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@calderarchinuk calderarchinuk released this Jun 12, 2019 · 4 commits to master since this release

Added

  • Option for Dynamic Objects to update on the same frame as Gaze. This can make SceneExplorer more smooth when the camera is moving relative to the Dynamic Object (for example, inside a vehicle)
  • Added Custom Event when the SceneID changes. Includes Scene Duration and next SceneID
  • Warning if HMD changes
  • Static SetUserName method in CognitiveVR_Manager

Fixed

  • Issue with selecting physics layer masks in Cognitive Preferences
  • Dynamic Object data struct was incorrectly referenced. This is now fixed. Several methods were added to DynamicManager to manually record Dynamic Object data
  • Compile issue on Oculus Android devices
  • Compile issue with Adhawk Api
Assets 3

@calderarchinuk calderarchinuk released this Jun 7, 2019 · 13 commits to master since this release

Changed

  • ExitPoll setup. Now you can configure your question popups with a simple component. Added additional properties to easily override prefabs. See the docs for details
  • Changed some functions when configuring ExitPoll by code. May cause errors if upgrading from an old project

Fixed

  • Several possible null reference exceptions from GameplayReferences.HMD property
Assets 3

@calderarchinuk calderarchinuk released this May 28, 2019 · 19 commits to master since this release

Added

  • Eye tracking support for Vive Pro Eye

Fixed (0.12.1)

  • Bug with timestamping fixations when using certain eye tracking hardware
Assets 4
May 28, 2019
Merge remote-tracking branch 'refs/remotes/origin/develop'

@calderarchinuk calderarchinuk released this May 24, 2019 · 42 commits to develop since this release

Added

  • Support for SteamVR 2.2.0 controller input tracking

Fixed

  • Bug with writing duplicate inputs from Controller Input Tracker component
  • Redundant "enabled"="true" properties on controller data
Assets 4
May 24, 2019
added support for steamvr 2.2.0 input tracking

@calderarchinuk calderarchinuk released this May 21, 2019 · 33 commits to master since this release

Fixed

  • Input tracking issue with SteamVR 2.2.0 expecting a different type
  • GLTF export did not correctly escape some characters
Assets 3

@calderarchinuk calderarchinuk released this May 13, 2019 · 36 commits to master since this release

Changed

  • Dynamic Objects internal changes for performance. It is possible upgrading to this version may cause some compilation problems if you have a complex integration of Dynamic Object Components.
  • Moved several events from CognitiveVR_Manager to CognitiveVR.Core
  • HMD Height component uses median value instead of average. Added offset to approximate user's actual height instead of eye height.
  • Arm Length component starts sampling after controller receives any input. Added offset to approximate user's shoulder height.

Added

  • Custom Events can append the latest Sensor Data
Assets 3

@calderarchinuk calderarchinuk released this Apr 18, 2019 · 58 commits to master since this release

Added

  • Fixation Recorder. Records a user's eye fixations during a session. See the Fixations docs for details
  • Warning if Custom Events are written in the update loop every frame
  • Support for AsyncGPUReadback in 2018.2 and newer when recording gaze from the Command Buffer

Fixed

  • Oculus Guardian recording incorrect size when not configured
  • Recording Gaze using Physics include a configurable layermask in preferences
  • Disable Local Storage if it encounters an error
  • GLTF Export incorrectly exporting primitives, leading to duplicated meshes
  • Issue with getting 'active' SceneID when multiple scenes are loaded additively at startup
Assets 3
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