@@ -5,9 +5,9 @@
#define SSAIR_HIGHPRESSURE 5
#define SSAIR_HOTSPOTS 6
#define SSAIR_SUPERCONDUCTIVITY 7
var/datum/subsystem/air/SSair
var/datum/controller/subsystem/air/SSair

/datum/subsystem/air
/datum/controller/subsystem/air
name = "Air"
init_order = -1
priority = 20
@@ -41,10 +41,10 @@ var/datum/subsystem/air/SSair
var/map_loading = TRUE
var/list/queued_for_activation

/datum/subsystem/air/New()
/datum/controller/subsystem/air/New()
NEW_SS_GLOBAL(SSair)

/datum/subsystem/air/stat_entry(msg)
/datum/controller/subsystem/air/stat_entry(msg)
msg += "C:{"
msg += "AT:[round(cost_turfs,1)]|"
msg += "EG:[round(cost_groups,1)]|"
@@ -64,15 +64,15 @@ var/datum/subsystem/air/SSair
..(msg)


/datum/subsystem/air/Initialize(timeofday)
/datum/controller/subsystem/air/Initialize(timeofday)
map_loading = FALSE
setup_allturfs()
setup_atmos_machinery()
setup_pipenets()
..()


/datum/subsystem/air/fire(resumed = 0)
/datum/controller/subsystem/air/fire(resumed = 0)
var/timer = world.tick_usage

if(currentpart == SSAIR_PIPENETS || !resumed)
@@ -139,7 +139,7 @@ var/datum/subsystem/air/SSair



/datum/subsystem/air/proc/process_pipenets(resumed = 0)
/datum/controller/subsystem/air/proc/process_pipenets(resumed = 0)
if (!resumed)
src.currentrun = networks.Copy()
//cache for sanic speed (lists are references anyways)
@@ -155,7 +155,7 @@ var/datum/subsystem/air/SSair
return


/datum/subsystem/air/proc/process_atmos_machinery(resumed = 0)
/datum/controller/subsystem/air/proc/process_atmos_machinery(resumed = 0)
var/seconds = wait * 0.1
if (!resumed)
src.currentrun = atmos_machinery.Copy()
@@ -170,7 +170,7 @@ var/datum/subsystem/air/SSair
return


/datum/subsystem/air/proc/process_super_conductivity(resumed = 0)
/datum/controller/subsystem/air/proc/process_super_conductivity(resumed = 0)
if (!resumed)
src.currentrun = active_super_conductivity.Copy()
//cache for sanic speed (lists are references anyways)
@@ -182,7 +182,7 @@ var/datum/subsystem/air/SSair
if(MC_TICK_CHECK)
return

/datum/subsystem/air/proc/process_hotspots(resumed = 0)
/datum/controller/subsystem/air/proc/process_hotspots(resumed = 0)
if (!resumed)
src.currentrun = hotspots.Copy()
//cache for sanic speed (lists are references anyways)
@@ -198,7 +198,7 @@ var/datum/subsystem/air/SSair
return


/datum/subsystem/air/proc/process_high_pressure_delta(resumed = 0)
/datum/controller/subsystem/air/proc/process_high_pressure_delta(resumed = 0)
while (high_pressure_delta.len)
var/turf/open/T = high_pressure_delta[high_pressure_delta.len]
high_pressure_delta.len--
@@ -207,7 +207,7 @@ var/datum/subsystem/air/SSair
if(MC_TICK_CHECK)
return

/datum/subsystem/air/proc/process_active_turfs(resumed = 0)
/datum/controller/subsystem/air/proc/process_active_turfs(resumed = 0)
//cache for sanic speed
var/fire_count = times_fired
if (!resumed)
@@ -222,7 +222,7 @@ var/datum/subsystem/air/SSair
if (MC_TICK_CHECK)
return

/datum/subsystem/air/proc/process_excited_groups(resumed = 0)
/datum/controller/subsystem/air/proc/process_excited_groups(resumed = 0)
if (!resumed)
src.currentrun = excited_groups.Copy()
//cache for sanic speed (lists are references anyways)
@@ -240,7 +240,7 @@ var/datum/subsystem/air/SSair
return


/datum/subsystem/air/proc/remove_from_active(turf/open/T)
/datum/controller/subsystem/air/proc/remove_from_active(turf/open/T)
active_turfs -= T
if(currentpart == SSAIR_ACTIVETURFS)
currentrun -= T
@@ -249,7 +249,7 @@ var/datum/subsystem/air/SSair
if(T.excited_group)
T.excited_group.garbage_collect()

/datum/subsystem/air/proc/add_to_active(turf/open/T, blockchanges = 1)
/datum/controller/subsystem/air/proc/add_to_active(turf/open/T, blockchanges = 1)
if(istype(T) && T.air)
T.excited = 1
active_turfs |= T
@@ -267,17 +267,17 @@ var/datum/subsystem/air/SSair
else
T.requires_activation = TRUE

/datum/subsystem/air/StartLoadingMap()
/datum/controller/subsystem/air/StartLoadingMap()
LAZYINITLIST(queued_for_activation)
map_loading = TRUE

/datum/subsystem/air/StopLoadingMap()
/datum/controller/subsystem/air/StopLoadingMap()
map_loading = FALSE
for(var/T in queued_for_activation)
add_to_active(T)
queued_for_activation.Cut()

/datum/subsystem/air/proc/setup_allturfs()
/datum/controller/subsystem/air/proc/setup_allturfs()
var/list/turfs_to_init = block(locate(1, 1, 1), locate(world.maxx, world.maxy, world.maxz))
var/list/active_turfs = src.active_turfs
var/times_fired = ++src.times_fired
@@ -347,20 +347,20 @@ var/datum/subsystem/air/SSair
/turf/open/space/resolve_active_graph()
return list()

/datum/subsystem/air/proc/setup_atmos_machinery()
/datum/controller/subsystem/air/proc/setup_atmos_machinery()
for (var/obj/machinery/atmospherics/AM in atmos_machinery)
AM.atmosinit()
CHECK_TICK

//this can't be done with setup_atmos_machinery() because
// all atmos machinery has to initalize before the first
// pipenet can be built.
/datum/subsystem/air/proc/setup_pipenets()
/datum/controller/subsystem/air/proc/setup_pipenets()
for (var/obj/machinery/atmospherics/AM in atmos_machinery)
AM.build_network()
CHECK_TICK

/datum/subsystem/air/proc/setup_template_machinery(list/atmos_machines)
/datum/controller/subsystem/air/proc/setup_template_machinery(list/atmos_machines)
for(var/A in atmos_machines)
var/obj/machinery/atmospherics/AM = A
AM.atmosinit()
@@ -1,15 +1,15 @@
var/datum/subsystem/assets/SSasset
var/datum/controller/subsystem/assets/SSasset

/datum/subsystem/assets
/datum/controller/subsystem/assets
name = "Assets"
init_order = -3
flags = SS_NO_FIRE
var/list/cache = list()

/datum/subsystem/assets/New()
/datum/controller/subsystem/assets/New()
NEW_SS_GLOBAL(SSasset)

/datum/subsystem/assets/Initialize(timeofday)
/datum/controller/subsystem/assets/Initialize(timeofday)
for(var/type in typesof(/datum/asset) - list(/datum/asset, /datum/asset/simple))
var/datum/asset/A = new type()
A.register()
@@ -1,28 +1,28 @@
var/datum/subsystem/atoms/SSatoms
var/datum/controller/subsystem/atoms/SSatoms

#define INITIALIZATION_INSSATOMS 0 //New should not call Initialize
#define INITIALIZATION_INNEW_MAPLOAD 1 //New should call Initialize(TRUE)
#define INITIALIZATION_INNEW_REGULAR 2 //New should call Initialize(FALSE)

/datum/subsystem/atoms
/datum/controller/subsystem/atoms
name = "Atoms"
init_order = 11
flags = SS_NO_FIRE

var/initialized = INITIALIZATION_INSSATOMS
var/old_initialized

/datum/subsystem/atoms/New()
/datum/controller/subsystem/atoms/New()
NEW_SS_GLOBAL(SSatoms)

/datum/subsystem/atoms/Initialize(timeofday)
/datum/controller/subsystem/atoms/Initialize(timeofday)
fire_overlay.appearance_flags = RESET_COLOR
setupGenetics() //to set the mutations' place in structural enzymes, so monkey.initialize() knows where to put the monkey mutation.
initialized = INITIALIZATION_INNEW_MAPLOAD
InitializeAtoms()
return ..()

/datum/subsystem/atoms/proc/InitializeAtoms(list/atoms = null)
/datum/controller/subsystem/atoms/proc/InitializeAtoms(list/atoms = null)
if(initialized == INITIALIZATION_INSSATOMS)
return

@@ -71,20 +71,20 @@ var/datum/subsystem/atoms/SSatoms
CHECK_TICK
testing("Late-initialized [late_loaders.len] atoms")

/datum/subsystem/atoms/proc/map_loader_begin()
/datum/controller/subsystem/atoms/proc/map_loader_begin()
old_initialized = initialized
initialized = INITIALIZATION_INSSATOMS

/datum/subsystem/atoms/proc/map_loader_stop()
/datum/controller/subsystem/atoms/proc/map_loader_stop()
initialized = old_initialized

/datum/subsystem/atoms/Recover()
/datum/controller/subsystem/atoms/Recover()
initialized = SSatoms.initialized
if(initialized == INITIALIZATION_INNEW_MAPLOAD)
InitializeAtoms()
old_initialized = SSatoms.old_initialized

/datum/subsystem/atoms/proc/setupGenetics()
/datum/controller/subsystem/atoms/proc/setupGenetics()
var/list/avnums = new /list(DNA_STRUC_ENZYMES_BLOCKS)
for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++)
avnums[i] = i
@@ -1,6 +1,6 @@
var/datum/subsystem/augury/SSaugury
var/datum/controller/subsystem/augury/SSaugury

/datum/subsystem/augury
/datum/controller/subsystem/augury
name = "Augury"
flags = SS_NO_INIT

@@ -9,16 +9,16 @@ var/datum/subsystem/augury/SSaugury

var/list/observers_given_action = list()

/datum/subsystem/augury/New()
/datum/controller/subsystem/augury/New()
NEW_SS_GLOBAL(SSaugury)

/datum/subsystem/augury/stat_entry(msg)
/datum/controller/subsystem/augury/stat_entry(msg)
..("W:[watchers.len]|D:[doombringers.len]")

/datum/subsystem/augury/proc/register_doom(atom/A, severity)
/datum/controller/subsystem/augury/proc/register_doom(atom/A, severity)
doombringers[A] = severity

/datum/subsystem/augury/fire()
/datum/controller/subsystem/augury/fire()
var/biggest_doom = null
var/biggest_threat = null

@@ -1,27 +1,27 @@
#define COMMUNICATION_COOLDOWN 600
#define COMMUNICATION_COOLDOWN_AI 600

var/datum/subsystem/communications/SScommunications
var/datum/controller/subsystem/communications/SScommunications

/datum/subsystem/communications
/datum/controller/subsystem/communications
name = "Communications"
flags = SS_NO_INIT | SS_NO_FIRE

var/silicon_message_cooldown
var/nonsilicon_message_cooldown

/datum/subsystem/communications/New()
/datum/controller/subsystem/communications/New()
NEW_SS_GLOBAL(SScommunications)

/datum/subsystem/communications/proc/can_announce(mob/living/user, is_silicon)
/datum/controller/subsystem/communications/proc/can_announce(mob/living/user, is_silicon)
if(is_silicon && silicon_message_cooldown > world.time)
. = FALSE
else if(!is_silicon && nonsilicon_message_cooldown > world.time)
. = FALSE
else
. = TRUE

/datum/subsystem/communications/proc/make_announcement(mob/living/user, is_silicon, input)
/datum/controller/subsystem/communications/proc/make_announcement(mob/living/user, is_silicon, input)
if(!can_announce(user, is_silicon))
return FALSE
if(is_silicon)
@@ -1,19 +1,19 @@
var/datum/subsystem/diseases/SSdisease
var/datum/controller/subsystem/diseases/SSdisease

/datum/subsystem/diseases
/datum/controller/subsystem/diseases
name = "Diseases"
flags = SS_KEEP_TIMING|SS_NO_INIT

var/list/currentrun = list()
var/list/processing = list()

/datum/subsystem/diseases/New()
/datum/controller/subsystem/diseases/New()
NEW_SS_GLOBAL(SSdisease)

/datum/subsystem/diseases/stat_entry(msg)
/datum/controller/subsystem/diseases/stat_entry(msg)
..("P:[processing.len]")

/datum/subsystem/diseases/fire(resumed = 0)
/datum/controller/subsystem/diseases/fire(resumed = 0)
if(!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
@@ -1,6 +1,6 @@
var/datum/subsystem/events/SSevent
var/datum/controller/subsystem/events/SSevent

/datum/subsystem/events
/datum/controller/subsystem/events
name = "Events"
init_order = 6

@@ -16,11 +16,11 @@ var/datum/subsystem/events/SSevent
var/wizardmode = 0


/datum/subsystem/events/New()
/datum/controller/subsystem/events/New()
NEW_SS_GLOBAL(SSevent)


/datum/subsystem/events/Initialize(time, zlevel)
/datum/controller/subsystem/events/Initialize(time, zlevel)
for(var/type in typesof(/datum/round_event_control))
var/datum/round_event_control/E = new type()
if(!E.typepath)
@@ -31,7 +31,7 @@ var/datum/subsystem/events/SSevent
..()


/datum/subsystem/events/fire(resumed = 0)
/datum/controller/subsystem/events/fire(resumed = 0)
if(!resumed)
checkEvent() //only check these if we aren't resuming a paused fire
src.currentrun = running.Copy()
@@ -50,17 +50,17 @@ var/datum/subsystem/events/SSevent
return

//checks if we should select a random event yet, and reschedules if necessary
/datum/subsystem/events/proc/checkEvent()
/datum/controller/subsystem/events/proc/checkEvent()
if(scheduled <= world.time)
spawnEvent()
reschedule()

//decides which world.time we should select another random event at.
/datum/subsystem/events/proc/reschedule()
/datum/controller/subsystem/events/proc/reschedule()
scheduled = world.time + rand(frequency_lower, max(frequency_lower,frequency_upper))

//selects a random event based on whether it can occur and it's 'weight'(probability)
/datum/subsystem/events/proc/spawnEvent()
/datum/controller/subsystem/events/proc/spawnEvent()
set waitfor = FALSE //for the admin prompt
if(!config.allow_random_events)
// var/datum/round_event_control/E = locate(/datum/round_event_control/dust) in control
@@ -91,7 +91,7 @@ var/datum/subsystem/events/SSevent
if(TriggerEvent(E))
return

/datum/subsystem/events/proc/TriggerEvent(datum/round_event_control/E)
/datum/controller/subsystem/events/proc/TriggerEvent(datum/round_event_control/E)
. = E.preRunEvent()
if(!.)//we couldn't run this event for some reason, set its max_occurrences to 0
E.max_occurrences = 0
@@ -171,7 +171,7 @@ var/datum/subsystem/events/SSevent
*/

//sets up the holidays and holidays list
/datum/subsystem/events/proc/getHoliday()
/datum/controller/subsystem/events/proc/getHoliday()
if(!config.allow_holidays)
return // Holiday stuff was not enabled in the config!

@@ -191,12 +191,12 @@ var/datum/subsystem/events/SSevent
holidays = shuffle(holidays)
world.update_status()

/datum/subsystem/events/proc/toggleWizardmode()
/datum/controller/subsystem/events/proc/toggleWizardmode()
wizardmode = !wizardmode
message_admins("Summon Events has been [wizardmode ? "enabled, events will occur every [SSevent.frequency_lower / 600] to [SSevent.frequency_upper / 600] minutes" : "disabled"]!")
log_game("Summon Events was [wizardmode ? "enabled" : "disabled"]!")


/datum/subsystem/events/proc/resetFrequency()
/datum/controller/subsystem/events/proc/resetFrequency()
frequency_lower = initial(frequency_lower)
frequency_upper = initial(frequency_upper)
@@ -1,22 +1,22 @@
var/datum/subsystem/fire_burning/SSfire_burning
var/datum/controller/subsystem/fire_burning/SSfire_burning

/datum/subsystem/fire_burning
/datum/controller/subsystem/fire_burning
name = "Fire Burning"
priority = 40
flags = SS_NO_INIT|SS_BACKGROUND

var/list/currentrun = list()
var/list/processing = list()

/datum/subsystem/fire_burning/New()
/datum/controller/subsystem/fire_burning/New()
NEW_SS_GLOBAL(SSfire_burning)


/datum/subsystem/fire_burning/stat_entry()
/datum/controller/subsystem/fire_burning/stat_entry()
..("P:[processing.len]")


/datum/subsystem/fire_burning/fire(resumed = 0)
/datum/controller/subsystem/fire_burning/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()

@@ -1,6 +1,6 @@
var/datum/subsystem/garbage_collector/SSgarbage
var/datum/controller/subsystem/garbage_collector/SSgarbage

/datum/subsystem/garbage_collector
/datum/controller/subsystem/garbage_collector
name = "Garbage"
priority = 15
wait = 5
@@ -34,10 +34,10 @@ var/datum/subsystem/garbage_collector/SSgarbage
var/list/qdel_list = list() // list of all types that have been qdel()eted
#endif

/datum/subsystem/garbage_collector/New()
/datum/controller/subsystem/garbage_collector/New()
NEW_SS_GLOBAL(SSgarbage)

/datum/subsystem/garbage_collector/stat_entry(msg)
/datum/controller/subsystem/garbage_collector/stat_entry(msg)
msg += "Q:[queue.len]|D:[delslasttick]|G:[gcedlasttick]|"
msg += "GR:"
if (!(delslasttick+gcedlasttick))
@@ -52,14 +52,14 @@ var/datum/subsystem/garbage_collector/SSgarbage
msg += "TGR:[round((totalgcs/(totaldels+totalgcs))*100, 0.01)]%"
..(msg)

/datum/subsystem/garbage_collector/fire()
/datum/controller/subsystem/garbage_collector/fire()
HandleToBeQueued()
if(state == SS_RUNNING)
HandleQueue()

//If you see this proc high on the profile, what you are really seeing is the garbage collection/soft delete overhead in byond.
//Don't attempt to optimize, not worth the effort.
/datum/subsystem/garbage_collector/proc/HandleToBeQueued()
/datum/controller/subsystem/garbage_collector/proc/HandleToBeQueued()
var/list/tobequeued = src.tobequeued
var/starttime = world.time
var/starttimeofday = world.timeofday
@@ -70,7 +70,7 @@ var/datum/subsystem/garbage_collector/SSgarbage
Queue(ref)
tobequeued.Cut(1, 2)

/datum/subsystem/garbage_collector/proc/HandleQueue()
/datum/controller/subsystem/garbage_collector/proc/HandleQueue()
delslasttick = 0
gcedlasttick = 0
var/time_to_kill = world.time - collection_timeout // Anything qdel() but not GC'd BEFORE this time needs to be manually del()
@@ -124,12 +124,12 @@ var/datum/subsystem/garbage_collector/SSgarbage
++gcedlasttick
++totalgcs

/datum/subsystem/garbage_collector/proc/QueueForQueuing(datum/A)
/datum/controller/subsystem/garbage_collector/proc/QueueForQueuing(datum/A)
if (istype(A) && A.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
tobequeued += A
A.gc_destroyed = GC_QUEUED_FOR_QUEUING

/datum/subsystem/garbage_collector/proc/Queue(datum/A)
/datum/controller/subsystem/garbage_collector/proc/Queue(datum/A)
if (!istype(A) || (!isnull(A.gc_destroyed) && A.gc_destroyed >= 0))
return
if (A.gc_destroyed == GC_QUEUED_FOR_HARD_DEL)
@@ -145,12 +145,12 @@ var/datum/subsystem/garbage_collector/SSgarbage

queue[refid] = gctime

/datum/subsystem/garbage_collector/proc/HardQueue(datum/A)
/datum/controller/subsystem/garbage_collector/proc/HardQueue(datum/A)
if (istype(A) && A.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
tobequeued += A
A.gc_destroyed = GC_QUEUED_FOR_HARD_DEL

/datum/subsystem/garbage_collector/Recover()
/datum/controller/subsystem/garbage_collector/Recover()
if (istype(SSgarbage.queue))
queue |= SSgarbage.queue
if (istype(SSgarbage.tobequeued))
@@ -1,6 +1,6 @@
var/datum/subsystem/icon_smooth/SSicon_smooth
var/datum/controller/subsystem/icon_smooth/SSicon_smooth

/datum/subsystem/icon_smooth
/datum/controller/subsystem/icon_smooth
name = "Icon Smoothing"
init_order = -5
wait = 1
@@ -9,10 +9,10 @@ var/datum/subsystem/icon_smooth/SSicon_smooth

var/list/smooth_queue = list()

/datum/subsystem/icon_smooth/New()
/datum/controller/subsystem/icon_smooth/New()
NEW_SS_GLOBAL(SSicon_smooth)

/datum/subsystem/icon_smooth/fire()
/datum/controller/subsystem/icon_smooth/fire()
while(smooth_queue.len)
var/atom/A = smooth_queue[smooth_queue.len]
smooth_queue.len--
@@ -22,7 +22,7 @@ var/datum/subsystem/icon_smooth/SSicon_smooth
if (!smooth_queue.len)
can_fire = 0

/datum/subsystem/icon_smooth/Initialize()
/datum/controller/subsystem/icon_smooth/Initialize()
smooth_zlevel(1,TRUE)
smooth_zlevel(2,TRUE)
var/queue = smooth_queue
@@ -1,6 +1,6 @@
var/datum/subsystem/ipintel/SSipintel
var/datum/controller/subsystem/ipintel/SSipintel

/datum/subsystem/ipintel
/datum/controller/subsystem/ipintel
name = "XKeyScore"
init_order = -10
flags = SS_NO_FIRE
@@ -10,10 +10,10 @@ var/datum/subsystem/ipintel/SSipintel

var/list/cache = list()

/datum/subsystem/ipintel/New()
/datum/controller/subsystem/ipintel/New()
NEW_SS_GLOBAL(SSipintel)

/datum/subsystem/ipintel/Initialize(timeofday, zlevel)
/datum/controller/subsystem/ipintel/Initialize(timeofday, zlevel)
enabled = 1
. = ..()

@@ -1,6 +1,6 @@
var/datum/subsystem/job/SSjob
var/datum/controller/subsystem/job/SSjob

/datum/subsystem/job
/datum/controller/subsystem/job
name = "Jobs"
init_order = 14
flags = SS_NO_FIRE
@@ -12,19 +12,19 @@ var/datum/subsystem/job/SSjob
var/list/job_debug = list() //Debug info
var/initial_players_to_assign = 0 //used for checking against population caps

/datum/subsystem/job/New()
/datum/controller/subsystem/job/New()
NEW_SS_GLOBAL(SSjob)


/datum/subsystem/job/Initialize(timeofday)
/datum/controller/subsystem/job/Initialize(timeofday)
if(!occupations.len)
SetupOccupations()
if(config.load_jobs_from_txt)
LoadJobs()
..()


/datum/subsystem/job/proc/SetupOccupations(faction = "Station")
/datum/controller/subsystem/job/proc/SetupOccupations(faction = "Station")
occupations = list()
var/list/all_jobs = subtypesof(/datum/job)
if(!all_jobs.len)
@@ -49,25 +49,25 @@ var/datum/subsystem/job/SSjob
return 1


/datum/subsystem/job/proc/Debug(text)
/datum/controller/subsystem/job/proc/Debug(text)
if(!Debug2)
return 0
job_debug.Add(text)
return 1


/datum/subsystem/job/proc/GetJob(rank)
/datum/controller/subsystem/job/proc/GetJob(rank)
if(!occupations.len)
SetupOccupations()
return name_occupations[rank]

/datum/subsystem/job/proc/GetJobType(jobtype)
/datum/controller/subsystem/job/proc/GetJobType(jobtype)
if(!occupations.len)
SetupOccupations()
return type_occupations[jobtype]


/datum/subsystem/job/proc/AssignRole(mob/new_player/player, rank, latejoin=0)
/datum/controller/subsystem/job/proc/AssignRole(mob/new_player/player, rank, latejoin=0)
Debug("Running AR, Player: [player], Rank: [rank], LJ: [latejoin]")
if(player && player.mind && rank)
var/datum/job/job = GetJob(rank)
@@ -89,7 +89,7 @@ var/datum/subsystem/job/SSjob
return 0


/datum/subsystem/job/proc/FindOccupationCandidates(datum/job/job, level, flag)
/datum/controller/subsystem/job/proc/FindOccupationCandidates(datum/job/job, level, flag)
Debug("Running FOC, Job: [job], Level: [level], Flag: [flag]")
var/list/candidates = list()
for(var/mob/new_player/player in unassigned)
@@ -113,7 +113,7 @@ var/datum/subsystem/job/SSjob
candidates += player
return candidates

/datum/subsystem/job/proc/GiveRandomJob(mob/new_player/player)
/datum/controller/subsystem/job/proc/GiveRandomJob(mob/new_player/player)
Debug("GRJ Giving random job, Player: [player]")
for(var/datum/job/job in shuffle(occupations))
if(!job)
@@ -148,7 +148,7 @@ var/datum/subsystem/job/SSjob
unassigned -= player
break

/datum/subsystem/job/proc/ResetOccupations()
/datum/controller/subsystem/job/proc/ResetOccupations()
for(var/mob/new_player/player in player_list)
if((player) && (player.mind))
player.mind.assigned_role = null
@@ -161,7 +161,7 @@ var/datum/subsystem/job/SSjob
//This proc is called before the level loop of DivideOccupations() and will try to select a head, ignoring ALL non-head preferences for every level until
//it locates a head or runs out of levels to check
//This is basically to ensure that there's atleast a few heads in the round
/datum/subsystem/job/proc/FillHeadPosition()
/datum/controller/subsystem/job/proc/FillHeadPosition()
for(var/level = 1 to 3)
for(var/command_position in command_positions)
var/datum/job/job = GetJob(command_position)
@@ -180,7 +180,7 @@ var/datum/subsystem/job/SSjob

//This proc is called at the start of the level loop of DivideOccupations() and will cause head jobs to be checked before any other jobs of the same level
//This is also to ensure we get as many heads as possible
/datum/subsystem/job/proc/CheckHeadPositions(level)
/datum/controller/subsystem/job/proc/CheckHeadPositions(level)
for(var/command_position in command_positions)
var/datum/job/job = GetJob(command_position)
if(!job)
@@ -195,7 +195,7 @@ var/datum/subsystem/job/SSjob
return


/datum/subsystem/job/proc/FillAIPosition()
/datum/controller/subsystem/job/proc/FillAIPosition()
var/ai_selected = 0
var/datum/job/job = GetJob("AI")
if(!job)
@@ -218,7 +218,7 @@ var/datum/subsystem/job/SSjob
* fills var "assigned_role" for all ready players.
* This proc must not have any side effect besides of modifying "assigned_role".
**/
/datum/subsystem/job/proc/DivideOccupations()
/datum/controller/subsystem/job/proc/DivideOccupations()
//Setup new player list and get the jobs list
Debug("Running DO")

@@ -360,7 +360,7 @@ var/datum/subsystem/job/SSjob
return 1

//Gives the player the stuff he should have with his rank
/datum/subsystem/job/proc/EquipRank(mob/M, rank, joined_late=0)
/datum/controller/subsystem/job/proc/EquipRank(mob/M, rank, joined_late=0)
var/mob/new_player/N
var/mob/living/H
if(!joined_late)
@@ -428,7 +428,7 @@ var/datum/subsystem/job/SSjob
return H


/datum/subsystem/job/proc/setup_officer_positions()
/datum/controller/subsystem/job/proc/setup_officer_positions()
var/datum/job/J = SSjob.GetJob("Security Officer")
if(!J)
throw EXCEPTION("setup_officer_positions(): Security officer job is missing")
@@ -453,15 +453,15 @@ var/datum/subsystem/job/SSjob
break


/datum/subsystem/job/proc/LoadJobs()
/datum/controller/subsystem/job/proc/LoadJobs()
var/jobstext = return_file_text("config/jobs.txt")
for(var/datum/job/J in occupations)
var/regex/jobs = new("[J.title]=(-1|\\d+),(-1|\\d+)")
jobs.Find(jobstext)
J.total_positions = text2num(jobs.group[1])
J.spawn_positions = text2num(jobs.group[2])

/datum/subsystem/job/proc/HandleFeedbackGathering()
/datum/controller/subsystem/job/proc/HandleFeedbackGathering()
for(var/datum/job/job in occupations)
var/tmp_str = "|[job.title]|"

@@ -491,14 +491,14 @@ var/datum/subsystem/job/SSjob
tmp_str += "HIGH=[level1]|MEDIUM=[level2]|LOW=[level3]|NEVER=[level4]|BANNED=[level5]|YOUNG=[level6]|-"
feedback_add_details("job_preferences",tmp_str)

/datum/subsystem/job/proc/PopcapReached()
/datum/controller/subsystem/job/proc/PopcapReached()
if(config.hard_popcap || config.extreme_popcap)
var/relevent_cap = max(config.hard_popcap, config.extreme_popcap)
if((initial_players_to_assign - unassigned.len) >= relevent_cap)
return 1
return 0

/datum/subsystem/job/proc/RejectPlayer(mob/new_player/player)
/datum/controller/subsystem/job/proc/RejectPlayer(mob/new_player/player)
if(player.mind && player.mind.special_role)
return
if(PopcapReached())
@@ -508,14 +508,14 @@ var/datum/subsystem/job/SSjob
player.ready = 0


/datum/subsystem/job/Recover()
/datum/controller/subsystem/job/Recover()
set waitfor = FALSE
var/oldjobs = SSjob.occupations
sleep(20)
for (var/datum/job/J in oldjobs)
INVOKE_ASYNC(src, .proc/RecoverJob)

/datum/subsystem/job/proc/RecoverJob(datum/job/J)
/datum/controller/subsystem/job/proc/RecoverJob(datum/job/J)
var/datum/job/newjob = GetJob(J.title)
if (!istype(newjob))
return
@@ -1,15 +1,15 @@
var/datum/controller/subsystem/lighting/SSlighting

#define STAGE_SOURCES 1
#define STAGE_CORNERS 2
#define STAGE_OVERLAYS 3

var/datum/subsystem/lighting/SSlighting

var/list/lighting_update_lights = list() // List of lighting sources queued for update.
var/list/lighting_update_corners = list() // List of lighting corners queued for update.
var/list/lighting_update_overlays = list() // List of lighting overlays queued for update.


/datum/subsystem/lighting
/datum/controller/subsystem/lighting
name = "Lighting"
wait = 1
init_order = 1
@@ -24,15 +24,15 @@ var/list/lighting_update_overlays = list() // List of lighting overlays queued
var/resuming_stage = 0


/datum/subsystem/lighting/New()
/datum/controller/subsystem/lighting/New()
NEW_SS_GLOBAL(SSlighting)


/datum/subsystem/lighting/stat_entry()
/datum/controller/subsystem/lighting/stat_entry()
..("L:[lighting_update_lights.len]|C:[lighting_update_corners.len]|O:[lighting_update_overlays.len]")


/datum/subsystem/lighting/Initialize(timeofday)
/datum/controller/subsystem/lighting/Initialize(timeofday)
if (config.starlight)
for(var/area/A in world)
if (A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
@@ -43,8 +43,7 @@ var/list/lighting_update_overlays = list() // List of lighting overlays queued

..()


/datum/subsystem/lighting/fire(resumed=FALSE)
/datum/controller/subsystem/lighting/fire(resumed=FALSE)
if (resuming_stage == 0 || !resumed)
currentrun_lights = lighting_update_lights
lighting_update_lights = list()
@@ -106,11 +105,11 @@ var/list/lighting_update_overlays = list() // List of lighting overlays queued
resuming_stage = 0


/datum/subsystem/lighting/Recover()
/datum/controller/subsystem/lighting/Recover()
initialized = SSlighting.initialized
..()


#undef STAGE_SOURCES
#undef STAGE_CORNERS
#undef STAGE_OVERLAYS
#undef STAGE_OVERLAYS
@@ -1,6 +1,6 @@
var/datum/subsystem/machines/SSmachine
var/datum/controller/subsystem/machines/SSmachine

/datum/subsystem/machines
/datum/controller/subsystem/machines
name = "Machines"
init_order = 9
flags = SS_KEEP_TIMING
@@ -9,12 +9,12 @@ var/datum/subsystem/machines/SSmachine
var/list/powernets = list()


/datum/subsystem/machines/Initialize()
/datum/controller/subsystem/machines/Initialize()
makepowernets()
fire()
..()

/datum/subsystem/machines/proc/makepowernets()
/datum/controller/subsystem/machines/proc/makepowernets()
for(var/datum/powernet/PN in powernets)
qdel(PN)
powernets.Cut()
@@ -25,15 +25,15 @@ var/datum/subsystem/machines/SSmachine
NewPN.add_cable(PC)
propagate_network(PC,PC.powernet)

/datum/subsystem/machines/New()
/datum/controller/subsystem/machines/New()
NEW_SS_GLOBAL(SSmachine)


/datum/subsystem/machines/stat_entry()
/datum/controller/subsystem/machines/stat_entry()
..("M:[processing.len]|PN:[powernets.len]")


/datum/subsystem/machines/fire(resumed = 0)
/datum/controller/subsystem/machines/fire(resumed = 0)
if (!resumed)
for(var/datum/powernet/Powernet in powernets)
Powernet.reset() //reset the power state.
@@ -56,15 +56,15 @@ var/datum/subsystem/machines/SSmachine
if (MC_TICK_CHECK)
return

/datum/subsystem/machines/proc/setup_template_powernets(list/cables)
/datum/controller/subsystem/machines/proc/setup_template_powernets(list/cables)
for(var/A in cables)
var/obj/structure/cable/PC = A
if(!PC.powernet)
var/datum/powernet/NewPN = new()
NewPN.add_cable(PC)
propagate_network(PC,PC.powernet)

/datum/subsystem/machines/Recover()
/datum/controller/subsystem/machines/Recover()
if (istype(SSmachine.processing))
processing = SSmachine.processing
if (istype(SSmachine.powernets))
@@ -1,6 +1,6 @@
var/datum/subsystem/mapping/SSmapping
var/datum/controller/subsystem/mapping/SSmapping

/datum/subsystem/mapping
/datum/controller/subsystem/mapping
name = "Mapping"
init_order = 12
flags = SS_NO_FIRE
@@ -21,7 +21,7 @@ var/datum/subsystem/mapping/SSmapping
var/list/shuttle_templates = list()
var/list/shelter_templates = list()

/datum/subsystem/mapping/New()
/datum/controller/subsystem/mapping/New()
NEW_SS_GLOBAL(SSmapping)
if(!previous_map_config)
previous_map_config = new("data/previous_map.json", delete_after = TRUE)
@@ -32,7 +32,7 @@ var/datum/subsystem/mapping/SSmapping
return ..()


/datum/subsystem/mapping/Initialize(timeofday)
/datum/controller/subsystem/mapping/Initialize(timeofday)
if(config.defaulted)
world << "<span class='boldannounce'>Unable to load next map config, defaulting to Box Station</span>"
loadWorld()
@@ -67,15 +67,15 @@ var/datum/subsystem/mapping/SSmapping
Used by the AI doomsday and the self destruct nuke.
*/

/datum/subsystem/mapping/proc/add_nuke_threat(datum/nuke)
/datum/controller/subsystem/mapping/proc/add_nuke_threat(datum/nuke)
nuke_threats[nuke] = TRUE
check_nuke_threats()

/datum/subsystem/mapping/proc/remove_nuke_threat(datum/nuke)
/datum/controller/subsystem/mapping/proc/remove_nuke_threat(datum/nuke)
nuke_threats -= nuke
check_nuke_threats()

/datum/subsystem/mapping/proc/check_nuke_threats()
/datum/controller/subsystem/mapping/proc/check_nuke_threats()
for(var/datum/d in nuke_threats)
if(!istype(d) || QDELETED(d))
nuke_threats -= d
@@ -84,7 +84,7 @@ var/datum/subsystem/mapping/SSmapping
var/turf/open/floor/circuit/C = N
C.update_icon()

/datum/subsystem/mapping/Recover()
/datum/controller/subsystem/mapping/Recover()
flags |= SS_NO_INIT
map_templates = SSmapping.map_templates
ruins_templates = SSmapping.ruins_templates
@@ -97,7 +97,7 @@ var/datum/subsystem/mapping/SSmapping
config = SSmapping.config
next_map_config = SSmapping.next_map_config

/datum/subsystem/mapping/proc/TryLoadZ(filename, errorList, forceLevel, last)
/datum/controller/subsystem/mapping/proc/TryLoadZ(filename, errorList, forceLevel, last)
var/static/dmm_suite/loader
if(!loader)
loader = new
@@ -106,15 +106,15 @@ var/datum/subsystem/mapping/SSmapping
if(last)
QDEL_NULL(loader)

/datum/subsystem/mapping/proc/CreateSpace()
/datum/controller/subsystem/mapping/proc/CreateSpace()
++world.maxz
CHECK_TICK
for(var/T in block(locate(1, 1, world.maxz), locate(world.maxx, world.maxy, world.maxz)))
CHECK_TICK
new /turf/open/space(T)

#define INIT_ANNOUNCE(X) world << "<span class='boldannounce'>[X]</span>"; log_world(X)
/datum/subsystem/mapping/proc/loadWorld()
/datum/controller/subsystem/mapping/proc/loadWorld()
//if any of these fail, something has gone horribly, HORRIBLY, wrong
var/list/FailedZs = list()

@@ -138,7 +138,7 @@ var/datum/subsystem/mapping/SSmapping
INIT_ANNOUNCE(msg)
#undef INIT_ANNOUNCE

/datum/subsystem/mapping/proc/maprotate()
/datum/controller/subsystem/mapping/proc/maprotate()
var/players = clients.len
var/list/mapvotes = list()
//count votes
@@ -182,7 +182,7 @@ var/datum/subsystem/mapping/SSmapping
if (. && VM.map_name != config.map_name)
world << "<span class='boldannounce'>Map rotation has chosen [VM.map_name] for next round!</span>"

/datum/subsystem/mapping/proc/changemap(var/datum/map_config/VM)
/datum/controller/subsystem/mapping/proc/changemap(var/datum/map_config/VM)
if(!VM.MakeNextMap())
next_map_config = new(default_to_box = TRUE)
message_admins("Failed to set new map with next_map.json for [VM.map_name]! Using default as backup!")
@@ -191,11 +191,11 @@ var/datum/subsystem/mapping/SSmapping
next_map_config = VM
return TRUE

/datum/subsystem/mapping/Shutdown()
/datum/controller/subsystem/mapping/Shutdown()
if(config)
config.MakePreviousMap()

/datum/subsystem/mapping/proc/preloadTemplates(path = "_maps/templates/") //see master controller setup
/datum/controller/subsystem/mapping/proc/preloadTemplates(path = "_maps/templates/") //see master controller setup
var/list/filelist = flist(path)
for(var/map in filelist)
var/datum/map_template/T = new(path = "[path][map]", rename = "[map]")
@@ -205,7 +205,7 @@ var/datum/subsystem/mapping/SSmapping
preloadShuttleTemplates()
preloadShelterTemplates()

/datum/subsystem/mapping/proc/preloadRuinTemplates()
/datum/controller/subsystem/mapping/proc/preloadRuinTemplates()
// Still supporting bans by filename
var/list/banned = generateMapList("config/lavaruinblacklist.txt")
banned += generateMapList("config/spaceruinblacklist.txt")
@@ -228,7 +228,7 @@ var/datum/subsystem/mapping/SSmapping
else if(istype(R, /datum/map_template/ruin/space))
space_ruins_templates[R.name] = R

/datum/subsystem/mapping/proc/preloadShuttleTemplates()
/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
var/list/unbuyable = generateMapList("config/unbuyableshuttles.txt")

for(var/item in subtypesof(/datum/map_template/shuttle))
@@ -243,7 +243,7 @@ var/datum/subsystem/mapping/SSmapping
shuttle_templates[S.shuttle_id] = S
map_templates[S.shuttle_id] = S

/datum/subsystem/mapping/proc/preloadShelterTemplates()
/datum/controller/subsystem/mapping/proc/preloadShelterTemplates()
for(var/item in subtypesof(/datum/map_template/shelter))
var/datum/map_template/shelter/shelter_type = item
if(!(initial(shelter_type.mappath)))
@@ -1,6 +1,6 @@
var/datum/subsystem/minimap/SSminimap
var/datum/controller/subsystem/minimap/SSminimap

/datum/subsystem/minimap
/datum/controller/subsystem/minimap
name = "Minimap"
init_order = -2
flags = SS_NO_FIRE
@@ -9,10 +9,10 @@ var/datum/subsystem/minimap/SSminimap

var/list/z_levels = list(ZLEVEL_STATION)

/datum/subsystem/minimap/New()
/datum/controller/subsystem/minimap/New()
NEW_SS_GLOBAL(SSminimap)

/datum/subsystem/minimap/Initialize(timeofday)
/datum/controller/subsystem/minimap/Initialize(timeofday)
var/hash = md5(SSmapping.config.GetFullMapPath())
if(config.generate_minimaps)
if(hash == trim(file2text(hash_path())))
@@ -41,7 +41,7 @@ var/datum/subsystem/minimap/SSminimap
register_asset("minimap_[z].png", fcopy_rsc(map_path(z,fileloc)))
..()

/datum/subsystem/minimap/proc/check_files(backup) // If the backup argument is true, looks in the icons folder. If false looks in the data folder.
/datum/controller/subsystem/minimap/proc/check_files(backup) // If the backup argument is true, looks in the icons folder. If false looks in the data folder.
for(var/z in z_levels)
if(!fexists(file(map_path(z,backup)))) //Let's make sure we have a file for this map
if(backup)
@@ -50,23 +50,23 @@ var/datum/subsystem/minimap/SSminimap
return TRUE


/datum/subsystem/minimap/proc/hash_path(backup)
/datum/controller/subsystem/minimap/proc/hash_path(backup)
if(backup)
return "icons/minimaps/[SSmapping.config.map_name].md5"
else
return "data/minimaps/[SSmapping.config.map_name].md5"

/datum/subsystem/minimap/proc/map_path(z,backup)
/datum/controller/subsystem/minimap/proc/map_path(z,backup)
if(backup)
return "icons/minimaps/[SSmapping.config.map_name]_[z].png"
else
return "data/minimaps/[SSmapping.config.map_name]_[z].png"

/datum/subsystem/minimap/proc/send(client/client)
/datum/controller/subsystem/minimap/proc/send(client/client)
for(var/z in z_levels)
send_asset(client, "minimap_[z].png")

/datum/subsystem/minimap/proc/generate(z = 1, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy)
/datum/controller/subsystem/minimap/proc/generate(z = 1, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy)
// Load the background.
var/icon/minimap = new /icon('icons/minimap.dmi')
// Scale it up to our target size.
@@ -81,7 +81,7 @@ var/datum/subsystem/minimap/SSminimap
final.Insert(minimap, "", SOUTH, 1, 0)
fcopy(final, map_path(z))

/datum/subsystem/minimap/proc/generate_tile(turf/tile, icon/minimap)
/datum/controller/subsystem/minimap/proc/generate_tile(turf/tile, icon/minimap)
var/icon/tile_icon
var/obj/obj
var/list/obj_icons
@@ -1,22 +1,22 @@
var/datum/subsystem/mobs/SSmob
var/datum/controller/subsystem/mobs/SSmob

/datum/subsystem/mobs
/datum/controller/subsystem/mobs
name = "Mobs"
init_order = 4
priority = 100
flags = SS_KEEP_TIMING|SS_NO_INIT

var/list/currentrun = list()

/datum/subsystem/mobs/New()
/datum/controller/subsystem/mobs/New()
NEW_SS_GLOBAL(SSmob)


/datum/subsystem/mobs/stat_entry()
/datum/controller/subsystem/mobs/stat_entry()
..("P:[mob_list.len]")


/datum/subsystem/mobs/fire(resumed = 0)
/datum/controller/subsystem/mobs/fire(resumed = 0)
var/seconds = wait * 0.1
if (!resumed)
src.currentrun = mob_list.Copy()
@@ -1,6 +1,6 @@
var/datum/subsystem/npcpool/SSnpc
var/datum/controller/subsystem/npcpool/SSnpc

/datum/subsystem/npcpool
/datum/controller/subsystem/npcpool
name = "NPC Pool"
init_order = 17
flags = SS_POST_FIRE_TIMING|SS_NO_INIT|SS_NO_TICK_CHECK
@@ -14,26 +14,26 @@ var/datum/subsystem/npcpool/SSnpc
var/list/botPool_l = list() //list of all npcs using the pool
var/list/botPool_l_non = list() //list of all non SNPC mobs using the pool

/datum/subsystem/npcpool/proc/insertBot(toInsert)
/datum/controller/subsystem/npcpool/proc/insertBot(toInsert)
if(istype(toInsert,/mob/living/carbon/human/interactive))
botPool_l |= toInsert

/datum/subsystem/npcpool/New()
/datum/controller/subsystem/npcpool/New()
NEW_SS_GLOBAL(SSnpc)

/datum/subsystem/npcpool/stat_entry()
/datum/controller/subsystem/npcpool/stat_entry()
..("T:[botPool_l.len + botPool_l_non.len]|D:[needsDelegate.len]|A:[needsAssistant.len + needsHelp_non.len]|U:[canBeUsed.len + canBeUsed_non.len]")


/datum/subsystem/npcpool/proc/cleanNull()
/datum/controller/subsystem/npcpool/proc/cleanNull()
//cleanup nulled bots
listclearnulls(botPool_l)
listclearnulls(needsDelegate)
listclearnulls(canBeUsed)
listclearnulls(needsAssistant)


/datum/subsystem/npcpool/fire()
/datum/controller/subsystem/npcpool/fire()
//bot delegation and coordination systems
//General checklist/Tasks for delegating a task or coordinating it (for SNPCs)
// 1. Bot proximity to task target: if too far, delegate, if close, coordinate
@@ -120,7 +120,7 @@ var/datum/subsystem/npcpool/SSnpc
candidate.update_icons()
npcCount++

/datum/subsystem/npcpool/Recover()
/datum/controller/subsystem/npcpool/Recover()
if (istype(SSnpc.botPool_l))
botPool_l = SSnpc.botPool_l
if (istype(SSnpc.botPool_l_non))
@@ -1,6 +1,6 @@
var/datum/subsystem/orbit/SSorbit
var/datum/controller/subsystem/orbit/SSorbit

/datum/subsystem/orbit
/datum/controller/subsystem/orbit
name = "Orbits"
priority = 35
wait = 2
@@ -9,15 +9,15 @@ var/datum/subsystem/orbit/SSorbit
var/list/currentrun = list()
var/list/processing = list()

/datum/subsystem/orbit/New()
/datum/controller/subsystem/orbit/New()
NEW_SS_GLOBAL(SSorbit)


/datum/subsystem/orbit/stat_entry()
/datum/controller/subsystem/orbit/stat_entry()
..("P:[processing.len]")


/datum/subsystem/orbit/fire(resumed = 0)
/datum/controller/subsystem/orbit/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()

@@ -1,7 +1,7 @@
var/datum/subsystem/pai/SSpai
var/datum/controller/subsystem/pai/SSpai
var/list/obj/item/device/paicard/pai_card_list = list()

/datum/subsystem/pai
/datum/controller/subsystem/pai
name = "pAI"

flags = SS_NO_INIT|SS_NO_FIRE
@@ -10,10 +10,10 @@ var/list/obj/item/device/paicard/pai_card_list = list()
var/ghost_spam = FALSE
var/spam_delay = 100

/datum/subsystem/pai/New()
/datum/controller/subsystem/pai/New()
NEW_SS_GLOBAL(SSpai)

/datum/subsystem/pai/Topic(href, href_list[])
/datum/controller/subsystem/pai/Topic(href, href_list[])
if(href_list["download"])
var/datum/paiCandidate/candidate = locate(href_list["candidate"])
var/obj/item/device/paicard/card = locate(href_list["device"])
@@ -84,7 +84,7 @@ var/list/obj/item/device/paicard/pai_card_list = list()
return
recruitWindow(usr)

/datum/subsystem/pai/proc/recruitWindow(mob/M)
/datum/controller/subsystem/pai/proc/recruitWindow(mob/M)
var/datum/paiCandidate/candidate
for(var/datum/paiCandidate/c in candidates)
if(c.key == M.key)
@@ -135,18 +135,18 @@ var/list/obj/item/device/paicard/pai_card_list = list()

M << browse(dat, "window=paiRecruit")

/datum/subsystem/pai/proc/spam_again()
/datum/controller/subsystem/pai/proc/spam_again()
ghost_spam = FALSE

/datum/subsystem/pai/proc/check_ready(var/datum/paiCandidate/C)
/datum/controller/subsystem/pai/proc/check_ready(var/datum/paiCandidate/C)
if(!C.ready)
return FALSE
for(var/mob/dead/observer/O in player_list)
if(O.key == C.key)
return C
return FALSE

/datum/subsystem/pai/proc/findPAI(obj/item/device/paicard/p, mob/user)
/datum/controller/subsystem/pai/proc/findPAI(obj/item/device/paicard/p, mob/user)
if(!ghost_spam)
ghost_spam = TRUE
for(var/mob/dead/observer/G in player_list)
@@ -1,17 +1,17 @@
var/datum/subsystem/parallax/SSparallax
var/datum/controller/subsystem/parallax/SSparallax

/datum/subsystem/parallax
/datum/controller/subsystem/parallax
name = "Parallax"
wait = 2
flags = SS_POST_FIRE_TIMING | SS_FIRE_IN_LOBBY | SS_BACKGROUND | SS_NO_INIT
priority = 65
var/list/currentrun

/datum/subsystem/parallax/New()
/datum/controller/subsystem/parallax/New()
NEW_SS_GLOBAL(SSparallax)
return ..()

/datum/subsystem/parallax/fire(resumed = 0)
/datum/controller/subsystem/parallax/fire(resumed = 0)
if (!resumed)
src.currentrun = clients.Copy()

@@ -1,6 +1,6 @@
var/datum/subsystem/persistence/SSpersistence
var/datum/controller/subsystem/persistence/SSpersistence

/datum/subsystem/persistence
/datum/controller/subsystem/persistence
name = "Persistence"
init_order = -100
flags = SS_NO_FIRE
@@ -13,16 +13,16 @@ var/datum/subsystem/persistence/SSpersistence
var/list/saved_messages = list()
var/savefile/chisel_messages_sav

/datum/subsystem/persistence/New()
/datum/controller/subsystem/persistence/New()
NEW_SS_GLOBAL(SSpersistence)

/datum/subsystem/persistence/Initialize()
/datum/controller/subsystem/persistence/Initialize()
LoadSatchels()
LoadPoly()
LoadChiselMessages()
..()

/datum/subsystem/persistence/proc/LoadSatchels()
/datum/controller/subsystem/persistence/proc/LoadSatchels()
secret_satchels = new /savefile("data/npc_saves/SecretSatchels.sav")
satchel_blacklist = typecacheof(list(/obj/item/stack/tile/plasteel, /obj/item/weapon/crowbar))
secret_satchels[SSmapping.config.map_name] >> old_secret_satchels
@@ -44,7 +44,7 @@ var/datum/subsystem/persistence/SSpersistence
if(!isemptylist(free_satchels) && ((free_satchels.len + placed_satchels) >= (50 - expanded_old_satchels.len) * 0.1)) //up to six tiles, more than enough to kill anything that moves
break

/datum/subsystem/persistence/proc/PlaceSecretSatchel(list/expanded_old_satchels)
/datum/controller/subsystem/persistence/proc/PlaceSecretSatchel(list/expanded_old_satchels)
var/satchel_string

if(expanded_old_satchels.len >= 20) //guards against low drop pools assuring that one player cannot reliably find his own gear.
@@ -70,12 +70,12 @@ var/datum/subsystem/persistence/SSpersistence
new path(F)
return 1

/datum/subsystem/persistence/proc/LoadPoly()
/datum/controller/subsystem/persistence/proc/LoadPoly()
for(var/mob/living/simple_animal/parrot/Poly/P in living_mob_list)
twitterize(P.speech_buffer, "polytalk")
break //Who's been duping the bird?!

/datum/subsystem/persistence/proc/LoadChiselMessages()
/datum/controller/subsystem/persistence/proc/LoadChiselMessages()
chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
var/saved_json
chisel_messages_sav[SSmapping.config.map_name] >> saved_json
@@ -98,11 +98,11 @@ var/datum/subsystem/persistence/SSpersistence
qdel(M)


/datum/subsystem/persistence/proc/CollectData()
/datum/controller/subsystem/persistence/proc/CollectData()
CollectChiselMessages()
CollectSecretSatchels()

/datum/subsystem/persistence/proc/CollectSecretSatchels()
/datum/controller/subsystem/persistence/proc/CollectSecretSatchels()
for(var/A in new_secret_satchels)
var/obj/item/weapon/storage/backpack/satchel/flat/F = A
if(QDELETED(F) || F.z != ZLEVEL_STATION || F.invisibility != INVISIBILITY_MAXIMUM)
@@ -120,11 +120,11 @@ var/datum/subsystem/persistence/SSpersistence
old_secret_satchels += "[F.x]|[F.y]|[pick(savable_obj)]#"
secret_satchels[SSmapping.config.map_name] << old_secret_satchels

/datum/subsystem/persistence/proc/CollectChiselMessages()
/datum/controller/subsystem/persistence/proc/CollectChiselMessages()
for(var/obj/structure/chisel_message/M in chisel_messages)
saved_messages += list(M.pack())

chisel_messages_sav[SSmapping.config.map_name] << json_encode(saved_messages)

/datum/subsystem/persistence/proc/SaveChiselMessage(obj/structure/chisel_message/M)
/datum/controller/subsystem/persistence/proc/SaveChiselMessage(obj/structure/chisel_message/M)
saved_messages += list(M.pack()) // dm eats one list.
@@ -1,18 +1,18 @@
#define PING_BUFFER_TIME 25

var/datum/subsystem/ping/SSping
var/datum/controller/subsystem/ping/SSping

/datum/subsystem/ping
/datum/controller/subsystem/ping
name = "Ping"
wait = 6
flags = SS_NO_INIT|SS_POST_FIRE_TIMING|SS_FIRE_IN_LOBBY
priority = 10
var/list/currentrun

/datum/subsystem/ping/New()
/datum/controller/subsystem/ping/New()
NEW_SS_GLOBAL(SSping)

/datum/subsystem/ping/fire(resumed = FALSE)
/datum/controller/subsystem/ping/fire(resumed = FALSE)
if (!resumed)
src.currentrun = clients.Copy()

@@ -1,10 +1,10 @@
//Fires five times every second.

var/datum/subsystem/processing/fastprocess/SSfastprocess
/datum/subsystem/processing/fastprocess
var/datum/controller/subsystem/processing/fastprocess/SSfastprocess
/datum/controller/subsystem/processing/fastprocess
name = "Fast Processing"
wait = 2
stat_tag = "FP"

/datum/subsystem/processing/fastprocess/New()
/datum/controller/subsystem/processing/fastprocess/New()
NEW_SS_GLOBAL(SSfastprocess)
@@ -1,11 +1,11 @@

var/datum/subsystem/processing/flightpacks/SSflightpacks
/datum/subsystem/processing/flightpacks
var/datum/controller/subsystem/processing/flightpacks/SSflightpacks
/datum/controller/subsystem/processing/flightpacks
name = "Flightpack Movement"
priority = 30
wait = 2
stat_tag = "FM"
flags = SS_NO_INIT|SS_TICKER|SS_KEEP_TIMING

/datum/subsystem/processing/flightpacks/New()
/datum/controller/subsystem/processing/flightpacks/New()
NEW_SS_GLOBAL(SSflightpacks)
@@ -1,18 +1,18 @@
var/datum/subsystem/objects/SSobj
/datum/subsystem/objects
var/datum/controller/subsystem/objects/SSobj
/datum/controller/subsystem/objects
name = "Objects"
priority = 40
flags = SS_NO_INIT

var/list/processing = list()
var/list/currentrun = list()

/datum/subsystem/objects/New()
/datum/controller/subsystem/objects/New()
NEW_SS_GLOBAL(SSobj)
/datum/subsystem/objects/stat_entry()
/datum/controller/subsystem/objects/stat_entry()
..("P:[processing.len]")

/datum/subsystem/objects/fire(resumed = 0)
/datum/controller/subsystem/objects/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
@@ -28,5 +28,5 @@ var/datum/subsystem/objects/SSobj
if (MC_TICK_CHECK)
return

/datum/subsystem/objects/Recover()
/datum/controller/subsystem/objects/Recover()
processing = SSobj.processing
@@ -1,6 +1,6 @@
var/datum/subsystem/processing/overlays/SSoverlays
var/datum/controller/subsystem/processing/overlays/SSoverlays

/datum/subsystem/processing/overlays
/datum/controller/subsystem/processing/overlays
name = "Overlay"
flags = SS_TICKER|SS_FIRE_IN_LOBBY
wait = 1
@@ -12,20 +12,20 @@ var/datum/subsystem/processing/overlays/SSoverlays
var/list/overlay_icon_state_caches
var/initialized = FALSE

/datum/subsystem/processing/overlays/New()
/datum/controller/subsystem/processing/overlays/New()
NEW_SS_GLOBAL(SSoverlays)
LAZYINITLIST(overlay_icon_state_caches)

/datum/subsystem/processing/overlays/Initialize()
/datum/controller/subsystem/processing/overlays/Initialize()
initialized = TRUE
Flush()
..()

/datum/subsystem/processing/overlays/Recover()
/datum/controller/subsystem/processing/overlays/Recover()
overlay_icon_state_caches = SSoverlays.overlay_icon_state_caches
processing = SSoverlays.processing

/datum/subsystem/processing/overlays/fire(resumed = FALSE, mc_check = TRUE)
/datum/controller/subsystem/processing/overlays/fire(resumed = FALSE, mc_check = TRUE)
while(processing.len)
var/atom/thing = processing[processing.len]
processing.len--
@@ -37,7 +37,7 @@ var/datum/subsystem/processing/overlays/SSoverlays
else
CHECK_TICK

/datum/subsystem/processing/overlays/proc/Flush()
/datum/controller/subsystem/processing/overlays/proc/Flush()
if(processing.len)
testing("Flushing [processing.len] overlays")
fire(mc_check = FALSE) //pair this thread up with the MC to get extra compile time
@@ -1,7 +1,7 @@
//Used to process objects. Fires once every second.

var/datum/subsystem/processing/SSprocessing
/datum/subsystem/processing
var/datum/controller/subsystem/processing/SSprocessing
/datum/controller/subsystem/processing
name = "Processing"
priority = 25
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
@@ -11,13 +11,13 @@ var/datum/subsystem/processing/SSprocessing
var/list/processing = list()
var/list/currentrun = list()

/datum/subsystem/processing/New()
/datum/controller/subsystem/processing/New()
NEW_SS_GLOBAL(SSprocessing)

/datum/subsystem/processing/stat_entry()
/datum/controller/subsystem/processing/stat_entry()
..("[stat_tag]:[processing.len]")

/datum/subsystem/processing/fire(resumed = 0)
/datum/controller/subsystem/processing/fire(resumed = 0)
if (!resumed)
currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
@@ -1,16 +1,16 @@
var/datum/subsystem/radio/SSradio
var/datum/controller/subsystem/radio/SSradio

/datum/subsystem/radio
/datum/controller/subsystem/radio
name = "Radio"
init_order = 18
flags = SS_NO_FIRE|SS_NO_INIT

var/list/datum/radio_frequency/frequencies = list()

/datum/subsystem/radio/New()
/datum/controller/subsystem/radio/New()
NEW_SS_GLOBAL(SSradio)

/datum/subsystem/radio/proc/add_object(obj/device, new_frequency as num, filter = null as text|null)
/datum/controller/subsystem/radio/proc/add_object(obj/device, new_frequency as num, filter = null as text|null)
var/f_text = num2text(new_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]

@@ -22,7 +22,7 @@ var/datum/subsystem/radio/SSradio
frequency.add_listener(device, filter)
return frequency

/datum/subsystem/radio/proc/remove_object(obj/device, old_frequency)
/datum/controller/subsystem/radio/proc/remove_object(obj/device, old_frequency)
var/f_text = num2text(old_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]

@@ -35,7 +35,7 @@ var/datum/subsystem/radio/SSradio

return 1

/datum/subsystem/radio/proc/return_frequency(new_frequency as num)
/datum/controller/subsystem/radio/proc/return_frequency(new_frequency as num)
var/f_text = num2text(new_frequency)
var/datum/radio_frequency/frequency = frequencies[f_text]

@@ -1,6 +1,6 @@
var/datum/subsystem/religion/SSreligion
var/datum/controller/subsystem/religion/SSreligion

/datum/subsystem/religion
/datum/controller/subsystem/religion
name = "Religion"
init_order = 19
flags = SS_NO_FIRE|SS_NO_INIT
@@ -13,5 +13,5 @@ var/datum/subsystem/religion/SSreligion

var/holy_weapon

/datum/subsystem/religion/New()
/datum/controller/subsystem/religion/New()
NEW_SS_GLOBAL(SSreligion)
@@ -1,19 +1,19 @@
var/datum/subsystem/server_maint/SSserver
var/datum/controller/subsystem/server_maint/SSserver

/datum/subsystem/server_maint
/datum/controller/subsystem/server_maint
name = "Server Tasks"
wait = 6000
flags = SS_NO_TICK_CHECK

/datum/subsystem/server_maint/New()
/datum/controller/subsystem/server_maint/New()
NEW_SS_GLOBAL(SSserver)

/datum/subsystem/server_maint/Initialize(timeofday)
/datum/controller/subsystem/server_maint/Initialize(timeofday)
if (config.hub)
world.visibility = 1
..()

/datum/subsystem/server_maint/fire()
/datum/controller/subsystem/server_maint/fire()
//handle kicking inactive players
if(config.kick_inactive > 0)
for(var/client/C in clients)
@@ -1,8 +1,8 @@
#define HIGHLIGHT_DYNAMIC_TRANSIT 1

var/datum/subsystem/shuttle/SSshuttle
var/datum/controller/subsystem/shuttle/SSshuttle

/datum/subsystem/shuttle
/datum/controller/subsystem/shuttle
name = "Shuttles"
wait = 10
init_order = 3
@@ -46,10 +46,10 @@ var/datum/subsystem/shuttle/SSshuttle

var/lockdown = FALSE //disallow transit after nuke goes off

/datum/subsystem/shuttle/New()
/datum/controller/subsystem/shuttle/New()
NEW_SS_GLOBAL(SSshuttle)

/datum/subsystem/shuttle/Initialize(timeofday)
/datum/controller/subsystem/shuttle/Initialize(timeofday)
if(!emergency)
WARNING("No /obj/docking_port/mobile/emergency placed on the map!")
if(!backup_shuttle)
@@ -71,7 +71,7 @@ var/datum/subsystem/shuttle/SSshuttle
color_space()
#endif

/datum/subsystem/shuttle/proc/setup_transit_zone()
/datum/controller/subsystem/shuttle/proc/setup_transit_zone()
if(transit_markers.len == 0)
WARNING("No /obj/effect/landmark/transit placed on the map!")
return
@@ -85,7 +85,7 @@ var/datum/subsystem/shuttle/SSshuttle
T.flags |= UNUSED_TRANSIT_TURF

#ifdef HIGHLIGHT_DYNAMIC_TRANSIT
/datum/subsystem/shuttle/proc/color_space()
/datum/controller/subsystem/shuttle/proc/color_space()
if(transit_markers.len == 0)
WARNING("No /obj/effect/landmark/transit placed on the map!")
return
@@ -104,7 +104,7 @@ var/datum/subsystem/shuttle/SSshuttle

//world.log << "[transit_turfs.len] transit turfs registered"

/datum/subsystem/shuttle/fire()
/datum/controller/subsystem/shuttle/fire()
for(var/thing in mobile)
if(!thing)
mobile.Remove(thing)
@@ -148,19 +148,19 @@ var/datum/subsystem/shuttle/SSshuttle
if(MC_TICK_CHECK)
return

/datum/subsystem/shuttle/proc/getShuttle(id)
/datum/controller/subsystem/shuttle/proc/getShuttle(id)
for(var/obj/docking_port/mobile/M in mobile)
if(M.id == id)
return M
WARNING("couldn't find shuttle with id: [id]")

/datum/subsystem/shuttle/proc/getDock(id)
/datum/controller/subsystem/shuttle/proc/getDock(id)
for(var/obj/docking_port/stationary/S in stationary)
if(S.id == id)
return S
WARNING("couldn't find dock with id: [id]")

/datum/subsystem/shuttle/proc/requestEvac(mob/user, call_reason)
/datum/controller/subsystem/shuttle/proc/requestEvac(mob/user, call_reason)
if(!emergency)
WARNING("requestEvac(): There is no emergency shuttle, but the \
shuttle was called. Using the backup shuttle instead.")
@@ -221,19 +221,19 @@ var/datum/subsystem/shuttle/SSshuttle

// Called when an emergency shuttle mobile docking port is
// destroyed, which will only happen with admin intervention
/datum/subsystem/shuttle/proc/emergencyDeregister()
/datum/controller/subsystem/shuttle/proc/emergencyDeregister()
// When a new emergency shuttle is created, it will override the
// backup shuttle.
src.emergency = src.backup_shuttle

/datum/subsystem/shuttle/proc/cancelEvac(mob/user)
/datum/controller/subsystem/shuttle/proc/cancelEvac(mob/user)
if(canRecall())
emergency.cancel(get_area(user))
log_game("[key_name(user)] has recalled the shuttle.")
message_admins("[key_name_admin(user)] has recalled the shuttle.")
return 1

/datum/subsystem/shuttle/proc/canRecall()
/datum/controller/subsystem/shuttle/proc/canRecall()
if(emergency.mode != SHUTTLE_CALL)
return
if(ticker.mode.name == "meteor")
@@ -251,7 +251,7 @@ var/datum/subsystem/shuttle/SSshuttle
return
return 1

/datum/subsystem/shuttle/proc/autoEvac()
/datum/controller/subsystem/shuttle/proc/autoEvac()
var/callShuttle = 1

for(var/thing in shuttle_caller_list)
@@ -275,15 +275,15 @@ var/datum/subsystem/shuttle/SSshuttle
log_game("There is no means of calling the shuttle anymore. Shuttle automatically called.")
message_admins("All the communications consoles were destroyed and all AIs are inactive. Shuttle called.")

/datum/subsystem/shuttle/proc/registerHostileEnvironment(datum/bad)
/datum/controller/subsystem/shuttle/proc/registerHostileEnvironment(datum/bad)
hostileEnvironments[bad] = TRUE
checkHostileEnvironment()

/datum/subsystem/shuttle/proc/clearHostileEnvironment(datum/bad)
/datum/controller/subsystem/shuttle/proc/clearHostileEnvironment(datum/bad)
hostileEnvironments -= bad
checkHostileEnvironment()

/datum/subsystem/shuttle/proc/checkHostileEnvironment()
/datum/controller/subsystem/shuttle/proc/checkHostileEnvironment()
for(var/datum/d in hostileEnvironments)
if(!istype(d) || QDELETED(d))
hostileEnvironments -= d
@@ -304,7 +304,7 @@ var/datum/subsystem/shuttle/SSshuttle
null, 'sound/AI/shuttledock.ogg', "Priority")

//try to move/request to dockHome if possible, otherwise dockAway. Mainly used for admin buttons
/datum/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
/datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
var/obj/docking_port/mobile/M = getShuttle(shuttleId)
if(!M)
return 1
@@ -321,7 +321,7 @@ var/datum/subsystem/shuttle/SSshuttle
return 0 //dock successful


/datum/subsystem/shuttle/proc/moveShuttle(shuttleId, dockId, timed)
/datum/controller/subsystem/shuttle/proc/moveShuttle(shuttleId, dockId, timed)
var/obj/docking_port/mobile/M = getShuttle(shuttleId)
var/obj/docking_port/stationary/D = getDock(dockId)

@@ -335,7 +335,7 @@ var/datum/subsystem/shuttle/SSshuttle
return 2
return 0 //dock successful

/datum/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
/datum/controller/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
if(!istype(M))
throw EXCEPTION("[M] is not a mobile docking port")

@@ -345,7 +345,7 @@ var/datum/subsystem/shuttle/SSshuttle
if(!(M in transit_requesters))
transit_requesters += M

/datum/subsystem/shuttle/proc/generate_transit_dock(obj/docking_port/mobile/M)
/datum/controller/subsystem/shuttle/proc/generate_transit_dock(obj/docking_port/mobile/M)
// First, determine the size of the needed zone
// Because of shuttle rotation, the "width" of the shuttle is not
// always x.
@@ -473,14 +473,14 @@ var/datum/subsystem/shuttle/SSshuttle
M.assigned_transit = new_transit_dock
return TRUE

/datum/subsystem/shuttle/proc/initial_move()
/datum/controller/subsystem/shuttle/proc/initial_move()
for(var/obj/docking_port/mobile/M in mobile)
if(!M.roundstart_move)
continue
M.dockRoundstart()
CHECK_TICK

/datum/subsystem/shuttle/Recover()
/datum/controller/subsystem/shuttle/Recover()
if (istype(SSshuttle.mobile))
mobile = SSshuttle.mobile
if (istype(SSshuttle.stationary))
@@ -1,6 +1,6 @@
var/datum/subsystem/spacedrift/SSspacedrift
var/datum/controller/subsystem/spacedrift/SSspacedrift

/datum/subsystem/spacedrift
/datum/controller/subsystem/spacedrift
name = "Space Drift"
priority = 30
wait = 5
@@ -9,15 +9,15 @@ var/datum/subsystem/spacedrift/SSspacedrift
var/list/currentrun = list()
var/list/processing = list()

/datum/subsystem/spacedrift/New()
/datum/controller/subsystem/spacedrift/New()
NEW_SS_GLOBAL(SSspacedrift)


/datum/subsystem/spacedrift/stat_entry()
/datum/controller/subsystem/spacedrift/stat_entry()
..("P:[processing.len]")


/datum/subsystem/spacedrift/fire(resumed = 0)
/datum/controller/subsystem/spacedrift/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()

@@ -1,23 +1,23 @@
var/datum/subsystem/squeak/SSsqueak
var/datum/controller/subsystem/squeak/SSsqueak

// The Squeak
// because this is about placement of mice mobs, and nothing to do with
// mice - the computer peripheral

/datum/subsystem/squeak
/datum/controller/subsystem/squeak
name = "Squeak"
priority = 40
flags = SS_NO_FIRE

var/list/exposed_wires = list()

/datum/subsystem/squeak/New()
/datum/controller/subsystem/squeak/New()
NEW_SS_GLOBAL(SSsqueak)

/datum/subsystem/squeak/Initialize(timeofday)
/datum/controller/subsystem/squeak/Initialize(timeofday)
trigger_migration()

/datum/subsystem/squeak/proc/trigger_migration(num_mice=10)
/datum/controller/subsystem/squeak/proc/trigger_migration(num_mice=10)
find_exposed_wires()

var/mob/living/simple_animal/mouse/M
@@ -33,7 +33,7 @@ var/datum/subsystem/squeak/SSsqueak
num_mice -= 1
M = null

/datum/subsystem/squeak/proc/find_exposed_wires()
/datum/controller/subsystem/squeak/proc/find_exposed_wires()
exposed_wires.Cut()

var/list/all_turfs = block(locate(1,1,1), locate(world.maxx,world.maxy,1))
@@ -1,16 +1,16 @@
var/datum/subsystem/stickyban/SSstickyban
var/datum/controller/subsystem/stickyban/SSstickyban

/datum/subsystem/stickyban
/datum/controller/subsystem/stickyban
name = "Sticky Ban"
init_order = -10
flags = SS_NO_FIRE

var/list/cache = list()

/datum/subsystem/stickyban/New()
/datum/controller/subsystem/stickyban/New()
NEW_SS_GLOBAL(SSstickyban)

/datum/subsystem/stickyban/Initialize(timeofday)
/datum/controller/subsystem/stickyban/Initialize(timeofday)
var/list/bannedkeys = world.GetConfig("ban")
//sanitize the sticky ban list
for (var/bannedkey in bannedkeys)
@@ -1,6 +1,6 @@
var/datum/subsystem/sun/SSsun
var/datum/controller/subsystem/sun/SSsun

/datum/subsystem/sun
/datum/controller/subsystem/sun
name = "Sun"
wait = 600
init_order = 2
@@ -11,18 +11,18 @@ var/datum/subsystem/sun/SSsun
var/rate
var/list/solars = list()

/datum/subsystem/sun/New()
/datum/controller/subsystem/sun/New()
NEW_SS_GLOBAL(SSsun)

angle = rand (0,360) // the station position to the sun is randomised at round start
rate = rand(50,200)/100 // 50% - 200% of standard rotation
if(prob(50)) // same chance to rotate clockwise than counter-clockwise
rate = -rate

/datum/subsystem/sun/stat_entry(msg)
/datum/controller/subsystem/sun/stat_entry(msg)
..("P:[solars.len]")

/datum/subsystem/sun/fire()
/datum/controller/subsystem/sun/fire()
angle = (360 + angle + rate * 6) % 360 // increase/decrease the angle to the sun, adjusted by the rate

// now calculate and cache the (dx,dy) increments for line drawing
@@ -1,6 +1,6 @@
var/datum/subsystem/tgui/SStgui
var/datum/controller/subsystem/tgui/SStgui

/datum/subsystem/tgui
/datum/controller/subsystem/tgui
name = "tgui"
wait = 9
init_order = 16
@@ -12,18 +12,18 @@ var/datum/subsystem/tgui/SStgui
var/list/processing_uis = list() // A list of processing UIs, ungrouped.
var/basehtml // The HTML base used for all UIs.

/datum/subsystem/tgui/New()
/datum/controller/subsystem/tgui/New()
basehtml = file2text('tgui/tgui.html') // Read the HTML from disk.

NEW_SS_GLOBAL(SStgui)

/datum/subsystem/tgui/Shutdown()
/datum/controller/subsystem/tgui/Shutdown()
close_all_uis()

/datum/subsystem/tgui/stat_entry()
/datum/controller/subsystem/tgui/stat_entry()
..("P:[processing_uis.len]")

/datum/subsystem/tgui/fire(resumed = 0)
/datum/controller/subsystem/tgui/fire(resumed = 0)
if (!resumed)
src.currentrun = processing_uis.Copy()
//cache for sanic speed (lists are references anyways)
@@ -1,8 +1,8 @@
#define MAX_THROWING_DIST 512 // 2 z-levels on default width
#define MAX_TICKS_TO_MAKE_UP 3 //how many missed ticks will we attempt to make up for this run.
var/datum/subsystem/throwing/SSthrowing
var/datum/controller/subsystem/throwing/SSthrowing

/datum/subsystem/throwing
/datum/controller/subsystem/throwing
name = "Throwing"
priority = 25
wait = 1
@@ -11,16 +11,16 @@ var/datum/subsystem/throwing/SSthrowing
var/list/currentrun
var/list/processing

/datum/subsystem/throwing/New()
/datum/controller/subsystem/throwing/New()
NEW_SS_GLOBAL(SSthrowing)
processing = list()


/datum/subsystem/throwing/stat_entry()
/datum/controller/subsystem/throwing/stat_entry()
..("P:[processing.len]")


/datum/subsystem/throwing/fire(resumed = 0)
/datum/controller/subsystem/throwing/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()

@@ -2,9 +2,9 @@

var/round_start_time = 0

var/datum/subsystem/ticker/ticker
var/datum/controller/subsystem/ticker/ticker

/datum/subsystem/ticker
/datum/controller/subsystem/ticker
name = "Ticker"
init_order = 13

@@ -56,10 +56,10 @@ var/datum/subsystem/ticker/ticker

var/news_report

/datum/subsystem/ticker/New()
/datum/controller/subsystem/ticker/New()
NEW_SS_GLOBAL(ticker)

/datum/subsystem/ticker/Initialize(timeofday)
/datum/controller/subsystem/ticker/Initialize(timeofday)
var/list/music = file2list(ROUND_START_MUSIC_LIST, "\n")
login_music = pick(music)

@@ -70,7 +70,7 @@ var/datum/subsystem/ticker/ticker
..()
start_at = world.time + (config.lobby_countdown * 10)

/datum/subsystem/ticker/fire()
/datum/controller/subsystem/ticker/fire()
switch(current_state)
if(GAME_STATE_STARTUP)
if(Master.initializations_finished_with_no_players_logged_in)
@@ -124,7 +124,7 @@ var/datum/subsystem/ticker/ticker
toggle_ooc(1) // Turn it on
declare_completion(force_ending)

/datum/subsystem/ticker/proc/setup()
/datum/controller/subsystem/ticker/proc/setup()
world << "<span class='boldannounce'>Starting game...</span>"
var/init_start = world.timeofday
//Create and announce mode
@@ -220,7 +220,7 @@ var/datum/subsystem/ticker/ticker

return 1

/datum/subsystem/ticker/proc/PostSetup()
/datum/controller/subsystem/ticker/proc/PostSetup()
set waitfor = 0
mode.post_setup()
//Cleanup some stuff
@@ -233,15 +233,15 @@ var/datum/subsystem/ticker/ticker
var/list/allmins = adm["present"]
send2irc("Server", "Round of [hide_mode ? "secret":"[mode.name]"] has started[allmins.len ? ".":" with no active admins online!"]")

/datum/subsystem/ticker/proc/station_explosion_detonation(atom/bomb)
/datum/controller/subsystem/ticker/proc/station_explosion_detonation(atom/bomb)
if(bomb) //BOOM
var/turf/epi = bomb.loc
qdel(bomb)
if(epi)
explosion(epi, 0, 256, 512, 0, TRUE, TRUE, 0, TRUE)

//Plus it provides an easy way to make cinematics for other events. Just use this as a template
/datum/subsystem/ticker/proc/station_explosion_cinematic(station_missed=0, override = null, atom/bomb = null)
/datum/controller/subsystem/ticker/proc/station_explosion_cinematic(station_missed=0, override = null, atom/bomb = null)
if( cinematic )
return //already a cinematic in progress!

@@ -355,7 +355,7 @@ var/datum/subsystem/ticker/ticker

addtimer(CALLBACK(src, .proc/finish_cinematic, bombloc, actually_blew_up), 300)

/datum/subsystem/ticker/proc/finish_cinematic(killz, actually_blew_up)
/datum/controller/subsystem/ticker/proc/finish_cinematic(killz, actually_blew_up)
if(cinematic)
qdel(cinematic) //end the cinematic
cinematic = null
@@ -364,7 +364,7 @@ var/datum/subsystem/ticker/ticker
if(actually_blew_up && !isnull(killz) && M.stat != DEAD && M.z == killz)
M.gib()

/datum/subsystem/ticker/proc/create_characters()
/datum/controller/subsystem/ticker/proc/create_characters()
for(var/mob/new_player/player in player_list)
if(player.ready && player.mind)
joined_player_list += player.ckey
@@ -373,14 +373,14 @@ var/datum/subsystem/ticker/ticker
player.new_player_panel()
CHECK_TICK

/datum/subsystem/ticker/proc/collect_minds()
/datum/controller/subsystem/ticker/proc/collect_minds()
for(var/mob/living/player in player_list)
if(player.mind)
ticker.minds += player.mind
CHECK_TICK


/datum/subsystem/ticker/proc/equip_characters()
/datum/controller/subsystem/ticker/proc/equip_characters()
var/captainless=1
for(var/mob/new_player/N in player_list)
var/mob/living/carbon/human/player = N.new_character
@@ -396,7 +396,7 @@ var/datum/subsystem/ticker/ticker
N << "Captainship not forced on anyone."
CHECK_TICK

/datum/subsystem/ticker/proc/transfer_characters()
/datum/controller/subsystem/ticker/proc/transfer_characters()
var/list/livings = list()
for(var/mob/new_player/player in player_list)
var/mob/living = player.transfer_character()
@@ -410,12 +410,12 @@ var/datum/subsystem/ticker/ticker
if(livings.len)
addtimer(CALLBACK(src, .proc/release_characters, livings), 30, TIMER_CLIENT_TIME)

/datum/subsystem/ticker/proc/release_characters(list/livings)
/datum/controller/subsystem/ticker/proc/release_characters(list/livings)
for(var/I in livings)
var/mob/living/L = I
L.notransform = FALSE

/datum/subsystem/ticker/proc/declare_completion()
/datum/controller/subsystem/ticker/proc/declare_completion()
set waitfor = FALSE
var/station_evacuated = EMERGENCY_ESCAPED_OR_ENDGAMED
var/num_survivors = 0
@@ -605,7 +605,7 @@ var/datum/subsystem/ticker/ticker
else
world.Reboot("Round ended.", "end_proper", "proper completion")

/datum/subsystem/ticker/proc/send_tip_of_the_round()
/datum/controller/subsystem/ticker/proc/send_tip_of_the_round()
var/m
if(selected_tip)
m = selected_tip
@@ -621,7 +621,7 @@ var/datum/subsystem/ticker/ticker
world << "<font color='purple'><b>Tip of the round: \
</b>[html_encode(m)]</font>"

/datum/subsystem/ticker/proc/check_queue()
/datum/controller/subsystem/ticker/proc/check_queue()
if(!queued_players.len || !config.hard_popcap)
return

@@ -643,7 +643,7 @@ var/datum/subsystem/ticker/ticker
queued_players -= next_in_line
queue_delay = 0

/datum/subsystem/ticker/proc/check_maprotate()
/datum/controller/subsystem/ticker/proc/check_maprotate()
if (!config.maprotation)
return
if (SSshuttle.emergency.mode != SHUTTLE_ESCAPE || SSshuttle.canRecall())
@@ -656,15 +656,15 @@ var/datum/subsystem/ticker/ticker
//map rotate chance defaults to 75% of the length of the round (in minutes)
if (!prob((world.time/600)*config.maprotatechancedelta))
return
INVOKE_ASYNC(SSmapping, /datum/subsystem/mapping/.proc/maprotate)
INVOKE_ASYNC(SSmapping, /datum/controller/subsystem/mapping/.proc/maprotate)


/world/proc/has_round_started()
if (ticker && ticker.current_state >= GAME_STATE_PLAYING)
return TRUE
return FALSE

/datum/subsystem/ticker/Recover()
/datum/controller/subsystem/ticker/Recover()
current_state = ticker.current_state
force_ending = ticker.force_ending
hide_mode = ticker.hide_mode
@@ -698,7 +698,7 @@ var/datum/subsystem/ticker/ticker
maprotatechecked = ticker.maprotatechecked


/datum/subsystem/ticker/proc/send_news_report()
/datum/controller/subsystem/ticker/proc/send_news_report()
var/news_message
var/news_source = "Nanotrasen News Network"
switch(news_report)
@@ -750,12 +750,12 @@ var/datum/subsystem/ticker/ticker
if(news_message)
send2otherserver(news_source, news_message,"News_Report")

/datum/subsystem/ticker/proc/GetTimeLeft()
/datum/controller/subsystem/ticker/proc/GetTimeLeft()
if(isnull(ticker.timeLeft))
return max(0, start_at - world.time)
return timeLeft

/datum/subsystem/ticker/proc/SetTimeLeft(newtime)
/datum/controller/subsystem/ticker/proc/SetTimeLeft(newtime)
if(newtime >= 0 && isnull(timeLeft)) //remember, negative means delayed
start_at = world.time + newtime
else
@@ -1,6 +1,6 @@
var/datum/subsystem/time_track/SStime_track
var/datum/controller/subsystem/time_track/SStime_track

/datum/subsystem/time_track
/datum/controller/subsystem/time_track
name = "Time Tracking"
wait = 600
flags = SS_NO_INIT|SS_FIRE_IN_LOBBY
@@ -17,10 +17,10 @@ var/datum/subsystem/time_track/SStime_track
var/last_tick_byond_time = 0
var/last_tick_tickcount = 0

/datum/subsystem/time_track/New()
/datum/controller/subsystem/time_track/New()
NEW_SS_GLOBAL(SStime_track)

/datum/subsystem/time_track/fire()
/datum/controller/subsystem/time_track/fire()

var/current_realtime = REALTIMEOFDAY
var/current_byondtime = world.time
@@ -1,8 +1,8 @@
#define BUCKET_LEN (world.fps*1*60) //how many ticks should we keep in the bucket. (1 minutes worth)
#define BUCKET_POS(timer) (round((timer.timeToRun - SStimer.head_offset) / world.tick_lag) + 1)
var/datum/subsystem/timer/SStimer
var/datum/controller/subsystem/timer/SStimer

/datum/subsystem/timer
/datum/controller/subsystem/timer
name = "Timer"
wait = 1 //SS_TICKER subsystem, so wait is in ticks
init_order = 1
@@ -24,7 +24,7 @@ var/datum/subsystem/timer/SStimer
var/list/clienttime_timers //special snowflake timers that run on fancy pansy "client time"


/datum/subsystem/timer/New()
/datum/controller/subsystem/timer/New()
processing = list()
hashes = list()
bucket_list = list()
@@ -35,10 +35,10 @@ var/datum/subsystem/timer/SStimer
NEW_SS_GLOBAL(SStimer)


/datum/subsystem/timer/stat_entry(msg)
/datum/controller/subsystem/timer/stat_entry(msg)
..("B:[bucket_count] P:[length(processing)] H:[length(hashes)] C:[length(clienttime_timers)]")

/datum/subsystem/timer/fire(resumed = FALSE)
/datum/controller/subsystem/timer/fire(resumed = FALSE)
while(length(clienttime_timers))
var/datum/timedevent/ctime_timer = clienttime_timers[clienttime_timers.len]
if (ctime_timer.timeToRun <= REALTIMEOFDAY)
@@ -106,7 +106,7 @@ var/datum/subsystem/timer/SStimer
spent.len = 0


/datum/subsystem/timer/proc/shift_buckets()
/datum/controller/subsystem/timer/proc/shift_buckets()
var/list/bucket_list = src.bucket_list
var/list/alltimers = list()
//collect the timers currently in the bucket
@@ -171,7 +171,7 @@ var/datum/subsystem/timer/SStimer
processing = (alltimers - timers_to_remove)


/datum/subsystem/timer/Recover()
/datum/controller/subsystem/timer/Recover()
processing |= SStimer.processing
hashes |= SStimer.hashes
timer_id_dict |= SStimer.timer_id_dict
@@ -1,15 +1,15 @@
var/datum/subsystem/title/SStitle
var/datum/controller/subsystem/title/SStitle

/datum/subsystem/title
/datum/controller/subsystem/title
name = "Title Screen"
init_order = 15
flags = SS_NO_FIRE
var/turf/closed/indestructible/splashscreen/title_screen

/datum/subsystem/title/New()
/datum/controller/subsystem/title/New()
NEW_SS_GLOBAL(SStitle)

/datum/subsystem/title/Initialize()
/datum/controller/subsystem/title/Initialize()
var/list/provisional_title_screens = flist("config/title_screens/images/")
var/list/title_screens = list()
var/use_rare_screens = FALSE
@@ -1,6 +1,6 @@
var/datum/subsystem/vote/SSvote
var/datum/controller/subsystem/vote/SSvote

/datum/subsystem/vote
/datum/controller/subsystem/vote
name = "Vote"
wait = 10

@@ -16,10 +16,10 @@ var/datum/subsystem/vote/SSvote
var/list/voting = list()
var/list/generated_actions = list()

/datum/subsystem/vote/New()
/datum/controller/subsystem/vote/New()
NEW_SS_GLOBAL(SSvote)

/datum/subsystem/vote/fire() //called by master_controller
/datum/controller/subsystem/vote/fire() //called by master_controller
if(mode)
time_remaining = round((started_time + config.vote_period - world.time)/10)

@@ -37,7 +37,7 @@ var/datum/subsystem/vote/SSvote
client_popup.open(0)


/datum/subsystem/vote/proc/reset()
/datum/controller/subsystem/vote/proc/reset()
initiator = null
time_remaining = 0
mode = null
@@ -47,7 +47,7 @@ var/datum/subsystem/vote/SSvote
voting.Cut()
remove_action_buttons()

/datum/subsystem/vote/proc/get_result()
/datum/controller/subsystem/vote/proc/get_result()
//get the highest number of votes
var/greatest_votes = 0
var/total_votes = 0
@@ -82,7 +82,7 @@ var/datum/subsystem/vote/SSvote
. += option
return .

/datum/subsystem/vote/proc/announce_result()
/datum/controller/subsystem/vote/proc/announce_result()
var/list/winners = get_result()
var/text
if(winners.len > 0)
@@ -111,7 +111,7 @@ var/datum/subsystem/vote/SSvote
world << "\n<font color='purple'>[text]</font>"
return .

/datum/subsystem/vote/proc/result()
/datum/controller/subsystem/vote/proc/result()
. = announce_result()
var/restart = 0
if(.)
@@ -140,7 +140,7 @@ var/datum/subsystem/vote/SSvote

return .

/datum/subsystem/vote/proc/submit_vote(vote)
/datum/controller/subsystem/vote/proc/submit_vote(vote)
if(mode)
if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
return 0
@@ -151,7 +151,7 @@ var/datum/subsystem/vote/SSvote
return vote
return 0

/datum/subsystem/vote/proc/initiate_vote(vote_type, initiator_key)
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key)
if(!mode)
if(started_time)
var/next_allowed_time = (started_time + config.vote_delay)
@@ -204,7 +204,7 @@ var/datum/subsystem/vote/SSvote
return 1
return 0

/datum/subsystem/vote/proc/interface(client/C)
/datum/controller/subsystem/vote/proc/interface(client/C)
if(!C)
return
var/admin = 0
@@ -256,7 +256,7 @@ var/datum/subsystem/vote/SSvote
return .


/datum/subsystem/vote/Topic(href,href_list[],hsrc)
/datum/controller/subsystem/vote/Topic(href,href_list[],hsrc)
if(!usr || !usr.client)
return //not necessary but meh...just in-case somebody does something stupid
switch(href_list["vote"])
@@ -286,7 +286,7 @@ var/datum/subsystem/vote/SSvote
submit_vote(round(text2num(href_list["vote"])))
usr.vote()

/datum/subsystem/vote/proc/remove_action_buttons()
/datum/controller/subsystem/vote/proc/remove_action_buttons()
for(var/v in generated_actions)
var/datum/action/vote/V = v
if(!QDELETED(V))
@@ -1,18 +1,18 @@
//Used for all kinds of weather, ex. lavaland ash storms.

var/datum/subsystem/weather/SSweather
/datum/subsystem/weather
var/datum/controller/subsystem/weather/SSweather
/datum/controller/subsystem/weather
name = "Weather"
flags = SS_BACKGROUND
wait = 10
var/list/processing = list()
var/list/existing_weather = list()
var/list/eligible_zlevels = list(ZLEVEL_LAVALAND)

/datum/subsystem/weather/New()
/datum/controller/subsystem/weather/New()
NEW_SS_GLOBAL(SSweather)

/datum/subsystem/weather/fire()
/datum/controller/subsystem/weather/fire()
for(var/V in processing)
var/datum/weather/W = V
if(W.aesthetic)
@@ -31,19 +31,19 @@ var/datum/subsystem/weather/SSweather
eligible_zlevels -= Z
addtimer(CALLBACK(src, .proc/make_z_eligible, Z), rand(3000, 6000) + W.weather_duration_upper, TIMER_UNIQUE) //Around 5-10 minutes between weathers

/datum/subsystem/weather/Initialize(start_timeofday)
/datum/controller/subsystem/weather/Initialize(start_timeofday)
..()
for(var/V in subtypesof(/datum/weather))
var/datum/weather/W = V
new W //weather->New will handle adding itself to the list

/datum/subsystem/weather/proc/run_weather(weather_name, Z)
/datum/controller/subsystem/weather/proc/run_weather(weather_name, Z)
if(!weather_name)
return
for(var/V in existing_weather)
var/datum/weather/W = V
if(W.name == weather_name && W.target_z == Z)
W.telegraph()

/datum/subsystem/weather/proc/make_z_eligible(zlevel)
/datum/controller/subsystem/weather/proc/make_z_eligible(zlevel)
eligible_zlevels |= zlevel
@@ -8,4 +8,4 @@
/datum/round_event/wizard/fake_explosion/start()
for(var/mob/M in player_list)
M << 'sound/machines/Alarm.ogg'
addtimer(CALLBACK(ticker, /datum/subsystem/ticker/.proc/station_explosion_cinematic, 1, "fake"), 100) //:o)
addtimer(CALLBACK(ticker, /datum/controller/subsystem/ticker/.proc/station_explosion_cinematic, 1, "fake"), 100) //:o)
@@ -585,7 +585,7 @@ var/next_mob_id = 0
stat("Failsafe Controller:", "ERROR")
if(Master)
stat(null)
for(var/datum/subsystem/SS in Master.subsystems)
for(var/datum/controller/subsystem/SS in Master.subsystems)
SS.stat_entry()
cameranet.stat_entry()

@@ -17,7 +17,7 @@
*
* return datum/tgui The found UI.
**/
/datum/subsystem/tgui/proc/try_update_ui(mob/user, datum/src_object, ui_key, datum/tgui/ui, force_open = 0)
/datum/controller/subsystem/tgui/proc/try_update_ui(mob/user, datum/src_object, ui_key, datum/tgui/ui, force_open = 0)
if(isnull(ui)) // No UI was passed, so look for one.
ui = get_open_ui(user, src_object, ui_key)

@@ -42,7 +42,7 @@
*
* return datum/tgui The found UI.
**/
/datum/subsystem/tgui/proc/get_open_ui(mob/user, datum/src_object, ui_key)
/datum/controller/subsystem/tgui/proc/get_open_ui(mob/user, datum/src_object, ui_key)
var/src_object_key = "\ref[src_object]"
if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
return null // No UIs open.
@@ -64,7 +64,7 @@
*
* return int The number of UIs updated.
**/
/datum/subsystem/tgui/proc/update_uis(datum/src_object)
/datum/controller/subsystem/tgui/proc/update_uis(datum/src_object)
var/src_object_key = "\ref[src_object]"
if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
return 0 // Couldn't find any UIs for this object.
@@ -86,7 +86,7 @@
*
* return int The number of UIs closed.
**/
/datum/subsystem/tgui/proc/close_uis(datum/src_object)
/datum/controller/subsystem/tgui/proc/close_uis(datum/src_object)
var/src_object_key = "\ref[src_object]"
if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
return 0 // Couldn't find any UIs for this object.
@@ -106,7 +106,7 @@
*
* return int The number of UIs closed.
**/
/datum/subsystem/tgui/proc/close_all_uis()
/datum/controller/subsystem/tgui/proc/close_all_uis()
var/close_count = 0
for(var/src_object_key in open_uis)
for(var/ui_key in open_uis[src_object_key])
@@ -127,7 +127,7 @@
*
* return int The number of UIs updated.
**/
/datum/subsystem/tgui/proc/update_user_uis(mob/user, datum/src_object = null, ui_key = null)
/datum/controller/subsystem/tgui/proc/update_user_uis(mob/user, datum/src_object = null, ui_key = null)
if(isnull(user.open_uis) || !istype(user.open_uis, /list) || open_uis.len == 0)
return 0 // Couldn't find any UIs for this user.

@@ -149,7 +149,7 @@
*
* return int The number of UIs closed.
**/
/datum/subsystem/tgui/proc/close_user_uis(mob/user, datum/src_object = null, ui_key = null)
/datum/controller/subsystem/tgui/proc/close_user_uis(mob/user, datum/src_object = null, ui_key = null)
if(isnull(user.open_uis) || !istype(user.open_uis, /list) || open_uis.len == 0)
return 0 // Couldn't find any UIs for this user.

@@ -167,7 +167,7 @@
*
* required ui datum/tgui The UI to be added.
**/
/datum/subsystem/tgui/proc/on_open(datum/tgui/ui)
/datum/controller/subsystem/tgui/proc/on_open(datum/tgui/ui)
var/src_object_key = "\ref[ui.src_object]"
if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
open_uis[src_object_key] = list(ui.ui_key = list()) // Make a list for the ui_key and src_object.
@@ -189,7 +189,7 @@
*
* return bool If the UI was removed or not.
**/
/datum/subsystem/tgui/proc/on_close(datum/tgui/ui)
/datum/controller/subsystem/tgui/proc/on_close(datum/tgui/ui)
var/src_object_key = "\ref[ui.src_object]"
if(isnull(open_uis[src_object_key]) || !istype(open_uis[src_object_key], /list))
return 0 // It wasn't open.
@@ -219,7 +219,7 @@
*
* return int The number of UIs closed.
**/
/datum/subsystem/tgui/proc/on_logout(mob/user)
/datum/controller/subsystem/tgui/proc/on_logout(mob/user)
return close_user_uis(user)

/**
@@ -232,7 +232,7 @@
*
* return bool If the UIs were transferred.
**/
/datum/subsystem/tgui/proc/on_transfer(mob/source, mob/target)
/datum/controller/subsystem/tgui/proc/on_transfer(mob/source, mob/target)
if(!source || isnull(source.open_uis) || !istype(source.open_uis, /list) || open_uis.len == 0)
return 0 // The old mob had no open UIs.

@@ -56,7 +56,7 @@

data_core = new /datum/datacore()

Master.Setup(10, FALSE)
Master.Initialize(10, FALSE)

#define IRC_STATUS_THROTTLE 50
/world/Topic(T, addr, master, key)