0.1.6: Tendon Visualization, Muscle plotting, OpenSim 4.3
New muscle visualization options, experimental support for live muscle plots, and OpenSim 4.3 support:
-
Muscle tendons can now be visualized in the 3D viewer (#165):
- You can try this out by experimenting with the new dropdown menus that were added to the
Options
menu,
available in each 3D viewer panel - Muscle decoration style can now be changed (e.g. to SCONE-style) in the 3D viewer's options menu (#188)
- Muscle coloring logic can now be changed in the 3D viewer's options menu (#189)
- Muscle thickness logic can now be changed (e.g. to PCSA-derived) in the 3D viewer's options menu (#190)
- You can try this out by experimenting with the new dropdown menus that were added to the
-
(EXPERIMENTAL) There is now partial support for plotting muscle parameters (e.g. moment arm, pennation angle)
against a particular coordinate (e.g.knee_angle_r
) in the model editor (see #191):- The easiest way to do this is to right-click a muscle
Add Muscle Plot vs
and then select a coordinate (#196) - Alternatively, add a new plot panel via the
Window
menu in the editor's main menu - You can right-click a plot to change what it's plotting
- You can left-click a plot to change the coordinate's value (#195)
- The plot will auto-update whenever either the model is edited or a state is edited (e.g. by changing a
coordinate value). It will also update if the model's backing file changes (e.g. because it is being
edited in a third-party editor) - You can have multiple muscle plots open simultaneously (related: #191)
- Plot data is computed on a background thread (#200)
- See issue #191 on ComputationalBioMechanicsLab/opensim-creator for general progress on this feature
- The easiest way to do this is to right-click a muscle
-
You can now change how muscles are colored by the backend (#189):
- Previously, muscles were always colored by the OpenSim backend (i.e. by activation)
- You can now also color by activation, excitation, force, or fiber length
- See the
Options
menu of a 3D viewer in the model editor for more information
-
OpenSim was updated to v4.3 (#192)
-
Fixed a bug that prevented model rollbacks from working correctly