- Unity 2022.3.19f1
- A Meta Quest device
- Meta Quest 2 is tested for all versions <= 0.10.0
- Meta Quest 3 is tested for all versions >= 0.10.0
- You need to configure flying first (see
Control) - You are supposed to stand in one place
- You can rotate freely on your position
- Small steps in some directions to reach something a bit better should be fine, but if you are leaving your original position too much you need to re-set your position with the Oculus button. Otherwise the physical and virtual player position do not match anymore perfectly and collecting coins can become a problem.
- Goals; you have 10 minutes to:
- Do as many rounds as possible
- Collect as many coins as possible
- Perform the object positioning tasks as preceise as possible
- Before flying is enabled it needs to be configured
- Put your right hand with the controller up as far up as you can, then press
X - Then, put your right hand with the controler as far down as you can (while still standing straight), then press
A - If done both, you should be able to fly up, down or hold your position, depending on the height of your right controller (or hand for that matter if hand-tracking is enabled, but I don't recommend that)
- Put your right hand with the controller up as far up as you can, then press
- Press the
Left Trigger Buttonto move in the horizontol direction of where you are looking at BorYto reset to last save point, for cases when the player flew/ran complete off the road and does not find a quick way back- If you moved too much physically away from your original position, use the
Oculusbutton to return to the logical position of your player object. You might notice that this is necessary, if you having troubles collection coins that you should be able to get or if you are standing far too away from the portals.
Assets/HQ Explisions Pack Free/: HQ Explosions Pack FREEAssets/croydon/Sounds/tts/: Generated with Mozilla's Text-To-SpeechAssets/croydon/Images/:- Some are created with Excalidraw
study_facility_wall.png
lock.png: cc0-icons
- Some are created with Excalidraw
- Package Tilia.Visuals.Vignette.Unity - MIT licensed
All original work in this repository is licensed under the terms of the MIT license. However, this does not include huge parts of this repository, including, but not limiting to Unity, Unity packages and third-party assets.
2022 with Object Interaction Task
2021 Version
git clone https://github.com/wenjietseng/VR-locomotion-parkour.git
- download the GitHub repo and open VRParkour folder as a Unity project
- implement your locomotion technique in
LocomotionTechnique.cs - Selection...
- play and see how fast and how many coins you can get!
- Unity 2021.3.10f1 LTS
- Oculus Integration 46.0 (Oculus Utilities v1.78.0, OVRPlugin v1.78.0, SDK v1.78.0)
- Oculus XR Plugin 3.0.2
- ref
- Color space: Linear
- OpenGL ES 3.0
- Multithreaded Rendering
- ref
- Scripting backend: IL2CPP
- Target architectures: ARM64
Ginger VR Note: This repo seems not being maintained anymore. Still, it can be a reference for implementing your cybersickness reduction technique.
MIT


