Skip to content

HTTPS clone URL

Subversion checkout URL

You can clone with
or
.
Download ZIP
A Javascript library for working with Audio. It provides a consistent API for loading and playing audio on different browsers and devices. Currently supports WebAudio, HTML5 Audio, Cordova / PhoneGap, and a Flash fallback.
JavaScript HTML CSS Handlebars ActionScript

Fetching latest commit…

Cannot retrieve the latest commit at this time

Failed to load latest commit information.
build
dev
docs
examples
lib
src
tools
.gitignore
README.md
README_CREATEJS_NAMESPACE.txt
VERSIONS.txt

README.md

SoundJS

SoundJS is a library to make working with audio on the web easier. It provides a consistent API for playing audio in different browsers, including using a target plugin model to provide an easy way to provide additional audio plugins like Web Audio, and a Flash fallback. A mechanism has been provided for easily tying in audio preloading to PreloadJS (http://preloadjs.com)

License

Built by gskinner.com, and released for free under the MIT license, which means you can use it for almost any purpose (including commercial projects). We appreciate credit where possible, but it is not a requirement.

Support and Resources

Classes

Sound

The core API for playing sounds. Simply call Sound.play(sound, options), and a sound instance is created that can be used to control the audio, and receive events when it is complete, loops, or is interrupted.

SoundInstance

A controllable sound object that wraps the actual plugin implementation, providing a consistent API for audio playback, no matter what happens in the background. Sound instances can be paused, muted, and stopped, and the volume, pan (where available), and position using the simple API.

HTMLAudioPlugin

The default, built-in plugin, which manages audio playback via the HTML5 tag.

FlashPlugin

An additional plugin which uses a flash shim (and SWFObject) to playback audio using Flash.

Documentation and examples

Have a look at the included examples and API documentation for more in-depth information.

Something went wrong with that request. Please try again.