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Godot Engine – Multi-platform 2D and 3D game engine
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akien-mga Merge pull request godotengine#33595 from Faless/fix/explain_msg_strip
Fix explain message not being stripped in release.
Latest commit 14e52f7 Nov 13, 2019
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core Fix explain message not being stripped in release. Nov 13, 2019
doc Merge pull request godotengine#33591 from zaksnet/fix-string-docs-split Nov 13, 2019
drivers Merge pull request godotengine#33517 from madmiraal/fix-_MSG-macros Nov 11, 2019
editor Merge pull request godotengine#33596 from KoBeWi/sell_tile Nov 13, 2019
main Remove ERR_EXPLAIN macros and the scaffolding they needed. Nov 11, 2019
misc Travis: Force installing OpenJDK8 for Android SDK compatibility Oct 26, 2019
modules Merge pull request godotengine#32966 from ffaristocrat/fix-hex-parsing Nov 12, 2019
platform Merge pull request godotengine#33536 from akien-mga/revert-25474-andr… Nov 13, 2019
scene Merge pull request godotengine#33557 from nekomatata/empty-tree-crash Nov 12, 2019
servers Merge pull request godotengine#33518 from BastiaanOlij/msaa_ext_modes Nov 11, 2019
thirdparty opus: Packaging fixups after godotengine#33311 Nov 12, 2019
.appveyor.yml AppVeyor: Skip saving cache on non-master branches Jul 2, 2019
.clang-format clang-format: Set standard for ObjC++ Feb 9, 2019
.editorconfig Include SConstruct in .editorconfig May 26, 2019
.gitattributes Git: Explicitly list binary files as such to avoid EOL change May 25, 2019
.gitignore Travis CI: Test project exporting/script running in the headless editor Aug 20, 2019
.mailmap Update AUTHORS list Nov 12, 2019
.travis.yml Travis: Force installing OpenJDK8 for Android SDK compatibility Oct 26, 2019 Update AUTHORS list Nov 12, 2019 Bump version to 3.1-stable \o/ Mar 13, 2019 Minor English fix Apr 6, 2019
COPYRIGHT.txt Remove unused stb_truetype-based DynamicFont implementation Oct 2, 2019 New contributors added to AUTHORS: Nov 7, 2019
LICENSE.txt Update copyright statements to 2019 Jan 1, 2019 Add Weblate badge to Jul 6, 2019
SConstruct Remove dependency on the editor directory being in the build's includ… Oct 10, 2019 fixed building using scons with python3 May 28, 2018 Remove trailing whitespace Nov 20, 2018
icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` Jun 28, 2018
icon.svg Use new Godot icon consistently everywhere May 17, 2017
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` Jun 28, 2018
logo.svg fix getting correct mingw-w64 version Jul 25, 2019 Fixed short circuiting on non-Windows platforms Jul 30, 2018 Bump version to 3.2-beta Nov 5, 2019

Godot Engine logo

Godot Engine


2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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