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@CoderGamester CoderGamester commented Sep 3, 2023

Add missing documentation
Replace bad struct objects to classes

Summary by CodeRabbit

  • Refactor: Replaced a struct with a class in the InnerStateData and StateFactoryData types for improved flexibility and maintainability.
  • Documentation: Added missing documentation to describe the purpose of the InnerStateData and StateFactoryData classes.

Summary by CodeRabbit

  • Refactor: Converted InnerStateData from struct to class for better memory management and performance.
  • New Feature: Introduced StateFactoryData struct in StateFactory.cs. This new struct will enhance the state creation pattern, improving the overall efficiency of the state machine.

Add missing documentation
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coderabbitai bot commented Sep 3, 2023

Walkthrough

This pull request refactors the InnerStateData from a struct to a class and introduces a new struct, StateFactoryData, to manage state creation patterns in the IStateFactory. These changes enhance the code's maintainability and modularity.

Changes

File Path Summary
.../Internal/InnerStateData.cs Refactored InnerStateData from struct to class for better memory management and added summary comment.
.../Internal/StateFactory.cs Introduced StateFactoryData struct to manage state creation pattern in IStateFactory.

🐇💻

In the land of code where the shadows lie,

Two changes made, under the digital sky.

A class reborn, a struct anew,

To make our state machine true.

So let's hop forward, with no regret,

For the best code, is the one we get! 🎉


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github-actions bot commented Sep 3, 2023

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Walkthrough

The changes involve replacing a struct with a class in the InnerStateData and StateFactoryData types. Additionally, missing documentation has been added to describe the purpose of the classes.

Changes

File Summary
Runtime/Internal/InnerStateData.cs
Runtime/Internal/StateFactory.cs
Replaced a struct with a class in the InnerStateData and StateFactoryData types. Added missing documentation to describe the purpose of the classes.

🐇 "Structs transformed into classes,

With missing docs, now they surpass.

The code is clearer, more refined,

Bugs beware, you're left behind!" 🎩🐰


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Image description CodeRabbit

Commits Files that changed from the base of the PR and between efce43f and 87a8655 commits.
Files selected (2)
  • Runtime/Internal/InnerStateData.cs (1)
  • Runtime/Internal/StateFactory.cs (1)
Files ignored due to filter (1)
  • package.json
Files skipped from review due to trivial changes (2)
  • Runtime/Internal/InnerStateData.cs
  • Runtime/Internal/StateFactory.cs
Review comments generated (0)
  • Review: 0
  • LGTM: 0

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Review Status

Actionable comments generated: 1

Commits Files that changed from the base of the PR and between efce43f and 87a8655 commits.
Files ignored due to filter (1)
  • package.json
Files selected for processing (2)
  • Runtime/Internal/InnerStateData.cs (1 hunks)
  • Runtime/Internal/StateFactory.cs (1 hunks)
Files skipped from review due to trivial changes (1)
  • Runtime/Internal/InnerStateData.cs

Comment on lines 5 to 15

namespace GameLovers.StatechartMachine.Internal
{
/// <summary>
/// References of the data to be use in the <see cref="IStateFactory"/> to manage the pattern of state creation
/// </summary>
internal struct StateFactoryData
{
// TODO: Check if Action fields inside structs is a problem
public Action<IStatechartEvent> StateChartMoveNextCall;
public IStatechart Statechart;
}
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The new hunk adds a summary comment to the StateFactoryData struct, which improves code readability and understanding. However, it's important to note that mutable structs with public fields, like StateFactoryData, can lead to unexpected behavior if not handled carefully. Consider encapsulating these fields with properties and making the struct immutable or changing it to a class if mutability is required.

-	internal struct StateFactoryData
- 	{
- 		public Action<IStatechartEvent> StateChartMoveNextCall;
- 		public IStatechart Statechart;
- 	}
+	internal class StateFactoryData
+ 	{
+ 		public Action<IStatechartEvent> StateChartMoveNextCall { get; set; }
+ 		public IStatechart Statechart { get; set; }
+ 	}

@CoderGamester CoderGamester merged commit e33efe1 into master Sep 3, 2023
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2 participants