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Latest commit d410bc5 Sep 26, 2018

README.MD

pSNES: Portable Snes9x

The main goals of this snes9x port are:

  • have a basic but user friendly user interface on non windows devices
  • use a recent rendering interface for speed and effects support
  • cross-platform and code portability
  • easy updates of snes9x core (no modifications to the original sources)

Currently supported devices

  • Linux (sdl1, sdl2)
  • Nintendo Switch (libnx, sdl2)
  • Sony Ps Vita (vitasdk, vita2d)

Capabilities

  • Support save states
  • Support cheats (put a "rom_name.cht" file with game genie codes in cheat folder)
  • Support 2x, 3x, fit, fit 4/3 and fullscreen hardware linear scaling
  • Support software filtering (tv2x, smooth, supereagle, 2xsai...)
  • Support titles, previews, and icons images (png), named as the rom name with png extension instead zip/sfc, in their respective directory (to be created if needed).
  • Support database file for rom handling. You'll need a "db.xml" file located alongside the application. The current "db.xml" file comes from dat-o-matic, and contains a complete "no-intro" romset. Your rom files must be zipped and named as per this set (http://datomatic.no-intro.org). You can enable/disable this option from the option menu (restart required).

Cheat format

  • Example for "Super Mario World (USA).cht" game genie codes
    cheat
      name: UnlimitedJumps
      code: 3E2C-AF6F
      enable
    
    cheat
      name: 99Lives
      code: 14B4-6F07
      enable
    

Installation (switch)

  • copy "psnes" directory to "/switch/" directory on sdcard
  • copy roms to "/switch/psnes/roms/" directory on sdcard

Usage (switch)

  • Press (+) in the rom list to configure main options and default roms options
  • Press (-) in the rom list to configure per rom options
  • Press (+) AND (-) when in emulation to bring the options menu

Thanks

  • ScHlAuChi
  • devkitPro and libnx people: yellows8, plutoo, profi200, WntrMute ....
  • ScHlAuChi again :)