{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":73943527,"defaultBranch":"master","name":"YetAnotherPixelDungeon","ownerLogin":"ConsideredHamster","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2016-11-16T17:21:50.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/11737499?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1716035051.0","currentOid":""},"activityList":{"items":[{"before":"22fae09bdaf32bc4e50dea083a07859d9043de90","after":"8cfaed92ec3133513acf03b1cb5a13017c3c52c5","ref":"refs/heads/master","pushedAt":"2024-05-18T12:17:06.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"ConsideredHamster","name":"ConsideredHamster","path":"/ConsideredHamster","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11737499?s=80&v=4"},"commit":{"message":"Version 0.3.4\n\nMINOR CHANGES\n\n- added a pop-up about Tutorial on the second floor for new players\n\n- decreased the amount of healing Goo receives from absorbing its spawn\n- decreased the distance between Tengu's shadows spawned in the alternate phase\n- DM-300 now spawns immediately aggroed and closer to the starting room\n- decreased DM-100's health by half (they deserved it)\n\n- boss summons no longer grant any experience\n- piranhas are now resistant to fire and immune to burning\n- changed skeletons spawning on the fifth floor to gnoll shamans\n- evil eyes no longer drop meat, but vampire bats do\n\n- buying, selling, and stealing items from shops now takes one turn\n- increased amount of ammo/gunpowder/bombs sold at the last shop\n- freezing duration from Wands of Ice Barrier will ignore the target's armor now\n- Scrolls of Phase Warp are now more reliably random\n\nBUGS & ISSUES\n\n- fixed Yog's fists not counting as magical enemies\n- fixed the burning fist ability description\n- fixed evil eyes being able to hit you twice\n\n- fixed DM-300 bombs not exploding at the same time\n- fixed DM-300 being able to hit you at a distance\n- fixed DM-300 being able to use abilities while asleep\n- fixed DM-300 always throwing two bombs while enraged\n\n- fixed dropping/throwing equipped armor taking fewer turns than unequipping it\n- fixed Scrolls of Detect Magic failing to identify equipped items in certain cases\n- fixed some shelves being inaccessible on warehouse floors\n- fixed vampiric weapons draining health from magical enemies\n\n- fixed the guard buff lasting longer than intended\n- fixed some other (even less important) stuff","shortMessageHtmlLink":"Version 0.3.4"}},{"before":"f97ab679b1660700cb026e33e34397e856e752ce","after":"22fae09bdaf32bc4e50dea083a07859d9043de90","ref":"refs/heads/master","pushedAt":"2024-05-05T11:03:16.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"ConsideredHamster","name":"ConsideredHamster","path":"/ConsideredHamster","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11737499?s=80&v=4"},"commit":{"message":"Version 0.3.3\n\nGENERAL\n\n- all difficulty levels are now unlocked by default\n- last three chapters became much more open-ended\n- added more decorations for wall and floor tiles\n- made a lot of tweaks to make chapters differ from each other\n- added random clutter in empty rooms to make them look a bit different\n\n- added \"burnt\" floors which have a lot of (likely cursed) bones and barely any grass\n- added \"storage\" floors which change most of the floor's walls to (mostly empty) shelves\n- added \"guarded\" floors with additional mobs spawned, some of them wandering by default\n- \"trapped\" floors no longer affect mob amount and respawn rate\n- decreased amount of traps on \"flooded\" floors\n\n- removed the \"haunted\" floor feeling\n- all hazards now have descriptions when inspected\n- the ambitious imp now only spawns in the floor's exit room\n- the troll blacksmith's quest now requires only 5 pieces of dark gold ore\n\nENEMIES & BOSSES\n\n- the mob description window now also shows their stats, resistances and abilities\n- completely reworked the Tengu boss fight\n- completely reworked the DM-300 boss fight\n- boss summons now can be encountered as regular mobs\n\n- evil eyes no longer run away when approached\n- evil eye beams are now reflected from walls\n- golems can now inflict knockback upon attacking\n- blackguards can now pull you closer with harpoons\n\n- stats of gnoll hunters/shamans now scale with the current chapter\n- piranhas and imps can turn invisible now\n- significantly decreased the chance of mobs dropping food\n- delay between mob respawns now increases much faster\n\n- replaced fire elementals with a new enemy: fire drakes\n- replaced fiends with a new enemy: demonic magi\n- reworked the succubus sprite so it looks more demonic\n- removed class-specific mob descriptions in the sewers\n\nITEMS & CONSUMABLES\n\n- interacting with bookshelves now has a chance of identifying one unknown scroll\n- changed the Scroll of Identify into the Scroll of Detect Magic\n- Potions of Invisibility now snuff out the lantern when used\n- Invisibility is also dispelled when lighting the lantern\n- all uncursing effects now remove only one negative level from cursed items\n- items in perfect condition can now be repaired anyway\n\nBOMBS & FIREARMS\n\n- all flintlock weapons now require only 1 portion of gunpowder to reload\n- bombs now explode on the next turn after being thrown\n- bomb sticks now require more gunpowder to craft\n- bomb explosions no longer inflict knockback\n- changed damage from explosions from non-elemental to their own element\n\nWANDS\n\n- the Wand of Lightning zaps now arc to nearby targets unless the target is standing in the water\n- the Wand of Ice Barrier now simply creates a short wall on the tiles adjacent to the target\n- the Wand of Disintegration shouldn't affect the same target twice anymore\n- stacking runes of the Wand of Firebrand beyond fifth stack only affects their duration now\n\nDEBUFFS\n\n- lightning damage from all sources now spreads over the water, just like the Wand of Lightning zaps\n- damage debuff from being Poisoned, Withered, Charmed and Controlled was decreased from 50% to 25%\n- the Vertigo debuff now interrupts your movement when causing you to misstep\n- mobs affected by the Vertigo debuff will now switch their behavior to \"wandering\"\n\nFIXES\n\n- fixed cave scorpions appearing one floor earlier than intended\n- fixed the issue that caused Scrolls of Banishment to apply the Tormented debuff instead of Banished\n- fixed the issue that caused cursed Rings of Durability to prevent repair too often\n- fixed visual issues with harpoons\n- fixed a lot of minor issues and typos","shortMessageHtmlLink":"Version 0.3.3"}},{"before":"2935b66cfa909f33782715865138c7fd07970bd5","after":"f97ab679b1660700cb026e33e34397e856e752ce","ref":"refs/heads/master","pushedAt":"2024-01-17T15:10:10.000Z","pushType":"push","commitsCount":1,"pusher":{"login":"ConsideredHamster","name":"ConsideredHamster","path":"/ConsideredHamster","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/11737499?s=80&v=4"},"commit":{"message":"privacy policy\n\nAdded privacy policy for Googe Play.","shortMessageHtmlLink":"privacy policy"}}],"hasNextPage":false,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAAETZoHCQA","startCursor":null,"endCursor":null}},"title":"Activity ยท ConsideredHamster/YetAnotherPixelDungeon"}