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Code base for Art Pipelines creating an easy to use API for Technical Artists.
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.idea Delete misc.xml Mar 11, 2014
maya formatting Feb 26, 2014
python typo Nov 5, 2014
schemas MotionBuilder 2014 supported Jul 28, 2013
.gitignore .zip allowed Mar 5, 2014
CHANGELOG
LICENSE BSD 2-clause license Apr 26, 2012
README

README


--------------- Download from github ---------------

https://github.com/CountZer0/PipelineConstructionSet

and sync the project to your local git folder:
C:\Users\[username]\git\PipelineConstructionSet

or copy PipelineConstructionSet folder to your favorite location. This folder will be
referred to as [PCSroot] in this document.



--------------- Installation instructions ---------------

A. Set 'toolsLocation' in [PCSroot]/python/common/core/globalVariables.py to location of
[PCSroot] chosen above.



--------------- MotionBuilder hook-up ---------------

A. Open Settings -> Preferences -> Python  and specify 'Python startup folder' as:
	[PCSroot]/python/moBu/startup

B. Still need to add to User or System environment variable PYTHONPATH:
    [PCSroot]/python



--------------- Maya hook-up ---------------

A. Copy userSetup.mel from
	[PCSroot]/maya/mel/userSetup.mel
	
	to maya scripts folder:
	C:\Users\[username]\Documents\maya\2014-x64\scripts\userSetup.mel

B.	Change line #2 in userSetup.mel 'mayaMenuBootPath' and set to:
	[PCSroot]/python

	Change line #3 to:
	[PCSroot]/python/maya/

C. Add this line to your Maya.env:
	PYTHONPATH = [PCSroot]/python/maya/site-packages/pymel-1.0.5


--------------- Future Apps to come ---------------
Max?
Unity?
	
	
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