Asset paths
A lot of assets are available in client and game files. This describes how they are organized and where to find frequently requested files.
Note: Files are sometimes reorganized by Riot. This page applies to the latest version.
On raw.communitydragon.org, LCU files
are exported at the root and game client hashes are exported in the game/
subdirectory.
Files with unknown path are put in unknown/
subdirectories.
Client paths
Most paths from client use the following format: plugins/<plugin>/<region>/<lang>/...
Where:
<plugin>
is the client plugin name<region>
is a region name (e.g.euw
), orglobal
<lang>
is a language code (e.g.en_gb
), ordefault
The plugin name matches the directory name in which a WAD can be found. For
instance, for .../plugins/rcp-fe-lol-missions/assets.wad
, the plugin is
rcp-fe-lol-missions
.
With the exception of the rcp-be-lol-game-data
plugin which contains a lot of
common assets, only the fe
(frontend) plugins contain assets; the be
(backend) can be ignored.
The region/lang pair allows the client to use different files depending on the
region and/or language. It is notably used for translations and censorship of
some visuals (e.g. Grave's cigar).
When retrieving an asset, the client starts by looking for a match with its
specific region and/or language, then falls back to global/default
.
Mapping paths from JSON files.
The plugins/rcp-be-lol-game-data/global/default/v1/
directory contains a lot of JSON files, for a lot of game objects.
In those, asset paths can be mapped to URLs: /lol-game-data/assets/<path>
is mapped to plugins/rcp-be-lol-game-data/global/default/<lowercased-path>
.
For instance:
/lol-game-data/assets/ASSETS/Items/Icons2D/TeleportHome.png
maps to plugins/rcp-be-lol-game-data/global/default/assets/items/icons2d/teleporthome.png/lol-game-data/assets/v1/champion-icons/-1.png
maps to plugins/rcp-be-lol-game-data/global/default/v1/champion-icons/-1.png
Champion assets
Note: layout have changed and not all champions have been updated yet. For the actual path, always check the champion's JSON file from champion basic data.
Note: most assets from rcp-be-lol-game-data
can be found in both LCU files and game client files.
- Basic data, also includes paths to champion assets
- Square portraits (base skin)
- Square portraits (all skins), as seen on shop and hextech-crafting
- Round portraits (all skins):
game/assets/characters/{name}/hud/
(example) - Skin backgrounds (centered), as seen on profile page
- Skin backgrounds (uncentered), as seen on collection tab
- Ultimate skin backgrounds, as displayed on profile page, also animated
- Chroma appearances, as seen on champion select
- Loading screen champion backgrounds:
plugins/rcp-be-lol-game-data/global/default/assets/characters/{name}/skins/
orgame/assets/characters/{name}/skins/
(example), also include limited edition borders (example) - Spell icons (all forms):
game/assets/characters/{name}/hud/icons2d
(example)
Other assets
- Summoner icons
- Rune icons, stats icons
- Ward skins
- Emotes, also here
- Game modes: icons and lobby, loading screen backgrounds
- Item icons
- Hextech crafting and loot: here and there
- Role icons: PNG, SVG (multiple colors available for both)
- Clash banner flags
- Nexus Blitz event icons (texture map), also some here
- Profile and friend-list circles based on summoner level (look for
theme-*-border.png
files), also here - League ranked crests (various parts for each tier, look into
images/
subdirectory for each tier) - League ranked icons
- League ranked mini icons
- Tier promotion animations
- Mission icons (note: some are still unknown)
- Loading screen tier borders
- In-game announcements: champion borders, multi-kill banners, non-champion portraits, dragon portraits
- Match history icons, including gold and CS icons from scoreboard
- Buff/debuf icons
- In-game cursors (also Qiyana's ones)
- Mastery icons
Teamfight Tactics (TFT)
- Most icons (small versions)
- Trait icons
- Champion images (as displayed in in-game shop)
- Companions (as displayed in lobby)
- Map skins (as displayed in lobby)
- UI assets (look in subdirectories for more)