diff --git a/README.md b/README.md index a402600..b4ca837 100644 --- a/README.md +++ b/README.md @@ -27,73 +27,5 @@ Like I said there is not a lot to the game as of right now but that is partly wh ##Goals -I have a few goals in mind about what I want to do with this but I am always looking for more ideas. +I have a few goals in mind about what I want to do with this but I am always looking for more ideas. Post any you have in issues as a suggestion. -###Completed Goals - -- [x] Implent more monsters that have different stats and increase the variaty a bit. -2015-02-17 - -- [x] Implented more variety in monster with random modifiers. -2015-02-19 - -- [x] Change level ups to be you can place any amount of points in any stat. -2015-02-20 - -- [x] Implenment a dungeon scene as main objective. -2015-02-24 - -- [x] Random chance to run into monsters. -2015-02-24 - -- [x] Save System -2015-02-27 - -- [x] Change healing to be done between monster fights rather than during. -2015-03-02 - -- [x] More actions during a battle (no ideas on what). (Added option to run away) -2015-03-06 - -- [x] Something that allows the monster or player to move first. -2015-03-06 - -###Short-Term - -- [ ] Chance to stun, during battle. - -- [ ] Redo the monster leveling up system (a bit wonky right now). - - - Might need to also redo entirely the damage and health calculation depending on what I end up changing. - -- [ ] Redo leveling system to work off of experience, rather than dungeons completed. - - So if I do this, the player would need a way to go back to fight weaker monsters if they find that they moved to the next dungeon too quickly. - - -- [ ] Doors are more than just a thing you can walk through. - - - Can smash door down, find key or pick the lock. - - - Some doors are locked, but not always, random chance. - -###Long-term - -- [ ] Add Pictures - - - This is a real long term goal and will take a bit of work. - - - Start with monsters, move onto health bars then finally do the player. - -- [ ] A looting system(?) - - - Unsure of this one but I think it would be a cool idea. - -- [ ] MORE LEVELS - - - Of course if I am going to add all this stuff I will need to extend the game to make it worth while. - -- [ ] Line of sight, which causes the dungeon to be loaded as you see it. - -- [ ] Monster spawn in when the dungeon is made, and you have to defeat them all before the stairs will appear. - -- [ ] Items / inventory system. - -- [ ] Magic system (?) - - A common element in many rougelike games it might be worth looking into. - -- [ ] Introduce a story line into it, likely just going to be super basic. - -- [ ] An element weakness / strength factor. - -Bascically every monster and attack has an element (fire, water, energy, etc...) and some are more resistive to some attacks then others. - - Likely won't be impleneted until after magic if I decide to add it.