[0x1248] INIT: Cxbx-Reloaded Version b5db6492 (Jun 13 2018) [0x1248] INIT: Log started at 2018-06-14 01:22:48 [0x1248] INIT: Debug Trace Disabled. [0x1248] INIT: Mapped 128 MiB of Xbox contiguous memory at 0x80000000 to 0x87FFFFFF [0x1248] INIT: Loaded contiguous memory.bin [0x1248] INIT: Mapped contiguous memory to Xbox tiled memory at 0xF0000000 to 0xF7FFFFFF [0x1248] INIT: Mapped 4 MiB of Xbox page tables memory at 0xC0000000 to 0xC03FFFFF [0x1248] INIT: Loaded PageTables.bin [0x1248] WARN: Failed to load Keys.bin. Cxbx-Reloaded will be unable to read Save Data from a real Xbox Xbe::Xbe: Opening Xbe file...OK Xbe::Xbe: Storing Xbe Path...OK Xbe::Xbe: Reading Image Header...OK Xbe::Xbe: Reading Image Header Extra Bytes...OK Xbe::Xbe: Reading Certificate...OK Xbe::Xbe: Title identified as Buffy: The Vampire Slayer Xbe::Xbe: Reading Section Headers... Xbe::Xbe: Reading Section Header 0x0000...OK Xbe::Xbe: Reading Section Header 0x0001...OK Xbe::Xbe: Reading Section Header 0x0002...OK Xbe::Xbe: Reading Section Header 0x0003...OK Xbe::Xbe: Reading Section Header 0x0004...OK Xbe::Xbe: Reading Section Header 0x0005...OK Xbe::Xbe: Reading Section Header 0x0006...OK Xbe::Xbe: Reading Section Header 0x0007...OK Xbe::Xbe: Reading Section Header 0x0008...OK Xbe::Xbe: Reading Section Header 0x0009...OK Xbe::Xbe: Reading Section Header 0x000A...OK Xbe::Xbe: Reading Section Header 0x000B...OK Xbe::Xbe: Reading Section Header 0x000C...OK Xbe::Xbe: Reading Section Header 0x000D...OK Xbe::Xbe: Reading Section Names... Xbe::Xbe: Reading Section Name 0x0000...OK (.text) Xbe::Xbe: Reading Section Name 0x0001...OK (D3D) Xbe::Xbe: Reading Section Name 0x0002...OK (D3DX) Xbe::Xbe: Reading Section Name 0x0003...OK (XGRPH) Xbe::Xbe: Reading Section Name 0x0004...OK (DSOUND) Xbe::Xbe: Reading Section Name 0x0005...OK (WMADECXM) Xbe::Xbe: Reading Section Name 0x0006...OK (WMADEC) Xbe::Xbe: Reading Section Name 0x0007...OK (WMVDEC) Xbe::Xbe: Reading Section Name 0x0008...OK (XPP) Xbe::Xbe: Reading Section Name 0x0009...OK (.rdata) Xbe::Xbe: Reading Section Name 0x000A...OK (.data) Xbe::Xbe: Reading Section Name 0x000B...OK (DOLBY) Xbe::Xbe: Reading Section Name 0x000C...OK ($$XTIMAGE) Xbe::Xbe: Reading Section Name 0x000D...OK ($$XSIMAGE) Xbe::Xbe: Reading Library Versions... Xbe::Xbe: Reading Library Version 0x0000...OK Xbe::Xbe: Reading Library Version 0x0001...OK Xbe::Xbe: Reading Library Version 0x0002...OK Xbe::Xbe: Reading Library Version 0x0003...OK Xbe::Xbe: Reading Library Version 0x0004...OK Xbe::Xbe: Reading Library Version 0x0005...OK Xbe::Xbe: Reading Library Version 0x0006...OK Xbe::Xbe: Reading Library Version 0x0007...OK Xbe::Xbe: Reading Kernel Library Version...OK Xbe::Xbe: Reading Xapi Library Version...OK Xbe::Xbe: Reading Sections... Xbe::Xbe: Reading Section 0x0000...OK Xbe::Xbe: Reading Section 0x0001...OK Xbe::Xbe: Reading Section 0x0002...OK Xbe::Xbe: Reading Section 0x0003...OK Xbe::Xbe: Reading Section 0x0004...OK Xbe::Xbe: Reading Section 0x0005...OK Xbe::Xbe: Reading Section 0x0006...OK Xbe::Xbe: Reading Section 0x0007...OK Xbe::Xbe: Reading Section 0x0008...OK Xbe::Xbe: Reading Section 0x0009...OK Xbe::Xbe: Reading Section 0x000A...OK Xbe::Xbe: Reading Section 0x000B...OK Xbe::Xbe: Reading Section 0x000C...OK Xbe::Xbe: Reading Section 0x000D...OK Xbe::Xbe: Reading Thread Local Storage...OK Xbe::Xbe: Reading Signature Header...OK [0x1248] WARN: Invalid xbe signature. Homebrew, tampered or pirated xbe? [0x1248] INIT: SHA hash check of section .text successful [0x1248] INIT: SHA hash check of section D3D successful [0x1248] INIT: SHA hash check of section D3DX successful [0x1248] INIT: SHA hash check of section XGRPH successful [0x1248] INIT: SHA hash check of section DSOUND successful [0x1248] INIT: SHA hash check of section WMADECXM successful [0x1248] INIT: SHA hash check of section WMADEC successful [0x1248] INIT: SHA hash check of section WMVDEC successful [0x1248] INIT: SHA hash check of section XPP successful [0x1248] INIT: SHA hash check of section .rdata successful [0x1248] INIT: SHA hash check of section .data successful [0x1248] INIT: SHA hash check of section DOLBY successful [0x1248] INIT: SHA hash check of section $$XTIMAGE successful [0x1248] INIT: SHA hash check of section $$XSIMAGE successful POOLMEM Pool manager initialized! VMEM Page table for Retail console initialized! [0x1248] INIT: Debug Trace Disabled. [0x1248] INIT: Initialized dummy kernel image header. ------------------------ENVIRONMENT DETAILS------------------------- Windows 6.2 (9200) ---------------------------- LLE CONFIG ---------------------------- LLE for APU is disabled LLE for GPU is disabled LLE for JIT is disabled --------------------------- INPUT CONFIG --------------------------- Using DirectInput --------------------------- VIDEO CONFIG --------------------------- Direct3D Device: Direct3D HAL (Hardware Accelerated) Video Resolution: 640 x 480 32bit x8r8g8b8 (40 hz) Force VSync is enabled Fullscreen is disabled Hardware YUV is disabled --------------------------- AUDIO CONFIG --------------------------- Audio Adapter: Primary Audio Device PCM is enabled XADPCM is enabled Unknown Codec is enabled --------------------------- HACKS CONFIG --------------------------- Disable Pixel Shaders: Off (Default) Uncap Framerate: Off (Default) Run Xbox threads on all cores: On Skip RDTSC Patching: Off (Default) Scale Xbox to host viewport (and back): Off (Default) Render directly to Host BackBuffer: Off ------------------------- END OF CONFIG LOG ------------------------ [0x1248] INIT: XeImageFileName = D:\default.xbe [0x1248] INIT: Title : Buffy: The Vampire Slayer [0x1248] INIT: XBE TitleID : 45410012 [0x1248] INIT: XBE TitleName : Buffy: The Vampire Slayer [0x1248] INIT: XBE Region : Region Free [0x1248] INIT: XBE Library 0 : XAPILIB (version 4432) [0x1248] INIT: XBE Library 1 : D3D8 (version 4432) [0x1248] INIT: XBE Library 2 : D3DX8 (version 4432) [0x1248] INIT: XBE Library 3 : XGRAPHC (version 4432) [0x1248] INIT: XBE Library 4 : DSOUND (version 4432) [0x1248] INIT: XBE Library 5 : XBOXKRNL (version 4432) [0x1248] INIT: XBE Library 6 : WMVDEC (version 4432) [0x1248] INIT: XBE Library 7 : LIBCMT (version 4432) CxbxDbg> ******************************************************************************* * Cxbx-Reloaded High Level Emulation database ******************************************************************************* Found HLE Cache File: BBC0FB70.ini Using HLE Cache HLECache: 0x005a72f1 -> CDirectSoundBuffer_GetCurrentPosition (no patch) HLECache: 0x005a72a0 -> CDirectSoundBuffer_GetStatus (no patch) HLECache: 0x005a7200 -> CDirectSoundBuffer_Play (no patch) HLECache: 0x005a7dac -> CDirectSoundBuffer_SetAllParameters (no patch) HLECache: 0x005a8541 -> CDirectSoundBuffer_SetBufferData (no patch) HLECache: 0x005a7d5e -> CDirectSoundBuffer_SetFrequency (no patch) HLECache: 0x005a7698 -> CDirectSoundBuffer_SetHeadroom (no patch) HLECache: 0x005a7dfe -> CDirectSoundBuffer_SetI3DL2Source (no patch) HLECache: 0x005a764a -> CDirectSoundBuffer_SetVolume (no patch) HLECache: 0x005a7251 -> CDirectSoundBuffer_Stop (no patch) HLECache: 0x005a7387 -> CDirectSoundStream_AddRef *PATCHED* HLECache: 0x005a7483 -> CDirectSoundStream_Discontinuity *PATCHED* HLECache: 0x005a74d0 -> CDirectSoundStream_Flush *PATCHED* HLECache: 0x005a741c -> CDirectSoundStream_GetInfo *PATCHED* HLECache: 0x005a751d -> CDirectSoundStream_GetStatus *PATCHED* HLECache: 0x005a75e5 -> CDirectSoundStream_Pause *PATCHED* HLECache: 0x005a756e -> CDirectSoundStream_Process *PATCHED* HLECache: 0x005a73ce -> CDirectSoundStream_Release *PATCHED* HLECache: 0x005a76e6 -> CDirectSoundStream_SetVolume *PATCHED* HLECache: 0x005a7b02 -> CDirectSoundVoice_SetAllParameters (no patch) HLECache: 0x005a7ade -> CDirectSoundVoice_SetFrequency (no patch) HLECache: 0x005a700b -> CDirectSoundVoice_SetHeadroom (no patch) HLECache: 0x005a7c39 -> CDirectSoundVoice_SetI3DL2Source (no patch) HLECache: 0x005a6fd6 -> CDirectSoundVoice_SetPitch (no patch) HLECache: 0x005a6fef -> CDirectSoundVoice_SetVolume (no patch) HLECache: 0x005a7879 -> CDirectSound_CommitDeferredSettings *PATCHED* HLECache: 0x005a8a96 -> CDirectSound_CreateSoundBuffer (no patch) HLECache: 0x005a8857 -> CDirectSound_CreateSoundStream (no patch) HLECache: 0x005a6e30 -> CDirectSound_DownloadEffectsImage (no patch) HLECache: 0x005a78f5 -> CDirectSound_EnableHeadphones (no patch) HLECache: 0x005a6e94 -> CDirectSound_GetTime (no patch) HLECache: 0x005a8022 -> CDirectSound_SetDistanceFactor (no patch) HLECache: 0x005a8084 -> CDirectSound_SetDopplerFactor (no patch) HLECache: 0x005a82c6 -> CDirectSound_SetI3DL2Listener (no patch) HLECache: 0x005a8148 -> CDirectSound_SetOrientation (no patch) HLECache: 0x005a81da -> CDirectSound_SetPosition (no patch) HLECache: 0x005a80e6 -> CDirectSound_SetRolloffFactor (no patch) HLECache: 0x005a8250 -> CDirectSound_SetVelocity (no patch) HLECache: 0x005a96a7 -> CFullHrtfSource_GetHrtfFilterPair (no patch) HLECache: 0x005a6c87 -> CHrtfSource_SetAlgorithm_FullHrtf (no patch) HLECache: 0x005ac6bb -> CMcpxBuffer_GetCurrentPosition (no patch) HLECache: 0x005ac672 -> CMcpxBuffer_GetStatus (no patch) HLECache: 0x005acac1 -> CMcpxBuffer_Play (no patch) HLECache: 0x005a84b5 -> CMcpxBuffer_SetBufferData (no patch) HLECache: 0x005acb3d -> CMcpxBuffer_Stop (no patch) HLECache: 0x005ad96f -> CMcpxStream_Discontinuity (no patch) HLECache: 0x005ad60d -> CMcpxStream_Flush (no patch) HLECache: 0x005acfec -> CMcpxStream_GetStatus (no patch) HLECache: 0x005acf43 -> CMcpxStream_Pause (no patch) HLECache: 0x005ab820 -> CMcpxVoiceClient_SetFilter (no patch) HLECache: 0x005abcf9 -> CMcpxVoiceClient_SetVolume (no patch) HLECache: 0x0059a733 -> CMiniport_CreateCtxDmaObject (no patch) HLECache: 0x0059a8fd -> CMiniport_InitHardware (no patch) HLECache: 0x00599980 -> CMiniport_IsFlipPending (no patch) HLECache: 0x00577add -> CreateThread (no patch) HLECache: 0x00595200 -> D3DCubeTexture_GetCubeMapSurface *PATCHED* HLECache: 0x005a29a0 -> D3DDEVICE (no patch) HLECache: 0x0059fa8c -> D3DDeferredRenderState (no patch) HLECache: 0x0059f740 -> D3DDeferredTextureState (no patch) HLECache: 0x00592930 -> D3DDevice_BlockUntilVerticalBlank *PATCHED* HLECache: 0x00595e70 -> D3DDevice_Clear *PATCHED* HLECache: 0x00593110 -> D3DDevice_CopyRects (no patch) HLECache: 0x005927a0 -> D3DDevice_CreateCubeTexture (no patch) HLECache: 0x005927d0 -> D3DDevice_CreateImageSurface (no patch) HLECache: 0x00596260 -> D3DDevice_CreateIndexBuffer (no patch) HLECache: 0x00596390 -> D3DDevice_CreatePalette (no patch) HLECache: 0x00592740 -> D3DDevice_CreateTexture (no patch) HLECache: 0x005962d0 -> D3DDevice_CreateVertexBuffer (no patch) HLECache: 0x00594720 -> D3DDevice_CreateVertexShader *PATCHED* HLECache: 0x00592770 -> D3DDevice_CreateVolumeTexture (no patch) HLECache: 0x00594b10 -> D3DDevice_DeleteVertexShader *PATCHED* HLECache: 0x00593fc0 -> D3DDevice_DrawIndexedVertices *PATCHED* HLECache: 0x00593e80 -> D3DDevice_DrawIndexedVerticesUP *PATCHED* HLECache: 0x00593d20 -> D3DDevice_DrawVerticesUP *PATCHED* HLECache: 0x005926c0 -> D3DDevice_GetDeviceCaps (no patch) HLECache: 0x005933c0 -> D3DDevice_GetRenderTarget (no patch) HLECache: 0x005914c0 -> D3DDevice_GetViewportOffsetAndScale *PATCHED* HLECache: 0x005937e0 -> D3DDevice_IsBusy *PATCHED* HLECache: 0x00596cc0 -> D3DDevice_KickOff (no patch) HLECache: 0x005948f0 -> D3DDevice_LoadVertexShader *PATCHED* HLECache: 0x005970d0 -> D3DDevice_MakeSpace (no patch) HLECache: 0x00593a80 -> D3DDevice_PersistDisplay *PATCHED* HLECache: 0x005928f0 -> D3DDevice_Release (no patch) HLECache: 0x00594950 -> D3DDevice_SelectVertexShader *PATCHED* HLECache: 0x00592960 -> D3DDevice_SetFlickerFilter *PATCHED* HLECache: 0x005926e0 -> D3DDevice_SetGammaRamp *PATCHED* HLECache: 0x00593750 -> D3DDevice_SetIndices *PATCHED* HLECache: 0x005936c0 -> D3DDevice_SetPalette *PATCHED* HLECache: 0x0059c660 -> D3DDevice_SetPixelShader *PATCHED* HLECache: 0x00591b70 -> D3DDevice_SetRenderState_BackFillMode *PATCHED* HLECache: 0x00591800 -> D3DDevice_SetRenderState_CullMode *PATCHED* HLECache: 0x005925e0 -> D3DDevice_SetRenderState_DoNotCullUncompressed *PATCHED* HLECache: 0x005919c0 -> D3DDevice_SetRenderState_Dxt1NoiseEnable *PATCHED* HLECache: 0x00591730 -> D3DDevice_SetRenderState_EdgeAntiAlias *PATCHED* HLECache: 0x00591b20 -> D3DDevice_SetRenderState_FillMode *PATCHED* HLECache: 0x005917b0 -> D3DDevice_SetRenderState_FogColor *PATCHED* HLECache: 0x00591870 -> D3DDevice_SetRenderState_FrontFace *PATCHED* HLECache: 0x00591950 -> D3DDevice_SetRenderState_LineWidth *PATCHED* HLECache: 0x00591ac0 -> D3DDevice_SetRenderState_LogicOp *PATCHED* HLECache: 0x00592600 -> D3DDevice_SetRenderState_MultiSampleAntiAlias *PATCHED* HLECache: 0x00592660 -> D3DDevice_SetRenderState_MultiSampleMask *PATCHED* HLECache: 0x005913a0 -> D3DDevice_SetRenderState_MultiSampleMode *PATCHED* HLECache: 0x005913d0 -> D3DDevice_SetRenderState_MultiSampleRenderTargetMode *PATCHED* HLECache: 0x005918b0 -> D3DDevice_SetRenderState_NormalizeNormals *PATCHED* HLECache: 0x005924c0 -> D3DDevice_SetRenderState_OcclusionCullEnable *PATCHED* HLECache: 0x00591400 -> D3DDevice_SetRenderState_PSTextureModes *PATCHED* HLECache: 0x005925a0 -> D3DDevice_SetRenderState_RopZCmpAlwaysRead *PATCHED* HLECache: 0x005925c0 -> D3DDevice_SetRenderState_RopZRead *PATCHED* HLECache: 0x00591770 -> D3DDevice_SetRenderState_ShadowFunc *PATCHED* HLECache: 0x00591430 -> D3DDevice_SetRenderState_Simple *PATCHED* HLECache: 0x00592530 -> D3DDevice_SetRenderState_StencilCullEnable *PATCHED* HLECache: 0x00592390 -> D3DDevice_SetRenderState_StencilEnable *PATCHED* HLECache: 0x00592420 -> D3DDevice_SetRenderState_StencilFail *PATCHED* HLECache: 0x005918f0 -> D3DDevice_SetRenderState_TextureFactor *PATCHED* HLECache: 0x00591bd0 -> D3DDevice_SetRenderState_TwoSidedLighting *PATCHED* HLECache: 0x00591c40 -> D3DDevice_SetRenderState_VertexBlend *PATCHED* HLECache: 0x00592490 -> D3DDevice_SetRenderState_YuvEnable *PATCHED* HLECache: 0x00591a40 -> D3DDevice_SetRenderState_ZBias *PATCHED* HLECache: 0x00592300 -> D3DDevice_SetRenderState_ZEnable *PATCHED* HLECache: 0x00592af0 -> D3DDevice_SetRenderTarget *PATCHED* HLECache: 0x005938e0 -> D3DDevice_SetScissors *PATCHED* HLECache: 0x00593c10 -> D3DDevice_SetScreenSpaceOffset *PATCHED* HLECache: 0x005949d0 -> D3DDevice_SetShaderConstantMode *PATCHED* HLECache: 0x005929b0 -> D3DDevice_SetSoftDisplayFilter *PATCHED* HLECache: 0x0059c520 -> D3DDevice_SetStateUP *PATCHED* HLECache: 0x0059c380 -> D3DDevice_SetStateVB *PATCHED* HLECache: 0x00594860 -> D3DDevice_SetStreamSource *PATCHED* HLECache: 0x00593540 -> D3DDevice_SetTexture *PATCHED* HLECache: 0x00591e20 -> D3DDevice_SetTextureState_BorderColor *PATCHED* HLECache: 0x00591db0 -> D3DDevice_SetTextureState_BumpEnv *PATCHED* HLECache: 0x00591e60 -> D3DDevice_SetTextureState_ColorKeyColor *PATCHED* HLECache: 0x00591c90 -> D3DDevice_SetTextureState_TexCoordIndex *PATCHED* HLECache: 0x00593820 -> D3DDevice_SetTile (no patch) HLECache: 0x005927e0 -> D3DDevice_SetTransform *PATCHED* HLECache: 0x00594c20 -> D3DDevice_SetVertexShader *PATCHED* HLECache: 0x00594d80 -> D3DDevice_SetVertexShaderConstant *PATCHED* HLECache: 0x005933e0 -> D3DDevice_SetViewport *PATCHED* HLECache: 0x00595db0 -> D3DDevice_Swap *PATCHED* HLECache: 0x005962a0 -> D3DPalette_Lock *PATCHED* HLECache: 0x00595040 -> D3DResource_AddRef (no patch) HLECache: 0x00594f00 -> D3DResource_BlockUntilNotBusy *PATCHED* HLECache: 0x00594e70 -> D3DResource_GetType (no patch) HLECache: 0x005950d0 -> D3DResource_IsBusy *PATCHED* HLECache: 0x00595080 -> D3DResource_Release *PATCHED* HLECache: 0x005967a0 -> D3DSurface_GetDesc (no patch) HLECache: 0x005967c0 -> D3DSurface_LockRect (no patch) HLECache: 0x005951d0 -> D3DTexture_LockRect (no patch) HLECache: 0x00596330 -> D3DVertexBuffer_Lock (no patch) HLECache: 0x00595270 -> D3DVolumeTexture_LockBox (no patch) HLECache: 0x00597150 -> D3D_BlockOnResource *PATCHED* HLECache: 0x00596e60 -> D3D_BlockOnTime *PATCHED* HLECache: 0x00599710 -> D3D_CMiniport_GetDisplayCapabilities (no patch) HLECache: 0x00596640 -> D3D_CheckDeviceFormat (no patch) HLECache: 0x00596870 -> D3D_CreateStandAloneSurface (no patch) HLECache: 0x005964b0 -> D3D_EnumAdapterModes (no patch) HLECache: 0x00596410 -> D3D_GetAdapterModeCount (no patch) HLECache: 0x00596610 -> D3D_GetDeviceCaps (no patch) HLECache: 0x00597130 -> D3D_KickOffAndWaitForIdle (no patch) HLECache: 0x0059af60 -> D3D_LazySetPointParams *PATCHED* HLECache: 0x00596f50 -> D3D_MakeRequestedSpace (no patch) HLECache: 0x00596db0 -> D3D_SetFence (no patch) HLECache: 0x005966c0 -> D3D_SetPushBufferSize (no patch) HLECache: 0x005a8da5 -> DSound_CMemoryManager_PoolAlloc (no patch) HLECache: 0x005a6c53 -> DSound_CRefCount_AddRef (no patch) HLECache: 0x005a6c60 -> DSound_CRefCount_Release (no patch) HLECache: 0x005966e0 -> Direct3D_CreateDevice *PATCHED* HLECache: 0x005a8d07 -> DirectSoundCreate *PATCHED* HLECache: 0x005a8d4e -> DirectSoundCreateStream *PATCHED* HLECache: 0x005a7835 -> DirectSoundDoWork *PATCHED* HLECache: 0x005a6ca3 -> DirectSoundEnterCriticalSection (no patch) HLECache: 0x005a6d44 -> DirectSoundUseFullHRTF *PATCHED* HLECache: 0x00599030 -> Get2DSurfaceDesc (no patch) HLECache: 0x0057799e -> GetExitCodeThread *PATCHED* HLECache: 0x0057764a -> GetOverlappedResult (no patch) HLECache: 0x00578d9b -> GetTimeZoneInformation (no patch) HLECache: 0x00610bd4 -> GetTypeInformation (no patch) HLECache: 0x005a780b -> IDirectSoundBuffer_GetCurrentPosition *PATCHED* HLECache: 0x005a77ef -> IDirectSoundBuffer_GetStatus *PATCHED* HLECache: 0x005a77b3 -> IDirectSoundBuffer_Play *PATCHED* HLECache: 0x005a6d2e -> IDirectSoundBuffer_Release *PATCHED* HLECache: 0x005a7ea0 -> IDirectSoundBuffer_SetAllParameters *PATCHED* HLECache: 0x005a8837 -> IDirectSoundBuffer_SetBufferData *PATCHED* HLECache: 0x005a7e84 -> IDirectSoundBuffer_SetFrequency *PATCHED* HLECache: 0x005a7797 -> IDirectSoundBuffer_SetHeadroom *PATCHED* HLECache: 0x005a7ec0 -> IDirectSoundBuffer_SetI3DL2Source *PATCHED* HLECache: 0x005a777b -> IDirectSoundBuffer_SetVolume *PATCHED* HLECache: 0x005a77d7 -> IDirectSoundBuffer_Stop *PATCHED* HLECache: 0x005a7830 -> IDirectSoundStream_Pause (no patch) HLECache: 0x005a782b -> IDirectSoundStream_SetVolume *PATCHED* HLECache: 0x005a7e6c -> IDirectSound_CommitDeferredSettings *PATCHED* HLECache: 0x005a8b4d -> IDirectSound_CreateSoundBuffer *PATCHED* HLECache: 0x005a7738 -> IDirectSound_DownloadEffectsImage *PATCHED* HLECache: 0x005a7e50 -> IDirectSound_EnableHeadphones *PATCHED* HLECache: 0x005a775f -> IDirectSound_GetTime (no patch) HLECache: 0x005a6d18 -> IDirectSound_Release *PATCHED* HLECache: 0x005a86f7 -> IDirectSound_SetDistanceFactor *PATCHED* HLECache: 0x005a871b -> IDirectSound_SetDopplerFactor *PATCHED* HLECache: 0x005a8817 -> IDirectSound_SetI3DL2Listener *PATCHED* HLECache: 0x005a873f -> IDirectSound_SetOrientation *PATCHED* HLECache: 0x005a8789 -> IDirectSound_SetPosition *PATCHED* HLECache: 0x005a87be -> IDirectSound_SetRolloffFactor *PATCHED* HLECache: 0x005a87e2 -> IDirectSound_SetVelocity *PATCHED* HLECache: 0x00599390 -> Lock2DSurface *PATCHED* HLECache: 0x00599430 -> Lock3DSurface *PATCHED* HLECache: 0x00587d06 -> OutputDebugStringA *PATCHED* HLECache: 0x00577935 -> RaiseException *PATCHED* HLECache: 0x0057798b -> SwitchToThread (no patch) HLECache: 0x005a6d6c -> XAudioCalculatePitch (no patch) HLECache: 0x0057d518 -> XAutoPowerDownResetTimer (no patch) HLECache: 0x00576ed9 -> XCalculateSignatureBegin (no patch) HLECache: 0x005787e0 -> XFormatUtilityDrive (no patch) HLECache: 0x005a697b -> XGSwizzleBox (no patch) HLECache: 0x005a5b13 -> XGSwizzleRect (no patch) HLECache: 0x005a6264 -> XGUnswizzleRect (no patch) HLECache: 0x006106dd -> XGetDeviceChanges *PATCHED* HLECache: 0x006106bb -> XGetDevices *PATCHED* HLECache: 0x00579052 -> XGetLaunchInfo (no patch) HLECache: 0x0061146c -> XID_fCloseDevice (no patch) HLECache: 0x0060fba3 -> XInitDevices *PATCHED* HLECache: 0x006105e3 -> XInputClose *PATCHED* HLECache: 0x006105ef -> XInputGetState *PATCHED* HLECache: 0x0061058d -> XInputOpen *PATCHED* HLECache: 0x0061065e -> XInputSetState *PATCHED* HLECache: 0x005790fb -> XLaunchNewImageA (no patch) HLECache: 0x00610bff -> XMountMUA *PATCHED* HLECache: 0x005786db -> XMountUtilityDrive (no patch) HLECache: 0x005779fc -> XRegisterThreadNotifyRoutine (no patch) HLECache: 0x0057886e -> XUnmountAlternateTitleA *PATCHED* HLECache: 0x0057c98d -> XapiBootDash (no patch) HLECache: 0x0057cae1 -> XapiInitProcess (no patch) HLECache: 0x00577a45 -> XapiThreadStartup (no patch) HLECache: 0x0059fba0 -> g_Stream (no patch) HLECache: 0x00577202 -> timeKillEvent *PATCHED* HLECache: 0x005770db -> timeSetEvent *PATCHED* Deriving XDEVICE_TYPE_GAMEPAD from DeviceTable (via GetTypeInformation) DeviceTableStart: 0x0060F744 DeviceTableEnd: 0x0060F750 DeviceTable Entires: 3 ---------------------------------------- DeviceTable[0]->ucType = 1 DeviceTable[0]->XppType = 0x0060F7F4 (XDEVICE_TYPE_GAMEPAD) ---------------------------------------- DeviceTable[1]->ucType = 3 DeviceTable[1]->XppType = 0x0060F88C (Unknown device type) ---------------------------------------- DeviceTable[2]->ucType = 2 DeviceTable[2]->XppType = 0x0060F848 (Unknown device type) XAPI: XDEVICE_TYPE_GAMEPAD Found at 0x0060F7F4 [0x1248] INIT: Reserved 16 MiB of Xbox NV2A memory at 0xFD000000 to 0xFDFFFFFF [0x1248] INIT: Allocated 1 MiB of Xbox NV2A PRAMIN memory at 0xFD700000 to 0xFD7FFFFF ---------------------------------------- Host D3DCaps : .DeviceType : (D3DDEVTYPE)0x00000001 = D3DDEVTYPE_HAL .AdapterOrdinal : 0 .Caps : (_D3DCAPS)0x00020000 = D3DCAPS_READ_SCANLINE .Caps2 : (D3DCAPS2)0x200A0000 = D3DCAPS2_FULLSCREENGAMMA|D3DCAPS2_CANRENDERWINDOWED|D3DCAPS2_DYNAMICTEXTURES .Caps3 : (D3DCAPS3)0x00000020 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD .PresentationIntervals : (D3DPRESENT_INTERVAL)0x8000000F = D3DPRESENT_INTERVAL_DEFAULT|D3DPRESENT_INTERVAL_ONE|D3DPRESENT_INTERVAL_TWO|D3DPRESENT_INTERVAL_THREE|D3DPRESENT_INTERVAL_FOUR|D3DPRESENT_INTERVAL_IMMEDIATE .CursorCaps : (D3DCURSORCAPS)0x00000001 = D3DCURSORCAPS_COLOR .DevCaps : (D3DDEVCAPS)0x0819AE50 = D3DDEVCAPS_EXECUTESYSTEMMEMORY|D3DDEVCAPS_TLVERTEXSYSTEMMEMORY|D3DDEVCAPS_TEXTUREVIDEOMEMORY|D3DDEVCAPS_DRAWPRIMTLVERTEX|D3DDEVCAPS_CANRENDERAFTERFLIP|D3DDEVCAPS_DRAWPRIMITIVES2|D3DDEVCAPS_DRAWPRIMITIVES2EX|D3DDEVCAPS_HWTRANSFORMANDLIGHT|D3DDEVCAPS_HWRASTERIZATION|D3DDEVCAPS_PUREDEVICE .PrimitiveMiscCaps : (D3DPMISCCAPS)0x000C4CF2 = D3DPMISCCAPS_MASKZ|D3DPMISCCAPS_CULLNONE|D3DPMISCCAPS_CULLCW|D3DPMISCCAPS_CULLCCW|D3DPMISCCAPS_COLORWRITEENABLE|D3DPMISCCAPS_TSSARGTEMP|D3DPMISCCAPS_BLENDOP .RasterCaps : (D3DPRASTERCAPS)0x01736191 = D3DPRASTERCAPS_DITHER|D3DPRASTERCAPS_ZTEST|D3DPRASTERCAPS_FOGVERTEX|D3DPRASTERCAPS_FOGTABLE|D3DPRASTERCAPS_MIPMAPLODBIAS|D3DPRASTERCAPS_ZBIAS|D3DPRASTERCAPS_FOGRANGE|D3DPRASTERCAPS_ANISOTROPY|D3DPRASTERCAPS_WFOG|D3DPRASTERCAPS_ZFOG|D3DPRASTERCAPS_COLORPERSPECTIVE .ZCmpCaps : (D3DPCMPCAPS)0x000000FF = D3DPCMPCAPS_NEVER|D3DPCMPCAPS_LESS|D3DPCMPCAPS_EQUAL|D3DPCMPCAPS_LESSEQUAL|D3DPCMPCAPS_GREATER|D3DPCMPCAPS_NOTEQUAL|D3DPCMPCAPS_GREATEREQUAL|D3DPCMPCAPS_ALWAYS .SrcBlendCaps : (D3DPBLENDCAPS)0x00001FFF = D3DPBLENDCAPS_ZERO|D3DPBLENDCAPS_ONE|D3DPBLENDCAPS_SRCCOLOR|D3DPBLENDCAPS_INVSRCCOLOR|D3DPBLENDCAPS_SRCALPHA|D3DPBLENDCAPS_INVSRCALPHA|D3DPBLENDCAPS_DESTALPHA|D3DPBLENDCAPS_INVDESTALPHA|D3DPBLENDCAPS_DESTCOLOR|D3DPBLENDCAPS_INVDESTCOLOR|D3DPBLENDCAPS_SRCALPHASAT|D3DPBLENDCAPS_BOTHSRCALPHA|D3DPBLENDCAPS_BOTHINVSRCALPHA .DestBlendCaps : (D3DPBLENDCAPS)0x000007FF = D3DPBLENDCAPS_ZERO|D3DPBLENDCAPS_ONE|D3DPBLENDCAPS_SRCCOLOR|D3DPBLENDCAPS_INVSRCCOLOR|D3DPBLENDCAPS_SRCALPHA|D3DPBLENDCAPS_INVSRCALPHA|D3DPBLENDCAPS_DESTALPHA|D3DPBLENDCAPS_INVDESTALPHA|D3DPBLENDCAPS_DESTCOLOR|D3DPBLENDCAPS_INVDESTCOLOR|D3DPBLENDCAPS_SRCALPHASAT .AlphaCmpCaps : (D3DPCMPCAPS)0x000000FF = D3DPCMPCAPS_NEVER|D3DPCMPCAPS_LESS|D3DPCMPCAPS_EQUAL|D3DPCMPCAPS_LESSEQUAL|D3DPCMPCAPS_GREATER|D3DPCMPCAPS_NOTEQUAL|D3DPCMPCAPS_GREATEREQUAL|D3DPCMPCAPS_ALWAYS .ShadeCaps : (D3DPSHADECAPS)0x00084208 = D3DPSHADECAPS_COLORGOURAUDRGB|D3DPSHADECAPS_SPECULARGOURAUDRGB|D3DPSHADECAPS_ALPHAGOURAUDBLEND|D3DPSHADECAPS_FOGGOURAUD .TextureCaps : (D3DPTEXTURECAPS)0x0001EC45 = D3DPTEXTURECAPS_PERSPECTIVE|D3DPTEXTURECAPS_ALPHA|D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE|D3DPTEXTURECAPS_PROJECTED|D3DPTEXTURECAPS_CUBEMAP|D3DPTEXTURECAPS_VOLUMEMAP|D3DPTEXTURECAPS_MIPMAP|D3DPTEXTURECAPS_MIPVOLUMEMAP|D3DPTEXTURECAPS_MIPCUBEMAP .TextureFilterCaps : (D3DPTFILTERCAPS)0x0703073F = D3DPTFILTERCAPS_MINFPOINT|D3DPTFILTERCAPS_MINFLINEAR|D3DPTFILTERCAPS_MINFANISOTROPIC|D3DPTFILTERCAPS_MIPFPOINT|D3DPTFILTERCAPS_MIPFLINEAR|D3DPTFILTERCAPS_MAGFPOINT|D3DPTFILTERCAPS_MAGFLINEAR|D3DPTFILTERCAPS_MAGFANISOTROPIC .CubeTextureFilterCaps : (D3DPTFILTERCAPS)0x0703073F = D3DPTFILTERCAPS_MINFPOINT|D3DPTFILTERCAPS_MINFLINEAR|D3DPTFILTERCAPS_MINFANISOTROPIC|D3DPTFILTERCAPS_MIPFPOINT|D3DPTFILTERCAPS_MIPFLINEAR|D3DPTFILTERCAPS_MAGFPOINT|D3DPTFILTERCAPS_MAGFLINEAR|D3DPTFILTERCAPS_MAGFANISOTROPIC .VolumeTextureFilterCaps : (D3DPTFILTERCAPS)0x0703073F = D3DPTFILTERCAPS_MINFPOINT|D3DPTFILTERCAPS_MINFLINEAR|D3DPTFILTERCAPS_MINFANISOTROPIC|D3DPTFILTERCAPS_MIPFPOINT|D3DPTFILTERCAPS_MIPFLINEAR|D3DPTFILTERCAPS_MAGFPOINT|D3DPTFILTERCAPS_MAGFLINEAR|D3DPTFILTERCAPS_MAGFANISOTROPIC .TextureAddressCaps : (D3DPTADDRESSCAPS)0x0000003F = D3DPTADDRESSCAPS_WRAP|D3DPTADDRESSCAPS_MIRROR|D3DPTADDRESSCAPS_CLAMP|D3DPTADDRESSCAPS_BORDER|D3DPTADDRESSCAPS_INDEPENDENTUV|D3DPTADDRESSCAPS_MIRRORONCE .VolumeTextureAddressCaps : (D3DPTADDRESSCAPS)0x0000003F = D3DPTADDRESSCAPS_WRAP|D3DPTADDRESSCAPS_MIRROR|D3DPTADDRESSCAPS_CLAMP|D3DPTADDRESSCAPS_BORDER|D3DPTADDRESSCAPS_INDEPENDENTUV|D3DPTADDRESSCAPS_MIRRORONCE .LineCaps : (D3DLINECAPS)0x0000001F = D3DLINECAPS_TEXTURE|D3DLINECAPS_ZTEST|D3DLINECAPS_BLEND|D3DLINECAPS_ALPHACMP|D3DLINECAPS_FOG .MaxTextureWidth : 2000 .MaxTextureHeight : 2000 .MaxVolumeExtent : 800 .MaxTextureRepeat : 2000 .MaxTextureAspectRatio : 2000 .MaxAnisotropy : 10 .MaxVertexW : 1E+10 .GuardBandLeft : -16384 .GuardBandTop : -16384 .GuardBandRight : 16384 .GuardBandBottom : 16384 .ExtentsAdjust : 0 .StencilCaps : (D3DSTENCILCAPS)0x000000FF = D3DSTENCILCAPS_KEEP|D3DSTENCILCAPS_ZERO|D3DSTENCILCAPS_REPLACE|D3DSTENCILCAPS_INCRSAT|D3DSTENCILCAPS_DECRSAT|D3DSTENCILCAPS_INVERT|D3DSTENCILCAPS_INCR|D3DSTENCILCAPS_DECR .FVFCaps : (D3DFVFCAPS)0x00180008 = D3DFVFCAPS_TEXCOORDCOUNTMASK=8|D3DFVFCAPS_DONOTSTRIPELEMENTS|D3DFVFCAPS_PSIZE .TextureOpCaps : (D3DTEXOPCAPS)0x03FFFFFF = D3DTEXOPCAPS_DISABLE|D3DTEXOPCAPS_SELECTARG1|D3DTEXOPCAPS_SELECTARG2|D3DTEXOPCAPS_MODULATE|D3DTEXOPCAPS_MODULATE2X|D3DTEXOPCAPS_MODULATE4X|D3DTEXOPCAPS_ADD|D3DTEXOPCAPS_ADDSIGNED|D3DTEXOPCAPS_ADDSIGNED2X|D3DTEXOPCAPS_SUBTRACT|D3DTEXOPCAPS_ADDSMOOTH|D3DTEXOPCAPS_BLENDDIFFUSEALPHA|D3DTEXOPCAPS_BLENDTEXTUREALPHA|D3DTEXOPCAPS_BLENDFACTORALPHA|D3DTEXOPCAPS_BLENDTEXTUREALPHAPM|D3DTEXOPCAPS_BLENDCURRENTALPHA|D3DTEXOPCAPS_PREMODULATE|D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR|D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA|D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR|D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA|D3DTEXOPCAPS_BUMPENVMAP|D3DTEXOPCAPS_BUMPENVMAPLUMINANCE|D3DTEXOPCAPS_DOTPRODUCT3|D3DTEXOPCAPS_MULTIPLYADD|D3DTEXOPCAPS_LERP .MaxTextureBlendStages : 8 .MaxSimultaneousTextures : 8 .VertexProcessingCaps : (D3DVTXPCAPS)0x0000017B = D3DVTXPCAPS_TEXGEN|D3DVTXPCAPS_MATERIALSOURCE7|D3DVTXPCAPS_DIRECTIONALLIGHTS|D3DVTXPCAPS_POSITIONALLIGHTS|D3DVTXPCAPS_LOCALVIEWER|D3DVTXPCAPS_TWEENING .MaxActiveLights : 8 .MaxUserClipPlanes : 6 .MaxVertexBlendMatrices : 4 .MaxVertexBlendMatrixIndex : 0 .MaxPointSize : 256 .MaxPrimitiveCount : 7FFFFF .MaxVertexIndex : FFFFFF .MaxStreams : 10 .MaxStreamStride : FF .VertexShaderVersion : FFFE0101 .MaxVertexShaderConst : 100 .PixelShaderVersion : FFFF0104 .MaxPixelShaderValue : 3.40282E+38 ---------------------------------------- INIT: Searching for rdtsc in section .text INIT: Patching rdtsc opcode at 0x002AC5B3 Skipped potential rdtsc: Unknown opcode pattern 0xF8, @ 0x00328A6D Skipped potential rdtsc: Unknown opcode pattern 0xFF, @ 0x004F0B01 Skipped potential rdtsc: Unknown opcode pattern 0xD2, @ 0x00588A3D INIT: Searching for rdtsc in section D3D INIT: Patching rdtsc opcode at 0x005999A0 INIT: Searching for rdtsc in section D3DX INIT: Searching for rdtsc in section WMADECXM INIT: Searching for rdtsc in section WMADEC INIT: Patching rdtsc opcode at 0x005C96F6 INIT: Patching rdtsc opcode at 0x005C9703 INIT: Searching for rdtsc in section WMVDEC Skipped potential rdtsc: Unknown opcode pattern 0x01, @ 0x0060B4B1 INIT: Searching for rdtsc in section XPP INIT: Searching for rdtsc in section DOLBY INIT: Done patching rdtsc, total 4 rdtsc instructions patched Org:"" New:"$XbePath\" [0x1248] WARN: NtCreateDirectoryObject Failed! Org:"\Device\Harddisk0\partition1\" New:"$CxbxPath\partition1\" Org:"\Device\Harddisk0\partition1\TDATA" New:"$CxbxPath\partition1\TDATA" Org:"\Device\Harddisk0\partition1\TDATA\45410012" New:"$CxbxPath\partition1\TDATA\45410012" Org:"\Device\Harddisk0\partition1\UDATA" New:"$CxbxPath\partition1\UDATA" Org:"\Device\Harddisk0\partition1\UDATA\45410012" New:"$CxbxPath\partition1\UDATA\45410012" Org:"\Device\Harddisk0\partition1\UDATA\45410012\TitleMeta.xbx" New:"$CxbxPath\partition1\UDATA\45410012\TitleMeta.xbx" Org:"\Device\Harddisk0\partition1\UDATA\45410012\TitleImage.xbx" New:"$CxbxPath\partition1\UDATA\45410012\TitleImage.xbx" Org:"\Device\Harddisk0\partition1\UDATA\45410012\SaveImage.xbx" New:"$CxbxPath\partition1\UDATA\45410012\SaveImage.xbx" Org:"\Device\Harddisk0\partition0" New:"$CxbxPath\partition0.bin" Org:"\Device\Harddisk0\Partition5\" New:"$CxbxPath\Partition5\" Org:"t:\simerror.txt" New:"$CxbxPath\Partition1\TDATA\45410012\simerror.txt" [0x1100] WARN: KRNL: IoCreateFile Failed! (STATUS_OBJECT_NAME_NOT_FOUND) Org:"d:\default.cfg" New:"$XbePath\default.cfg" [0x1100] WARN: KRNL: IoCreateFile Failed! (STATUS_OBJECT_NAME_NOT_FOUND) [0x1100] WARN: Unimplemented Software Interrupt (APC) [0x1248] WARN: KRNL: Waiting for Xbox proxy thread to start... [0x1248] WARN: KRNL: Created Xbox proxy thread. Handle : 0x438, ThreadId : [0x1100] [0x1100] WARN: KRNL: Waiting for Xbox proxy thread to start... [0x1100] WARN: KRNL: Timeout while waiting for Xbox proxy thread to start... [0x1100] WARN: KRNL: Created Xbox proxy thread. Handle : 0x4A8, ThreadId : [0x276C] Org:"z:\resource.log" New:"$CxbxPath\Partition5\resource.log" Org:"d:\pak\res_m00_spanishmission_1.pak" New:"$XbePath\pak\res_m00_spanishmission_1.pak" Org:"d:\pak\res_m00_spanishmission_1.pak" New:"$XbePath\pak\res_m00_spanishmission_1.pak" [0x1100] WARN: DSND: DirectSoundUseFullHRTF ignored! Org:"d:\Sound\dsstdfx.bin" New:"$XbePath\Sound\dsstdfx.bin" [0x1100] WARN: DSND: IDirectSound_DownloadEffectsImage not supported! [0x1100] WARN: EmuIDirectSound_EnableHeadphones ignored [0x1100] WARN: KRNL: KeInitializeInterrupt incomplete! [0x1100] WARN: KRNL: KiUnlockDispatcherDatabase incomplete! vga: read CR1f = 0x00 vga: read CR52 = 0x00 [0x1100] WARN: EmuX86_IOWrite(0x000080C0, 0x0001, 1) [Unhandled] PCIDevice::WriteConfigRegister: Unhandled Register 0 [0x1100] WARN: D3D8: D3DDevice_SetRenderState_LineWidth not supported! [0x1100] WARN: D3D8: D3DDevice_SetRenderState_Dxt1NoiseEnable unimplemented! [0x1100] WARN: Locking host Surface failed! [0x1100] WARN: RenderState_Simple(0x0004034C, 0x00000000) is unsupported! [0x1100] WARN: RenderState_Simple(0x000409F8, 0x00000004) is unsupported! [0x1100] WARN: RenderState_Simple(0x00040384, 0x00000000) is unsupported! [0x1100] WARN: RenderState_Simple(0x00040388, 0x00000000) is unsupported! [0x1100] WARN: RenderState_Simple(0x00040330, 0x00000000) is unsupported! [0x1100] WARN: RenderState_Simple(0x00040334, 0x00000000) is unsupported! [0x1100] WARN: RenderState_Simple(0x00040338, 0x00000000) is unsupported! [0x1100] WARN: RenderState_Simple(0x00041D78, 0x00000001) is unsupported! [0x1100] WARN: D3D8: D3DDevice_SetRenderState_PSTextureModes unimplemented! [0x1100] WARN: D3D8: D3DDevice_SetRenderState_BackFillMode not supported! [0x1100] WARN: D3D8: D3DDevice_SetRenderState_TwoSidedLighting not supported! [0x1100] WARN: D3D8: D3DDevice_SetRenderState_FrontFace not supported! [0x1100] WARN: D3D8: D3DDevice_SetRenderState_LogicOp not supported! [0x1100] WARN: D3D8: D3DDevice_SetRenderState_EdgeAntiAlias unimplemented! [0x1100] WARN: D3D8: D3DDevice_SetRenderState_MultiSampleRenderTargetMode not supported! [0x1100] WARN: D3D8: D3DDevice_SetRenderState_OcclusionCullEnable not supported! [0x1100] WARN: D3D8: D3DDevice_SetRenderState_StencilCullEnable not supported! [0x1100] WARN: D3D8: D3DDevice_SetRenderState_RopZCmpAlwaysRead not supported! [0x1100] WARN: D3D8: D3DDevice_SetRenderState_RopZRead not supported! [0x1100] WARN: D3D8: D3DDevice_SetRenderState_DoNotCullUncompressed not supported! [0x1100] WARN: D3D8: D3DDevice_SetTextureState_ColorKeyColor not supported! [0x1100] WARN: EmuD3DDevice_SetScreenSpaceOffset ignored [0x1100] WARN: D3D8: D3DDevice_SetFlickerFilter ignored! [0x1100] WARN: D3D8: D3DDevice_SetSoftDisplayFilter ignored! [0x1100] WARN: D3D8: D3D_BlockOnResource unimplemented! Org:"z:\interfc\loading_in.wmv" New:"$CxbxPath\Partition5\interfc\loading_in.wmv" Org:"z:\interfc\loading_in.wmv" New:"$CxbxPath\Partition5\interfc\loading_in.wmv" Org:"z:\interfc\loading_in.wmv" New:"$CxbxPath\Partition5\interfc\loading_in.wmv" Org:"z:\interfc\loading_in.wmv" New:"$CxbxPath\Partition5\interfc\loading_in.wmv" [0x1100] WARN: KRNL: Waiting for Xbox proxy thread to start... [0x1100] WARN: KRNL: Created Xbox proxy thread. Handle : 0x5F8, ThreadId : [0x3224] Org:"z:\interfc\summoning.wmv" New:"$CxbxPath\Partition5\interfc\summoning.wmv" Org:"z:\interfc\summoning.wmv" New:"$CxbxPath\Partition5\interfc\summoning.wmv" Org:"z:\interfc\summoning.wmv" New:"$CxbxPath\Partition5\interfc\summoning.wmv" Org:"z:\interfc\summoning.wmv" New:"$CxbxPath\Partition5\interfc\summoning.wmv" Org:"z:\gameinfo\scene.tpr" New:"$CxbxPath\Partition5\gameinfo\scene.tpr" [0x1100] WARN: NtQueryFullAttributesFile failed! (0xC000003A) Org:"z:\gameinfo\scene.tpr" New:"$CxbxPath\Partition5\gameinfo\scene.tpr" [0x1100] WARN: KRNL: IoCreateFile Failed! (STATUS_OBJECT_PATH_NOT_FOUND) Org:"z:\binds.cfg" New:"$CxbxPath\Partition5\binds.cfg" Org:"z:\windows.cfg" New:"$CxbxPath\Partition5\windows.cfg" Org:"t:\vars.cfg" New:"$CxbxPath\Partition1\TDATA\45410012\vars.cfg" Org:"t:\vars.cfg" New:"$CxbxPath\Partition1\TDATA\45410012\vars.cfg" Org:"t:\vars.cfg" New:"$CxbxPath\Partition1\TDATA\45410012\vars.cfg" Org:"U:\" New:"$CxbxPath\Partition1\UDATA\45410012\" [0x30C4] WARN: NV2A: Unknown NV_IMAGE_BLIT Method: 0x00000184 [0x30C4] WARN: NV2A: Unknown NV_IMAGE_BLIT Method: 0x00000188 [0x30C4] WARN: NV2A: Unknown NV_IMAGE_BLIT Method: 0x0000018C [0x30C4] WARN: NV2A: Unknown NV_IMAGE_BLIT Method: 0x00000190 [0x30C4] WARN: NV2A: Unknown NV_IMAGE_BLIT Method: 0x00000194 [0x30C4] WARN: NV2A: Unknown NV_IMAGE_BLIT Method: 0x00000198 [0x00BC] MAIN: Terminating Process Org:"U:\1B7017A59925\SaveMeta.xbx" New:"$CxbxPath\Partition1\UDATA\45410012\1B7017A59925\SaveMeta.xbx" Org:"u:\1b7017a59925\buffy 1.ses" New:"$CxbxPath\Partition1\UDATA\45410012\1b7017a59925\buffy 1.ses" Org:"z:\windows.cfg" New:"$CxbxPath\Partition5\windows.cfg" Org:"t:\vars.cfg" New:"$CxbxPath\Partition1\TDATA\45410012\vars.cfg" [0x0AB0] WARN: KRNL: NtClose unimplemented! Org:"\Device\CdRom0;default.xbe" New:"$XbePath\;default.xbe"