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Update Master to v4.1.0 #17
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A few small things as we get ready to work on the next dev cycle.
Spilt Complie.bat into a Complie-Final.bat which will compile the final program and Complie-Debug.bat which will compile a debug version. The only differences are in the options. Debug will have warnings show as well as profiler and debuger. While the Final will be compiled for speed and mininal file size. Changes also reflected in Makefile, Object-Builder and Complie.sh
Was playing around with Code Blocks and made a bunch of changes related to that. Changed clsConfig::exists so that it doesn't need the fstream library anymore. Added Project Folder; basically just holds stuff for when working on the project.
I pushed the last commit before I saved the Code Blocks project. Here is what was missed.
A small fix to the makefile.
28 August 2015 Released version 4.1.0-beta.1 Change log: -Added: Use of the SDL library -Updated: Show map to use 2D SDL graphics -Merged: Icon_App.rc and Boilerplate.rc -Added: Placeholder .bmp pictures -Updated: Compile Batch files (currently not working; just use Code Blocks) -Updated: Code Blocks project -Changed: Default Show Map from false to true -Updated: Makefile (untested) -Moved: clsEntity::start to be in main
Fixed some stuff with the screen being messed up.
-Fixed Code Blocks dir working dir not being right. -Added config for screen size -Updated Player death for SDL screen.
Stuff and Things
01 September 2015 Released version 4.1.0-beta.4 Change log: -Updated: ReadMe to say that the program REQUIRES SDL 2.0.4 -Updated: Manual with new Screen Sizes in Config -Fixed: Screen Size in the Config being one line off -Added: Credit for the placeholder images (even if they are gonna be replaced it is only fair to give credit)
Moved some files around. Updated Compile.sh and Object-Builder.sh Moved Compile-Debug & Compile-Final to Debug Folder as I cannot get them working. Added Cleanup.bat which deletes a bunch of files that aren't needed.
02 September 2015 Released version 4.1.0-beta.5 Change log: -Changed: Config Version check now also checks software status. -Added: Some more comments -Cleaned: Main code, relies more on Entity code. -Changed: Player death animation will now show up when player runs out of inputs. -Cleaned: Old Code sections. -Added: Guideline for adding text to SDL screen -Added: Stage Enum for keeping track of stage in certain places -Added: Death Enum for what caused a player to die -Added: Unicode symbols that will be used to record player death -Added: Recording player death in log. -Changed: Player can now die from too low fitness in hard mode. -Changed: Tick wait is slightly more variable on how long the program has already been doing stuff.
03 September 2015 Released version 4.1.0-rc.1 Change log: -Updated: gitignore -Added: Licenses for the libraries we use. -Fixed: Writing messages to screen -Added: clsScreen::writemessage for keeping that section seprate. -Added: More credits -Added: SDL2 TTF Library -Added: SDL2 Image library -Added: Text message that appears on screen. -Changed: BMP to PNG files -Changed: Wall color slightly (darker) -Changed: Default screen width slightly bigger
03 September 2015 Released version 4.1.0 Change log: -Cleaned: General cleaning for push to main. -Fixed: Issue with release version when checking config value.
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Pull of dev branch onto master to update master to complete v4.1.0