a collection of tools and code (with a very presumptuous name) for SEGA Master System / SEGA Game Gear / SEGA SG-1000 homebrew development using 'C' language (and the SDCC compiler).
#####How to code your own programs using devkitSMS:
- download SDCC - version 3.6.9 or newer required - get it here - snapshots here
- install it ("include files" and "Z80 library" are the only components required, you shouldn't need anything else)
- read its manual
- make sure that your installation works - details are at page 20 of the PDF manual
- place
ihx2sms.exefrom this package into your SDCCbinfolder (if you're not on Windows please compile ihx2sms youself from the sources) - place
assets2banks.exeand/orfolder2c.exefrom this package into your SDCCbinfolder (both are optional as you can use other tools to convert your data assets. If you're not on Windows please compilefolder2c.cyourself from the sources.assets2banks.pypython source is also provided) - for SMS/GG: place
crt0_sms.relfrom this package into your project folder (or a crt0 folder on your projects root) - for SMS: place
SMSlib.hin your project folder andSMSlib.libin SDCClib/z80folder - for GG: place
SMSlib.hin your project folder andSMSlib_GG.libin SDCClib/z80folder - for SG-1000: place
crt0_sg.relfrom this package into your project folder (or a crt0 folder on your projects root) - for SG-1000: place
SGlib.handSGlib.relin your project folder (or a SGlib folder on your projects root) - optionally, if you plan to use PSG music/SFX, place
PSGlib.handPSGlib.relin your project folder
#####How to use devkitSMS/SMSlib to code your own SMS/GG program:
- include
SMSlib.hin your sources - compile your program:
sdcc -c -mz80 --peep-file peep-rules.txt your_program.c
- link your program with
crt0_sms.reland the library:
sdcc -o your_program.ihx -mz80 --no-std-crt0 --data-loc 0xC000 crt0_sms.rel your_program.rel SMSlib.lib
note that you should put crt0_sms.rel first, and you should put the library after your code.
#####How to use devkitSMS/SGlib to code your own SG program:
- include
SGlib.hin your sources - compile your program:
sdcc -c -mz80 your_program.c
- link your program with
crt0_sg.relandSGlib.rel(a.k.a. "the SG library"):
sdcc -o your_program.ihx -mz80 --no-std-crt0 --data-loc 0xC000 crt0_sg.rel your_program.rel SGlib.rel
note that you should put crt0_sg.rel first, and you should put SGlib.rel after your code.
#####How to use devkitSMS/PSGlib to use PSG audio/SFX in your SMS/GG/SG program:
- include
PSGlib.hin your sources - compile your program
sdcc -c -mz80 your_program.c
- link your program with proper crt0 and libraries, adding
PSGlib.reltoo after the proper library:
sdcc -o your_program.ihx -mz80 --no-std-crt0 --data-loc 0xC000 crt0_sms.rel your_program.rel SMSlib.lib PSGlib.rel
#####How to add external data into your ROM:
-
use the assets2banks utility included, for example. This is the suggested way. Read its documentation
-
alternatively, you use the folder2c utility included It creates a .c source file (with its .h header file) containing one constant data array for each single file found in the specified dir:
folder2c assets data [optional ROM bank #]
this creates data.c and data.h from the files found inside assets subfolder. Each array will be named from the original filename, replacing spaces, periods and brackets with an underscore (it doesn't convert any other char so please use only alphanumeric chars). For each array there will be a #define into the .h file specifying the size in bytes, and it'll be called [arrayname]_size. If a numerical third parameter is specified (it's optional), its value will be used in the .h file for an additional #define called [arrayname]_bank for each asset.
#####How to use more than 48KB in your ROM ('ROM paging'):
- in your program, use the SMSlib provided
SMS_mapROMBank(n)macro to map the bank you need (your code should be restrained to the first 32KB as the last 16KB will be paged out) - put your data into a separate .c file for each 16KB ROM bank starting from bank2, for example bank2.c, bank3.c etc... (you can use the assets2banks and folder2c tools described above) compiling each one with a different CONST segment name, I suggest using
BANK#for descriptiveness:
sdcc -c -mz80 --constseg BANK2 bank2.c
sdcc -c -mz80 --constseg BANK3 bank3.c
- compile your program:
sdcc -c -mz80 --peep-file peep-rules.txt your_program.c
- link all the objects together adding a parameter for the linker for each bank (
_BANK#) and adding each .rel file to be linked (proper crt0 file goes always first) then all the bank#.rel files last, in ascending order:
sdcc -o your_program.ihx -mz80 --no-std-crt0 --data-loc 0xC000 -Wl-b_BANK2=0x8000 -Wl-b_BANK3=0x8000 crt0_sms.rel your_program.rel SMSlib.lib bank2.rel bank3.rel
#####How to build the final .sms/.gg/.sg file
- use the ihx2sms utility included. Input file is the ihx generated by SDCC linker, the output file is the generated ROM:
ihx2sms your_program.ihx your_program.sms
The size of the ROM will be a multiple of 16KB. The utility also calculates the ROM checksum for the output file if the SEGA header has been included in your program.