x4, 3, BenchmarkTestData.CreateTestSelection(GameType.Game6x4));
+ values = values.HandleBlackMatches(GameType.Game6x4, 3, 0b_001000_010000_100000_000010);
+
+ return values;
+ }
+
+ #endregion
+
+ #region Combined Operations Benchmark
+
+ [Benchmark]
+ [BenchmarkCategory("GameScenario", "Combined", "FullGameSimulation")]
+ public int SimulateCompleteGame6x4()
+ {
+ var values = _initialValues6x4.ToList();
+ int moveCount = 0;
+
+ // Simulate a complete game until very few values remain
+ while (values.Count > 10 && moveCount < 8)
+ {
+ moveCount++;
+ var selection = 0b_000100_000100_000100_000100 << (moveCount % 6);
+
+ switch (moveCount % 4)
+ {
+ case 0:
+ values = values.HandleNoMatches(GameType.Game6x4, selection);
+ break;
+ case 1:
+ if (values.Count > 100)
+ values = values.HandleBlackMatches(GameType.Game6x4, 1, selection);
+ break;
+ case 2:
+ if (values.Count > 50)
+ values = values.HandleWhiteMatches(GameType.Game6x4, 2, selection);
+ break;
+ case 3:
+ if (values.Count > 25)
+ values = values.HandleBlackMatches(GameType.Game6x4, 2, selection);
+ break;
+ }
+ }
+
+ return values.Count;
+ }
+
+ #endregion
+}
\ No newline at end of file
diff --git a/src/services/bot/CodeBreaker.Bot.Benchmarks/GlobalUsings.cs b/src/services/bot/CodeBreaker.Bot.Benchmarks/GlobalUsings.cs
new file mode 100644
index 0000000..ad0ed40
--- /dev/null
+++ b/src/services/bot/CodeBreaker.Bot.Benchmarks/GlobalUsings.cs
@@ -0,0 +1,3 @@
+global using System;
+global using System.Collections.Generic;
+global using System.Linq;
\ No newline at end of file
diff --git a/src/services/bot/CodeBreaker.Bot.Benchmarks/InitializationBenchmarks.cs b/src/services/bot/CodeBreaker.Bot.Benchmarks/InitializationBenchmarks.cs
new file mode 100644
index 0000000..a0f0144
--- /dev/null
+++ b/src/services/bot/CodeBreaker.Bot.Benchmarks/InitializationBenchmarks.cs
@@ -0,0 +1,73 @@
+using BenchmarkDotNet.Attributes;
+using BenchmarkDotNet.Diagnosers;
+
+namespace CodeBreaker.Bot.Benchmarks;
+
+///
+/// Benchmarks for the initialization methods that create possible values lists
+/// These are typically called once per game but can be memory-intensive
+///
+[MemoryDiagnoser]
+[SimpleJob]
+[RankColumn]
+public class InitializationBenchmarks
+{
+ #region Possible Values Initialization
+
+ [Benchmark]
+ [BenchmarkCategory("Initialization", "Game6x4")]
+ public List InitializePossibleValues_Game6x4()
+ {
+ return BenchmarkTestData.CreateGame6x4PossibleValues();
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("Initialization", "Game8x5")]
+ public List InitializePossibleValues_Game8x5()
+ {
+ return BenchmarkTestData.CreateGame8x5PossibleValues();
+ }
+
+ #endregion
+
+ #region List Operations
+
+ [Benchmark]
+ [BenchmarkCategory("ListOperations", "Memory")]
+ public List CreateAndSortLargeList()
+ {
+ var values = BenchmarkTestData.CreateGame6x4PossibleValues();
+ values.Sort();
+ return values;
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("ListOperations", "Memory")]
+ public List CreateReducedList()
+ {
+ var fullList = BenchmarkTestData.CreateGame6x4PossibleValues();
+ return BenchmarkTestData.CreateReducedPossibleValues(fullList, 100);
+ }
+
+ #endregion
+
+ #region Memory Intensive Operations
+
+ [Benchmark]
+ [BenchmarkCategory("Memory", "Large")]
+ public int CountGame6x4Values()
+ {
+ var values = BenchmarkTestData.CreateGame6x4PossibleValues();
+ return values.Count;
+ }
+
+ [Benchmark]
+ [BenchmarkCategory("Memory", "Large")]
+ public int CountGame8x5Values()
+ {
+ var values = BenchmarkTestData.CreateGame8x5PossibleValues();
+ return values.Count;
+ }
+
+ #endregion
+}
\ No newline at end of file
diff --git a/src/services/bot/CodeBreaker.Bot.Benchmarks/Program.cs b/src/services/bot/CodeBreaker.Bot.Benchmarks/Program.cs
new file mode 100644
index 0000000..66e0000
--- /dev/null
+++ b/src/services/bot/CodeBreaker.Bot.Benchmarks/Program.cs
@@ -0,0 +1,15 @@
+using BenchmarkDotNet.Configs;
+using BenchmarkDotNet.Running;
+
+namespace CodeBreaker.Bot.Benchmarks;
+
+public class Program
+{
+ public static void Main(string[] args)
+ {
+ var config = DefaultConfig.Instance
+ .WithOptions(ConfigOptions.DisableOptimizationsValidator);
+
+ BenchmarkSwitcher.FromAssembly(typeof(Program).Assembly).Run(args, config);
+ }
+}
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+# CodeBreaker.Bot Benchmarks
+
+This project provides comprehensive performance benchmarks for the CodeBreaker.Bot algorithms. It measures execution time and memory consumption of the core algorithms used for playing Codebreaker games.
+
+## Overview
+
+The benchmarks evaluate the performance of:
+
+### Core Algorithm Methods
+- **HandleBlackMatches**: Filters possible values based on exact position matches (black pegs)
+- **HandleWhiteMatches**: Filters based on correct color/wrong position matches (white pegs)
+- **HandleBlueMatches**: Filters based on partial matches (specific to Game5x5x4)
+- **HandleNoMatches**: Filters when no colors match the selection
+- **SelectPeg**: Extracts individual peg values from integer representation
+- **IntToColors**: Converts integer representation to color names
+
+### Initialization Methods
+- **InitializePossibleValues**: Creates initial possible values lists for different game types
+- **Memory-intensive list operations**: Sorting, reducing, and managing large collections
+
+### Game Scenarios
+- **Early game**: Initial moves with large possibility spaces
+- **Mid-game**: Progressive filtering with mixed match types
+- **Late game**: High-precision filtering with small possibility spaces
+- **Complete game simulation**: Full game progression scenarios
+
+## Game Types Tested
+
+- **Game6x4**: 6 colors, 4 positions (traditional Mastermind)
+- **Game8x5**: 8 colors, 5 positions
+- **Game5x5x4**: 25 shape+color combinations, 4 positions
+
+## Benchmark Categories
+
+### 1. AlgorithmBenchmarks
+Core algorithm performance with different list sizes:
+- Full lists (1,000+ values)
+- Reduced lists (20-200 values)
+- Various game types and match scenarios
+
+### 2. InitializationBenchmarks
+One-time setup operations:
+- Possible values generation
+- List creation and sorting
+- Memory allocation patterns
+
+### 3. GameScenarioBenchmarks
+Realistic gameplay simulations:
+- Progressive game states
+- Combined operation sequences
+- Best/worst-case filtering scenarios
+
+## Running the Benchmarks
+
+### Prerequisites
+
+- .NET 9.0 SDK
+- Windows, macOS, or Linux environment
+
+### Quick Start
+
+1. **Build the project**:
+ ```bash
+ cd src/services/bot/CodeBreaker.Bot.Benchmarks
+ dotnet build -c Release
+ ```
+
+2. **Run all benchmarks**:
+ ```bash
+ dotnet run -c Release
+ ```
+
+3. **Run specific categories**:
+ ```bash
+ # Run only algorithm benchmarks
+ dotnet run -c Release -- --filter "*AlgorithmBenchmarks*"
+
+ # Run only Game6x4 benchmarks
+ dotnet run -c Release -- --filter "*Game6x4*"
+
+ # Run only memory-intensive benchmarks
+ dotnet run -c Release -- --filter "*Memory*"
+ ```
+
+### Advanced Options
+
+1. **Export results to different formats**:
+ ```bash
+ # Export to CSV
+ dotnet run -c Release -- --exporters csv
+
+ # Export to JSON
+ dotnet run -c Release -- --exporters json
+
+ # Export to HTML
+ dotnet run -c Release -- --exporters html
+ ```
+
+2. **Run specific benchmark methods**:
+ ```bash
+ # Run only black matches benchmarks
+ dotnet run -c Release -- --filter "*BlackMatches*"
+
+ # Run only initialization benchmarks
+ dotnet run -c Release -- --filter "*Initialization*"
+ ```
+
+3. **Memory profiling**:
+ ```bash
+ # Run with detailed memory analysis
+ dotnet run -c Release -- --memory
+ ```
+
+## Understanding the Results
+
+### Key Metrics
+
+- **Mean**: Average execution time
+- **Error**: Half of the 99.9% confidence interval
+- **StdDev**: Standard deviation of measurements
+- **Median**: Middle value of all measurements
+- **Allocated**: Memory allocated during execution
+- **Gen 0/1/2**: Garbage collection counts
+
+### Typical Performance Expectations
+
+| Operation | List Size | Expected Range |
+|-----------|-----------|----------------|
+| HandleBlackMatches | 1,000+ values | 10-100 μs |
+| HandleWhiteMatches | 1,000+ values | 50-500 μs |
+| HandleNoMatches | 1,000+ values | 5-50 μs |
+| SelectPeg | Single value | < 1 μs |
+| IntToColors | Single value | 1-5 μs |
+| InitializePossibleValues | N/A | 1-10 ms |
+
+### Memory Usage Patterns
+
+- **Game6x4 initialization**: ~50-100 KB
+- **Game8x5 initialization**: ~200-500 KB
+- **Large list filtering**: Proportional to input size
+- **String conversions**: Additional overhead for color names
+
+## Interpreting Results for Optimization
+
+### Performance Baselines
+
+Use these benchmarks to:
+
+1. **Establish baselines** before implementing algorithm changes
+2. **Compare alternative implementations** of the same functionality
+3. **Identify bottlenecks** in real game scenarios
+4. **Monitor regression** when making code changes
+
+### Common Optimization Targets
+
+Based on the benchmarks, focus optimization efforts on:
+
+1. **HandleWhiteMatches**: Often the most expensive operation
+2. **Large list operations**: When possibility space is still large
+3. **Memory allocations**: Frequent list creation and destruction
+4. **Game8x5 scenarios**: Larger search spaces require more processing
+
+### Red Flags
+
+Watch for:
+- **Execution times > 1ms** for individual filtering operations
+- **Memory allocations > 1MB** for single operations
+- **High GC pressure** (frequent Gen 1/2 collections)
+- **Inconsistent timing** (high standard deviation)
+
+## Benchmark Configuration
+
+The benchmarks use BenchmarkDotNet's default configuration with:
+- **SimpleJob**: Reasonable number of iterations for accurate results
+- **MemoryDiagnoser**: Tracks memory allocations and GC behavior
+- **RankColumn**: Shows relative performance ranking
+
+## Troubleshooting
+
+### Common Issues
+
+1. **"No benchmarks found"**: Ensure you're running in Release configuration
+2. **Inconsistent results**: Run on a dedicated machine without other heavy processes
+3. **Out of memory**: Reduce the size of test data if running on constrained environments
+
+### Performance Tips
+
+1. **Close unnecessary applications** before running benchmarks
+2. **Use Release configuration** for accurate performance measurements
+3. **Run multiple times** to ensure consistency
+4. **Consider thermal throttling** on laptops during long benchmark runs
+
+## Contributing
+
+When adding new benchmarks:
+
+1. Follow the existing naming conventions
+2. Use appropriate benchmark categories
+3. Include memory diagnostics for operations that allocate
+4. Add realistic test scenarios that represent actual usage
+5. Document expected performance characteristics
+
+## Example Output
+
+```
+| Method | Mean | Error | StdDev | Median | Allocated |
+|-------------------------------------- |----------:|---------:|---------:|----------:|----------:|
+| HandleBlackMatches_Game6x4_FullList | 45.23 μs | 0.891 μs | 1.024 μs | 45.12 μs | 1.95 KB |
+| HandleNoMatches_Game6x4_FullList | 12.67 μs | 0.234 μs | 0.219 μs | 12.71 μs | 1.23 KB |
+| InitializePossibleValues_Game6x4 | 3.45 ms | 0.068 ms | 0.064 ms | 3.43 ms | 52.3 KB |
+```
+
+This output shows that black match handling takes about 45 microseconds on average for a full Game6x4 list, while initializing the possible values takes about 3.5 milliseconds but only happens once per game.
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