State based open sound control networking.
C++ Processing Perl Shell IDL C
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OSCthulhu.app/Contents
OSCthulhuFrameworks/OSCthulhuProcessing
externals/includes
gui
.DS_Store
.gitignore
ClientOSCThread.cpp
ClientOSCThread.h
ClientPacketListener.cpp
ClientPacketListener.h
ClientSyncObject.cpp
ClientSyncObject.h
ClientUser.cpp
ClientUser.h
Constants.cpp
Constants.h
CthulhuResource.qrc
GroupServer.cpp
GroupServer.h
IPv4.cpp
KeepAlive.cpp
KeepAlive.h
LoginThread.cpp
LoginThread.h
MainWindow.ui
OSCthulhu.pro
OSCthulhu.pro.user
OSCthulhu.pro.user.2.1pre1
OSCthulhu.pro.user.2.3pre1
OSCthulhu.zip
OSCthulhuClient.cpp
OSCthulhuClient.h
OSCthulhuDaemon.sh
OSCthulhuServer.cpp
OSCthulhuServer.h
README.md
ServerOSCThread.cpp
ServerOSCThread.h
ServerPacketListener.cpp
ServerPacketListener.h
StateSynchronization.cpp
StateSynchronization.h
SyncArg.cpp
SyncArg.h
SyncArgMap.cpp
SyncArgMap.h
SyncArgs.h
SyncObject.cpp
SyncObject.h
User.cpp
User.h
clientalivetimer.cpp
clientalivetimer.h
jsonhandler.cpp
jsonhandler.h
logreplayer.cpp
logreplayer.h
main.cpp
messagetimeout.cpp
messagetimeout.h
qrc_CthulhuResource.cpp
quitHandler.cpp
quitHandler.h
ui_MainWindow.h

README.md

OSCthulhu

State based open sound control networking.