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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Xml;
public static class LoadXML {
public static XmlDocument LoadLocalFile(string filePath)
XmlDocument document = new XmlDocument();
TextAsset resourceFile = Resources.Load(filePath) as TextAsset;
if (!resourceFile)
throw new XmlException("Failed to load file.");
return document;
catch(Exception exception)
throw new Exception("Failed to load xml file. " + exception);
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