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Switch to Visual Studio 2019 in README.md

Also minor grammar fixes, style changes, and made Dxbx into a link.
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Margen67 committed May 25, 2019
1 parent 9680df4 commit bddedeeb6b35572bfb947489022587e4c3a55572
Showing with 7 additions and 6 deletions.
  1. +7 −6 README.md
@@ -12,7 +12,8 @@ Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro
* GPU: Anything that supports Direct3D 9 (HLE) and OpenGL 3.3 (LLE).

### Prerequisites
* Visual C++ 2017 redistributable is required. Most people should already have this, but if not, Download it [here](https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads). Make sure to install the 32-bit (x86) version even if you are on a 64-bit machine, as the 64-bit build does not include both!
* 32-bit (x86) Visual C++ 2019 redistributable is required. Download it [here](https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads).
* Make sure to install the 32-bit (x86) version even if you're on a 64-bit machine, as the 64-bit build does not include both!
* Npcap (Used for Network emulation): Download the Installer [here](https://nmap.org/npcap/#download). Make sure to enable winpcap compatibility mode!

## Automated Builds
@@ -57,7 +58,7 @@ Please contact us before you start working on something, so we can make sure you
### Main Prerequisites
1. [Git for Windows](https://git-scm.com/)
2. [CMake](https://cmake.org/)
* **REMARK:** Some IDEs already have CMake support, it is optional.
* **REMARK:** Some IDEs already have CMake support, so this is optional.

### Fetching the code
Run the following command on the command line:
@@ -77,7 +78,7 @@ Please note that Debug builds are significantly slower, but may help diagnose a
**NOTE:** It's not recommended to open CMakeLists.txt from Visual Studio, as it won't generate files in the build directory.

### Prerequisites
1. [Visual Studio 2017](https://www.visualstudio.com/downloads/) (2019 might work, but is not officially supported yet)
1. [Visual Studio 2019](https://www.visualstudio.com/downloads/) or 2017
* Both C++ and C# desktop development
* Windows Universal CRT SDK
* C++ CMake tools for Windows **(optional if CMake is installed on system)**
@@ -90,8 +91,8 @@ Please note that Debug builds are significantly slower, but may help diagnose a
3. Then run these commands.
1. `mkdir build & cd build` - Requirement to create and go in the build directory.
* **REMARK:** You can use `build-x86` as your preferred directory as well.
2. `cmake .. -G "Visual Studio 15 2017" -A Win32` - Create generated files for Visual Studio 2017.
* Or use "Visual Studio 16 2019" for Visual Studio 2019.
2. `cmake .. -G "Visual Studio 16 2019" -A Win32` - Create generated files for Visual Studio 2019.
* Or use `"Visual Studio 15 2017"` for Visual Studio 2017.
* **REMARK:** CMake 1.14 or later is the requirement to support Visual Studio 2019 generator.
* Visual Studio **16.1** 2019 or later has CMake 1.14 bundled.
4. Open `Cxbx-Reloaded.sln` from build-x86 directory, select your configuration (Release or Debug), then hit Build.
@@ -103,6 +104,6 @@ Currently not supported yet.
You can support [Luke Usher](https://github.com/LukeUsher), initiator of Cxbx-Reloaded, on [Patreon](https://www.patreon.com/LukeUsher).

## Special Thanks
* All contributors to the original Cxbx and Dxbx projects. Without them Cxbx-Reloaded would not exist at all.
* All contributors to the original Cxbx and [Dxbx](https://github.com/PatrickvL/Dxbx) projects. Without them Cxbx-Reloaded would not exist at all.
* [XQEMU](https://github.com/xqemu/xqemu) - While the majority of Cxbx-R is our own work (Kernel, HLE, etc), the NV2A LLE implementation and NVNet implementation are primarily the work of the XQEMU developers.
* [XboxDev](https://github.com/xboxdev/) - Providing Xbox Hardware Research & Useful Tooling

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