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Split ACSE into Core & WinForms projects
This will help code maintainability, and allow for cross platform support if another UI system is created. Code refactoring will come at some point in the future.
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<TargetFramework>netstandard2.0</TargetFramework> | ||
<LangVersion>latest</LangVersion> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="Costura.Fody" Version="3.1.6" /> | ||
<PackageReference Include="Fody" Version="3.2.16"> | ||
<PrivateAssets>all</PrivateAssets> | ||
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets> | ||
</PackageReference> | ||
<PackageReference Include="Microsoft.CSharp" Version="4.5.0" /> | ||
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" /> | ||
<PackageReference Include="System.Drawing.Common" Version="4.5.1" /> | ||
</ItemGroup> | ||
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</Project> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Weavers> | ||
<Costura /> | ||
</Weavers> |
4 changes: 2 additions & 2 deletions
4
Classes/Generators/GCNGenerator.cs → ACSE.Core/Generators/GCNGenerator.cs
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4 changes: 3 additions & 1 deletion
4
Classes/Generators/Generator.cs → ACSE.Core/Generators/Generator.cs
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2 changes: 1 addition & 1 deletion
2
Classes/Generators/IGenerator.cs → ACSE.Core/Generators/IGenerator.cs
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namespace ACSE.Generators | ||
namespace ACSE.Core.Generators | ||
{ | ||
public interface IGenerator | ||
{ | ||
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