Skip to content
This repository was archived by the owner on Jun 12, 2025. It is now read-only.

Conversation

@CoderMonad
Copy link
Owner

No description provided.

GamerMan7799 added 11 commits April 25, 2015 16:55
2015/04/25	1.1.3		Patrick Rye		-Fixed some small bugs.
2015/07/06	2.0			Patrick Rye		-Updated the Sanity checker number for rooms to account for the new locked doors
2015/07/06	2.0			Patrick Rye		-Added Locked Doors which can be broken down, picked, or unlocked with a key
2015/07/07	2.0			Patrick Rye		-Changed cout to printf.
2015/07/07	2.1			Patrick Rye		-Changed all cout to printf
										-Changed all cin to scanf
										-Changed Tiles to be stored in hex
										-Cleaned up code.
2015/07/08	2.1.1		Patrick Rye		-Corrected a misplaced bracket which was causing compiling issues.
2015/07/08	2.1.2		Patrick Rye		-Changed scanf back to cin due to an issue that I will fix later.
2015/07/06	1.4c		Patrick Rye		-Added locked doors.
										-Added Keys which can be found randomly on some monsters
@CoderMonad CoderMonad added this to the V2.0c milestone Jul 8, 2015
CoderMonad pushed a commit that referenced this pull request Jul 8, 2015
@CoderMonad CoderMonad merged commit 09c12f2 into master Jul 8, 2015
@CoderMonad CoderMonad deleted the dev branch July 20, 2015 15:26
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants