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The Open Dynamics Engine (ODE) is a physics engine in C/C++.

branch: master
Octocat-spinner-32 c Import ODE-D April 01, 2012
Octocat-spinner-32 deimos Import ODE-D April 01, 2012
Octocat-spinner-32 README Import ODE-D April 01, 2012
README
ODE D bindings
--------------

Version: 0.12

The Open Dynamics Engine (ODE) is a physics engine in C/C++. Its two main
components are a rigid body dynamics simulation engine and a collision
detection engine. It is free software licensed both under the BSD
license and the LGPL.

ODE was started in 2001 and has already been used in many applications and
games, such as BloodRayne 2, Call of Juarez, S.T.A.L.K.E.R, Titan Quest,
World of Goo, X-Moto and OpenSimulator.

License: dual licensed under the LGPL and BSD licenses:
    http://www.ode.org/ode-license.html

Plain C header port by Daniel "q66" Kolesa <quaker66@gmail.com>.
Original comments kept intact, sometimes with snippets of C code,
possible DDoc conversion.

C headers available in the c/ directory.
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