diff --git a/Rotations/Demon Hunter/Havoc/HavocCuteOne.lua b/Rotations/Demon Hunter/Havoc/HavocCuteOne.lua index 0d31c5658..4ebbc6bb2 100644 --- a/Rotations/Demon Hunter/Havoc/HavocCuteOne.lua +++ b/Rotations/Demon Hunter/Havoc/HavocCuteOne.lua @@ -395,7 +395,7 @@ actionList.Cooldown = function() -- Metamorphosis if ui.alwaysCdAoENever("Metamorphosis", 3, #enemies.yards8) and cast.able.metamorphosis("player") and #enemies.yards8 > 0 then -- metamorphosis,if=!talent.demonic&((!talent.chaotic_transformation|cooldown.eye_beam.remains>20)&active_enemies>desired_targets|raid_event.adds.in>60|fight_remains<25) - if ((not talent.demonic and ((not talent.chaoticTransformation or cd.eyeBeam.remains() > 20) and #enemies.yards0 > ui.value("Units to AoE") or unit.ttdGroup(40) < 25))) then + if ((not talent.demonic and ((not talent.chaoticTransformation or cd.eyeBeam.remains() > 20) and #enemies.yards8 > ui.value("Units to AoE") or unit.ttdGroup(40) < 25))) then if cast.metamorphosis("player") then ui.debug("Casting Metamorphosis [Cooldown]") return true @@ -474,7 +474,7 @@ actionList.Cooldown = function() -- Use Item - Stormeaters Boon,Use Off Gcd=1 -- use_item,name=stormeaters_boon,use_off_gcd=1,if=cooldown.metamorphosis.remains&(!talent.momentum|buff.momentum.remains>5)&(active_enemies>1|raid_event.adds.in>140) - if use.able.stormeatersBoon() and ((cd.metamorphosis.remains() and (not talent.momentum or buff.momentum.remains() > 5) and #enemies.yards0 > 1)) then + if use.able.stormeatersBoon() and ((cd.metamorphosis.remains() and (not talent.momentum or buff.momentum.remains() > 5) and #enemies.yards8 > 1)) then if use.stormeatersBoon() then ui.debug("Using Stormeaters Boon [Cooldown]") return true