diff --git a/README.md b/README.md
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+# SilentPatch for NFS2: Special Edition, NFS3: Hot Pursuit NFS4: High Stakes and NFS: Porsche Unleashed
+
+This modification addresses several numerous more or less several bugs in the classic Need for Speed games from the late 90s - starting from Need for Speed 2: Special Edition,
+through Need for Speed: Porsche Unleashed. Since all those games already have their established unofficial patches, I concentrated my efforts on issues either omitted by those patches,
+or (in the case of NFS2SE and NFS Porsche) caused by them.
+
+**Modern Patches from VEG ([NFS3](https://veg.by/en/projects/nfs3/)/[NFS4](https://veg.by/en/projects/nfs4/))**
+**and Verok ([NFS2SE](https://community.pcgamingwiki.com/files/file/2448-need-for-speed-ii-second-edition-patch-by-verok-verokster-105/)/[NFS Porsche](https://community.pcgamingwiki.com/files/file/2708-veroks-verokster-need-for-speed-v-porsche-unleashed-patch-v106/))**
+**are strongly recommended, although not mandatory. SilentPatch can work with or without them.**
+
+## Featured fixes
+Fixes marked with ⚙️ can be configured/toggled via the INI file.
+
+### Essential fixes:
+* ⚙️ Locked all (NFS3/NFS Porsche) or specific problematic threads (NFS2SE/NFS4) to one core, while allowing worker threads to use any CPU cores - combining good stability and performance. This option has to be enabled by adding `SingleProcAffinity=1` to an INI file named like the game's executable. This change is fully compatible with Modern Patches and overrides its single-core affinity solution.
+* (NFS2SE) Fixed a potential race condition on starting the movie decoding thread.
+* (NFS2SE) Fixed a bug preventing controller button mappings from working correctly with gamepads that report more than 15 buttons (such as the Xbox One controller).
+* (NFS2SE) Fixed the game closing when the controller disconnects during the race.
+* (NFS2SE, Verok's Modern Patch only) Fixed an issue where online races were displayed only on the top half of the screen as if they were split-screen races.
+* (NFS Porsche) Fixed a startup crash due to DirectInput controller enumeration being broken under specific circumstances on Windows 10 and newer.
+* (NFS Porsche) Fixed severe performance issues on Windows 10 and newer when rebinding controls.
+* (NFS Porsche, Verok's Modern Patch only) Fixed unresponsive keyboard inputs after Alt + Tab during the race.
+* (NFS Porsche, Verok's Modern Patch only) Fixed a severe memory leak in OpenGL1 and OpenGL3 thrash drivers occurring after every race.
+
+### Miscellaneous fixes:
+* Alt + F4 now works.
+* Num Lock, Caps Lock, and Scroll Lock don't get forcibly disabled on game launch anymore.
+* (NFS2SE/NFS3/NFS4) Fixed issues with stuttery/unresponsive mouse cursor in menus when using mice with high polling rates.
+* (NFS2SE/NFS3/NFS4) Fixed a controller polling bug resulting in potential incompatibilities with DirectInput wrappers such as Xidi.
+
+### Enhancements:
+* Pasting text into text boxes now works with Ctrl + V.
+
+## Compilation requirements
+* [Premake5](https://premake.github.io/) and Visual Studio 2022 are required for project generation and compilation.
+ Invoke `premake5 vs2022` in the main project directory to generate a project.
diff --git a/source/VersionInfo.lua b/source/VersionInfo.lua
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--- a/source/VersionInfo.lua
+++ b/source/VersionInfo.lua
@@ -1,5 +1,5 @@
defines {
- "rsc_FullName=\"SilentPatch for NFS2: Special Edition, NFS3: Hot Pursuit, NFS4: High Stakes, NFS: Porsche 2000\"",
+ "rsc_FullName=\"SilentPatch for NFS2: Special Edition, NFS3: Hot Pursuit, NFS4: High Stakes, NFS: Porsche Unleashed\"",
"rsc_MinorVersion=0",
"rsc_RevisionID=1",
"rsc_BuildID=0",