diff --git a/src/main/java/ZombieAwareness/ZAUtil.java b/src/main/java/ZombieAwareness/ZAUtil.java index dfdaec3..f4c2e70 100644 --- a/src/main/java/ZombieAwareness/ZAUtil.java +++ b/src/main/java/ZombieAwareness/ZAUtil.java @@ -434,6 +434,13 @@ public static boolean ai_FindTarget(EntityLiving ent, boolean omniscient) { for(int j = 0; j < list.size(); j++) { Entity entity1 = (Entity)list.get(j); + + //for new calmed zombies, keep them from targetting/pathing towards player + //just blacklisting all of them from this feature, not checking if calm currently + if (ent.getClass().getSimpleName().equals("EntityZombiePlayer")) { + continue; + } + if(isEnemy(ent, entity1, omniscient)) { if (omniscient || (ZAConfig.seeThroughWalls || ((EntityLivingBase) entity1).canEntityBeSeen(ent))) {