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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MouseBehaviour : MonoBehaviour {
private static bool mouse_left;
public static bool MouseLeft { get { return mouse_left; } }
private static bool mouse_right;
public static bool MouseRight { get { return mouse_right; } }
private KeyCode mouseL;
private KeyCode mouseR;
private void Update()
{
mouseL = KeyCode.Mouse0;
mouseR = KeyCode.Mouse1;
mouse_left = Input.GetKeyDown(mouseL);
mouse_right = Input.GetKeyDown(mouseR);
}
}
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