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Added

  • Fixation Recorder. Records a user's eye fixations during a session. See the Fixations docs for details.
  • Room Size Blueprint for Oculus Guardian

Fixed

  • Updated internal event names and property names
  • Null reference from GetWorld when automatically sending recorded data at startup
Assets 6

@calderarchinuk calderarchinuk released this Sep 25, 2018 · 27 commits to master since this release

Added

  • LobbyId for multiplayer sessions
  • Floor position from HMD

Changed

  • RtAudio used for ExitPoll voice recording renamed to avoid conflicts in UE 4.19 and UE 4.20
  • cognitivevrapi namespaces added to several classes to avoid conflicts

Fixed

  • Will automatically write default settings to DefaultEngine.ini
  • UI formatting in Scene Setup window
  • Rewording Scene and Dynamic explanations in Scene Setup window for clarity
Assets 5

@calderarchinuk calderarchinuk released this May 29, 2018 · 48 commits to master since this release

Added

  • New Cognitive Scene Setup wizard from the Window Menu. This will guide you through full upload process for scenes and dynamics

Changed

  • Dynamic Object Components inherit from SceneComponent - you can attach Dynamic Object Components into Actor hierarchies
  • Removed Scene Export Options in Cognitive Settings. Recommended to use the Scene Setup Wizard.
Assets 4

@calderarchinuk calderarchinuk released this Apr 16, 2018 · 64 commits to master since this release

Changed

  • Updated SDK to support backend changes
  • Updated User and Device property blueprints
  • Renamed Transactions to Custom Events
  • Updated scene upload json
  • Replaced dynamic object id integers with strings
Assets 3
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