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message_admins("Summon Events has been [wizardmode ?"enabled, events will occur every [SSevent.frequency_lower /600] to [SSevent.frequency_upper /600] minutes":"disabled"]!")
log_game("Summon Events was [wizardmode ?"enabled":"disabled"]!")
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//This proc is called before the level loop of DivideOccupations() and will try to select a head, ignoring ALL non-head preferences for every level until
//it locates a head or runs out of levels to check
//This is basically to ensure that there's atleast a few heads in the round
//This proc is called at the start of the level loop of DivideOccupations() and will cause head jobs to be checked before any other jobs of the same level
//This is also to ensure we get as many heads as possible
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/datum/subsystem/minimap/proc/check_files(backup) // If the backup argument is true, looks in the icons folder. If false looks in the data folder.
/datum/controller/subsystem/minimap/proc/check_files(backup) // If the backup argument is true, looks in the icons folder. If false looks in the data folder.
for(var/zin z_levels)
if(!fexists(file(map_path(z,backup)))) //Let's make sure we have a file for this map
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if(!isemptylist(free_satchels) && ((free_satchels.len + placed_satchels) >= (50- expanded_old_satchels.len) *0.1)) //up to six tiles, more than enough to kill anything that moves
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