Cytopia v0.2.1 "Jimproved"
Pre-release
Pre-release
===Cytopia v0.2.1 Changelog:===
General:
- Fixed a bug where the game would crash when the terrain was elevated and an in-between tile was created.
- Fixed a few bugs in the line placement mode.
- Added a preview for buildings that are bigger than 1x1.
- When placing buildings bigger than 1x1, the placement is now correctly checked.
- Added support for diagonal roads.
- Pressing ESC now stops the tile-placement mode.
- Added shorelines.
- Added two new fantastic soundtracks by MB22.
Gameplay: - Added three different selection modes; single, rectangular, and line. The mode is chosen automatically for the right tiles.
- Added RCI zone tiles by RockFort.
- Added a blueprint layer mode. When placing water pipes, the game switches to this blueprint mode automatically.
- Roads of different types now won't autotile to each other.
- Holding down the SHIFT key will use straight line placement mode instead of the diagonal line placement mode.
- Holding down the CTRL key will place straight road corners instead of diagonal ones.
- Added De-Zone tool - Hold down SHIFT key while in demolish mode.
- Added a tool to remove ground decoration only. - Hold down CTRL key while in demolish mode.
- Added panning for both WASD and the arrow keys.
Tiles: - Fixed a bug in autotiling.
- Added new trees and other biome-related graphics and prepared biome JSON information for further terrain generation improvements.
- Changed how road spritesheets are handled. Now the tiles are used from a single spritesheet instead of having "default" tiles in an extra spritesheet.
- Added a "tileType" property to define certain behaviors, like "autotile" instead of handling this via tileCategory.
- Items can now be placed over certain items, like trees, without deleting them first.
- Added a property to allow placement of tiles on water
- Added ground decoration tiles, that can be placed on a seperate layer underneath buildings.
- Added a json property to define multiple ground decoration tiles that will be chosen randomly on placement
UI: - Opening the settings menu now hides the category UI.
- The UI can be hidden for screenshots by pressing the H key.
- Fixed the UI text alignment in ComboBoxes.
- Added subcategory buttons to the debug menu to show more buildings.
- Centered UI items if they would normally go off the screen.
- Right-click will no longer trigger a UI interaction.
- Screen resolution can now be changed in-game.
- The UI menu position can now be changed in-game.