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Commits on Mar 17, 2011
Commits on Mar 16, 2011
  1. Initial implementation of a touch point binder to bind

    SimonPStevens committed Mar 16, 2011
    players to touch points so once contact is made that
    touch point always controls the player who's side the
    touch point contacted first.
Commits on Mar 10, 2011
Commits on Jan 25, 2011
  1. Continued refactor puck code into seperate class.

    SimonPStevens committed Jan 25, 2011
    Lots of code removed from main game class but not yet implemented in new puck/player classes.
  2. Started to refactor code into seperate classes.

    SimonPStevens committed Jan 25, 2011
    Dependancy added to CollisionLib. (Not yet checked in)
Commits on Nov 2, 2010
  1. Started to refactor code into components.

    SimonPStevens committed Nov 2, 2010
    Moved pitch code into seperate class.
  2. Improved collision code to prevent recollisions and binding.

    SimonPStevens committed Nov 2, 2010
    Improved velocity restriction code of puck and player.
Commits on Nov 1, 2010
  1. Game over detection.

    SimonPStevens committed Nov 1, 2010
    Stop collision detection after game over.
    Transition back to main menu.
    Back button handling.
    New game handling.
  2. Added game selection on main menu.

    SimonPStevens committed Nov 1, 2010
    Added cross fading of menu and game.
Commits on Oct 31, 2010
Commits on Oct 30, 2010
  1. Corrected puck collision code to account for puck size.

    SimonPStevens committed Oct 30, 2010
    Improved formatting of puck friction method.
  2. Added win/lose detection

    SimonPStevens committed Oct 30, 2010
  3. First commit of code so far.

    SimonPStevens committed Oct 30, 2010
    Player movement done.
    Basic physics and completed
    Goal detection partially done
  4. Added readme content

    SimonPStevens committed Oct 30, 2010
  5. first commit

    SimonPStevens committed Oct 30, 2010