• Action queue basics
  • setNextAction
  • queueAction
  • finishAction
  • Actions
  • General fields
  • die
  • Valid target: Patients not in any room
  • idle
  • Valid target: Any humanoid
  • knock_door
  • Valid target: Patients standing next to a door
  • meander
  • Valid target: Any humanoid
  • multi_use_object
  • Valid target: Any humanoid standing on a use_position tile
  • pickup
  • Valid target: Staff members
  • queue
  • Valid target: Patients
  • seek_reception
  • Valid target: Patients
  • seek_room
  • Valid target: Patients
  • seek_staffroom
  • Valid target: Staff
  • seek_toilets
  • Valid target: Patients
  • spawn
  • Valid target: Patients
  • staff_reception
  • Valid target: Receptionists
  • use_object
  • Valid target: Any humanoid standing on a use_position tile
  • use_screen
  • Valid target: Patients (Staff pending)
  • use_staffroom
  • Valid target: Staff inside a staff room
  • walk
  • Valid target: Any humanoid