From bd5abfd93f7b02322a107997757930a16af3e2ce Mon Sep 17 00:00:00 2001 From: Conor Stokes Date: Wed, 12 Oct 2016 23:51:31 +0800 Subject: [PATCH] Deleting unwanted/out of date format file. --- boondoggle data format.txt | 71 -------------------------------------- 1 file changed, 71 deletions(-) delete mode 100644 boondoggle data format.txt diff --git a/boondoggle data format.txt b/boondoggle data format.txt deleted file mode 100644 index 9fa3197..0000000 --- a/boondoggle data format.txt +++ /dev/null @@ -1,71 +0,0 @@ -Constant buffer shared by pixel shaders - -ShaderEffectSequence - - ShaderEffect* - - Pixel Shader Constants - - BufferOutputShader - - Texture Slots - - MainOutputShader - - Texture Slots - -Texture slots come from texture table -- buffer output shaders update texture slots as they get updated - -Shader Effect Sequence - {- Set of pre-defined textures - - Set of buffer output shaders} - texture slots - - main output shaders - - Shader Effects - - Texture slot references - - - - -Resource types -- Textures -- Buffer output shaders -- Ray output shaders -- Shader Effect - -- Shader effect - - -Things we want -- Once off procedural textures -- Regularly evaluated procedural textures -- Loaded constant textures -- Ray marching shaders - -Effect file -- Header - - Number of Texture Resources - - Texture Resource Table Pointer - - Number of Shader Resources - - Shader Resource Table Pointer - - Number of Procedural Textures - - Number of Effects - - Effects pointer - -- Texture Resource Table Entry - - Size - - Data Pointer - -- Shader Resource Table Entry - - Size - - Type (2D/ray) - - Data Pointer - -- Procedural Texture - - Number Source Textures - - Source Texture Handle Table Pointer - - Shader Handle (must always be 2D) - -- Effect Entry - - Number Once Off Procedural Textures to Evaluate - - Pointer to list of procedural textures to evaluate (by id) - - Number of Animated Procedural Textures to Evaluate - - Pointer to list of procedural textures to evaluate (by id) - - Number of Source Textures - - Source Texture Handle Table Pointer - - Shader Handle - -