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Deleted old demo for renaming purposes.

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1 parent b5b9afc commit c8517c9435cb821ecbe2d80ef355ed77e2f0c34a @lannymcnie lannymcnie committed Apr 30, 2012
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  1. +0 −209 examples/convolution.html
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-<!DOCTYPE html>
-<html>
-<head>
- <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
- <meta http-equiv="X-UA-Compatible" content="IE=9" /> <!-- req for IE 9 else audio tag won't work -->
-
- <title>SoundJS: Convolution Example</title>
-
- <script type="text/javascript" src="http://code.createjs.com/soundjs-0.2.0.min.js"></script>
- <script type="text/javascript" src="http://code.createjs.com/preloadjs-0.1.0.min.js"></script>
- <script type="text/javascript" src="assets/soundjs.flashplugin-0.2.0.min.js"></script>
- <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script>
-
- <script type="text/javascript" >
-
- var preload;
-
- function init() {
- if (window.top != window) {
- document.getElementById("header").style.display = "none";
- }
-
- SoundJS.FlashPlugin.BASE_PATH = "assets/" // Initialize the base path from this document to the Flash Plugin
- if (!SoundJS.checkPlugin(true)) {
- document.getElementById("error").style.display = "block";
- document.getElementById("content").style.display = "none";
- return;
- }
-
- document.getElementById("loader").className = "loader";
- // Preload a set of sounds.
- var assetPath = "assets/";
- var manifest = [
- {id:"dong", src:assetPath+"ToneWobble.mp3|"+assetPath+"ToneWobble.ogg", data:3},
- {id:"rat", src:assetPath+"R-Damage.mp3|"+assetPath+"R-Damage.ogg", data:2},
- {id:"gull", src:assetPath+"S-Damage.mp3|"+assetPath+"S-Damage.ogg", data:1}
- ];
-
-
- preload = new PreloadJS();
- preload.onComplete = handleLoadComplete;
- preload.installPlugin(SoundJS);
- preload.loadManifest(manifest);
- }
-
- function stop() {
- if (preload != null) { preload.close(); }
- SoundJS.stop();
- }
-
- function handleLoadComplete() {
- document.getElementById("loader").className = "";
- // Enable the UI
- $("#demoStarter").attr("disabled", false);
- }
-
- var instance; // Controllable instance
- function begin(){
-
- // In this demo, we play sounds at specific times, and show
- // that the rules follow the instructions laid out.
- // Please report issues to create@createjs.com
-
- // Disable and reset the UI
- $("#demoStarter").attr("disabled", true);
- $("#p11").removeClass("active"); // Reset UI
-
- // Play "dong" immediately
- instance = SoundJS.play("dong", SoundJS.INTERRUPT_NONE, 0, 400, -1);
- $("#p01").addClass("active");
-
- // Play "gull" immediately
- SoundJS.play("gull", SoundJS.INTERRUPT_NONE);
- $("#p00").addClass("active");
-
- // Play "gull" after 150 ms. Interrupts first gull sound
- SoundJS.play("gull", SoundJS.INTERRUPT_ANY, 150);
- setTimeout(function(){
- $("#p00").removeClass("active")
- $("#p01").removeClass("active")
- $("#p02").addClass("active");
- }, 150);
-
- // Play "rat" after 1 second
- SoundJS.play("rat", SoundJS.INTERRUPT_NONE, 1000);
- setTimeout(function(){
- $("#p02").removeClass("active")
- $("#p03").addClass("active");
- }, 1000);
-
- // Play "rat" immediately after previous. Interrupts previous rat sound.
- setTimeout(function(){
- $("#p03").removeClass("active")
- SoundJS.play("rat", SoundJS.INTERRUPT_ANY);
- $("#p04").addClass("active");
- }, 1050);
-
- // Play "dong" after another second. Should start a new channel.
- setTimeout(function(){
- $("#p04").removeClass("active")
- SoundJS.play("dong", SoundJS.INTERRUPT_NONE, 0, 1000);
- $("#p05").addClass("active");
- }, 2500);
-
- // Play "dong" after another second. Should start a new channel.
- setTimeout(function(){
- $("#p05").removeClass("active")
- SoundJS.play("dong", SoundJS.INTERRUPT_NONE, 0, 1000);
- $("#p06").addClass("active");
- }, 3500);
-
- // Wait half a second, then pause all "dong" sounds.
- setTimeout(function(){
- $("#p06").removeClass("active")
- SoundJS.pause("dong");
- $("#p07").addClass("active");
- }, 4000);
-
- // Play another "dong" sound. instances are used up, so it should fail.
- setTimeout(function(){
- $("#p07").removeClass("active")
- SoundJS.play("dong", SoundJS.INTERRUPT_NONE, 0, 1000);
- $("#p08").addClass("active");
- }, 4500);
-
- // Wait 3 seconds, then resume all paused sounds.
- setTimeout(function(){
- $("#p08").removeClass("active")
- SoundJS.resume();
- $("#p09").addClass("active");
- }, 8000);
-
- // Wait another second, and play "dong" sound. Previous instance should be complete, so it will work.
- setTimeout(function(){
- $("#p09").removeClass("active")
- SoundJS.play("dong", SoundJS.INTERRUPT_NONE, 0, 1000);
- $("#p10").addClass("active");
- }, 9000);
-
- // Wait one second, and stop specific "dong" sounds.
- setTimeout(function(){
- $("#p10").removeClass("active")
- instance.stop();
- $("#p11").addClass("active");
- }, 10000);
-
- setTimeout(function(){
- $("#demoStarter").attr("disabled", false);
- }, 11000);
- }
-</script>
-
- <link rel="stylesheet" type="text/css" href="assets/demoStyles.css"/>
- <style>
- p {
- padding: 10px;
- }
- p.item {
- border-bottom: 1px solid #EEE;
- padding: 5px;
- margin: 0;
- }
- p.item SPAN {
- font-weight: bold;
- color: #333;
- }
- p.active {
- font-weight:bold;
- background-color: #fca;
- border-width: 1 0 1 0;
- border: 1px solid #ccc;
- }
- </style>
-</head>
-
-<body align="center" onLoad="init()">
-
- <div id="loader"></div>
-
- <header id="header" class="SoundJS">
- <h1><span class="text-product">Sound<strong>JS</strong></span> Convolution</h1>
- <p>Click "Run Demo" to see how SoundJS handles a variety of common sound playing situations.</p>
- </header>
-
- <div id="content" class="content">
- <input id="demoStarter" type="button" onclick="begin()" value="Run Demo" />
- <p id="p00" class="item"><span>0ms</span> - Quiet note, repeating</p>
- <p id="p01" class="item"><span>0ms</span> - Gull</p>
- <p id="p02" class="item"><span>150ms</span> - Gull interrupting previous gull</p>
- <p id="p03" class="item"><span>1000ms</span> - Rat</p>
- <p id="p04" class="item"><span>1050ms</span> - Rat overlapping prev rat</p>
- <p id="p05" class="item"><span>2500ms</span> - Note single</p>
- <p id="p06" class="item"><span>3500ms</span> - Note single overlapping</p>
- <p id="p07" class="item"><span>4000ms</span> - Pause mid notes</p>
- <p id="p08" class="item"><span>4500ms</span> - Note, (fails: instances used up)</p>
- <p id="p09" class="item"><span>8000ms</span> - Resume</p>
- <p id="p10" class="item"><span>9000ms</span> - Note single</p>
- <p id="p11" class="item"><span>10000ms</span> - Stop repeating note, letting previous note fade out</p>
- </div>
-
- <div id="error">
- <h1>Sorry!</h1>
- <p>SoundJS is not currently supported in your browser.</p>
- <p>We are currently working on support for iOS. Please <a href="http://github.com/CreateJS/SoundJS/issues" target="_blank">log a bug</a>
- if you see this in any other browsers.</p>
- </div>
-
-</body>
-</html>

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